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  • 'Baggos' changed the title to NPC Player Buffer [UPDATED aCis 401]
  • 8 months later...
  • 1 year later...
Posted

adapt for 409 version

wtih old config/sql/html's
only the core update!
 

package net.sf.l2j.gameserver.model.actor.instance;

import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.StringTokenizer;

import net.sf.l2j.commons.lang.StringUtil;
import net.sf.l2j.commons.math.MathUtil;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.data.SkillTable;
import net.sf.l2j.gameserver.data.manager.BufferManager;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Player;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.skills.L2Skill;

public class SchemmerBuffer extends Folk
{
   private static final int PAGE_LIMIT = 6;
   
   public SchemmerBuffer(int objectId, NpcTemplate template)
   {
       super(objectId, template);
   }
   
   private void showMainWindow(Player activeChar)
   {
       final NpcHtmlMessage html = new NpcHtmlMessage(0);
       html.setFile(getHtmlPath(getNpcId(), 0));
       html.replace("%objectId%", String.valueOf(getObjectId()));
       html.replace("%name%", activeChar.getName());
       html.replace("%buffcount%", "You have " + activeChar.getBuffCount() + "/" + activeChar.getMaxBuffCount() + " buffs.");
       
       activeChar.sendPacket(html);
   }
   
   @Override
   public void onBypassFeedback(Player player, String command)
   {
       if (player.getPvpFlag() > 0 && Config.PRESTRICT_USE_BUFFER_ON_PVPFLAG)
       {
           player.sendMessage("You can't use buffer when you are pvp flagged.");
           return;
       }
       
       if (player.isInCombat() && Config.PRESTRICT_USE_BUFFER_IN_COMBAT)
       {
           player.sendMessage("You can't use buffer when you are in combat.");
           return;
       }
       
       if (player.isDead())
           return;
       
       StringTokenizer st = new StringTokenizer(command, " ");
       String actualCommand = st.nextToken();
       
       if (actualCommand.startsWith("bufflist"))
       {
           autoBuffFunction(player, st.nextToken());
       }
       else if (actualCommand.startsWith("restore"))
       {
           String noble = st.nextToken();
           player.getStatus().setMaxCpHpMp();
           
           if (noble.equals("true"))
           {
               SkillTable.getInstance().getInfo(1323, 1).getEffects(player, player);
               player.broadcastPacket(new MagicSkillUse(this, player, 1323, 1, 850, 0));
           }
           
           final Summon summon = player.getSummon();
           if (summon != null)
               summon.getStatus().setMaxHpMp();
           
           showMainWindow(player);
       }
       else if (actualCommand.startsWith("cancellation"))
       {
           L2Skill buff;
           buff = SkillTable.getInstance().getInfo(1056, 1);
           buff.getEffects(this, player);
           player.stopAllEffectsExceptThoseThatLastThroughDeath();
           player.broadcastPacket(new MagicSkillUse(this, player, 1056, 1, 850, 0));
           player.stopAllEffects();
           
           final Summon summon = player.getSummon();
           if (summon != null)
               summon.stopAllEffects();
           
           showMainWindow(player);
       }
       else if (actualCommand.startsWith("openlist"))
       {
           String category = st.nextToken();
           String htmfile = st.nextToken();
           
           NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
           
           if (category.startsWith("null"))
           {
               html.setFile("data/html/mods/buffer/" + htmfile + ".htm");
               
               // First Page
               if (htmfile.equals("index"))
               {
                   html.replace("%name%", player.getName());
                   html.replace("%buffcount%", "You have " + player.getBuffCount() + "/" + player.getMaxBuffCount() + " buffs.");
               }
           }
           else
               html.setFile("data/html/mods/buffer/" + category + "/" + htmfile + ".htm");
           
           html.replace("%objectId%", String.valueOf(getObjectId()));
           player.sendPacket(html);
       }
       
       else if (actualCommand.startsWith("dobuff"))
       {
           int buffid = Integer.valueOf(st.nextToken());
           int bufflevel = Integer.valueOf(st.nextToken());
           String category = st.nextToken();
           String windowhtml = st.nextToken();
           String votebuff = null;
           
           if (st.hasMoreTokens())
               votebuff = st.nextToken();
           
           if (windowhtml.equals("malaria"))
           {
               if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= 1)
               {
                   player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, 1, player, null);
                   player.sendPacket(new ItemList(player, true));
                   player.sendMessage(1 + " Vote eye destroyed.");
               }
               else
               {
                   player.sendMessage("You dont have enough (" + 1 + ") vote item for buff.");
                   return;
               }
           }
           
           if (votebuff != null)
           {
               if (player.getInventory().getItemCount(Config.PVOTE_BUFF_ITEM_ID, 0) >= Config.PVOTE_BUFF_ITEM_COUNT)
               {
                   player.getInventory().destroyItemByItemId("VoteCoins", Config.PVOTE_BUFF_ITEM_ID, Config.PVOTE_BUFF_ITEM_COUNT, player, null);
                   player.sendPacket(new ItemList(player, true));
                   player.sendMessage(Config.PVOTE_BUFF_ITEM_COUNT + " vote stone destroyed.");
               }
               else
               {
                   player.sendMessage("You dont have enough (" + Config.PVOTE_BUFF_ITEM_COUNT + ") vote item for buff.");
                   return;
               }
           }
           
           Creature target = player;
           if (category.startsWith("pet"))
           {
               if (player.getSummon() == null)
               {
                   player.sendMessage("Incorrect Pet");
                   showMainWindow(player);
                   return;
               }
               target = player.getSummon();
           }
           
           MagicSkillUse mgc = new MagicSkillUse(this, target, buffid, bufflevel, 1150, 0);
           player.sendPacket(mgc);
           player.broadcastPacket(mgc);
           SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, target);
           
           NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
           html.setFile("data/html/mods/buffer/" + category + "/" + windowhtml + ".htm");
           html.replace("%objectId%", String.valueOf(getObjectId()));
           html.replace("%name%", player.getName());
           player.sendPacket(html);
       }
       else if (actualCommand.startsWith("getbuff"))
       {
           int buffid = Integer.valueOf(st.nextToken());
           int bufflevel = Integer.valueOf(st.nextToken());
           if (buffid != 0)
           {
               SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, player);
               broadcastPacket(new MagicSkillUse(this, player, buffid, bufflevel, 450, 0));
               showMainWindow(player);
           }
       }
       else if (actualCommand.startsWith("support"))
       {
           showGiveBuffsWindow(player);
       }
       else if (actualCommand.startsWith("givebuffs"))
       {
           final String schemeName = st.nextToken();
           final int cost = Integer.parseInt(st.nextToken());
           
           Creature target = null;
           if (st.hasMoreTokens())
           {
               final String targetType = st.nextToken();
               if (targetType != null && targetType.equalsIgnoreCase("pet"))
                   target = player.getSummon();
           }
           else
               target = player;
           
           if (target == null)
               player.sendMessage("You don't have a pet.");
           else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true))
               BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName);
       }
       else if (actualCommand.startsWith("editschemes"))
       {
           showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken()));
       }
       else if (actualCommand.startsWith("skill"))
       {
           final String groupType = st.nextToken();
           final String schemeName = st.nextToken();
           
           final int skillId = Integer.parseInt(st.nextToken());
           final int page = Integer.parseInt(st.nextToken());
           
           final List<Integer> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
           
           if (actualCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none"))
           {
               if (skills.size() < player.getMaxBuffCount())
                   skills.add(skillId);
               else
                   player.sendMessage("This scheme has reached the maximum amount of buffs.");
           }
           else if (actualCommand.startsWith("skillunselect"))
               skills.remove(Integer.valueOf(skillId));
           
           showEditSchemeWindow(player, groupType, schemeName, page);
       }
       else if (actualCommand.startsWith("createscheme"))
       {
           try
           {
               final String schemeName = st.nextToken();
               if (schemeName.length() > 14)
               {
                   player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
                   return;
               }
               
               final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
               if (schemes != null)
               {
                   if (schemes.size() == Config.PBUFFER_MAX_SCHEMES)
                   {
                       player.sendMessage("Maximum schemes amount is already reached.");
                       return;
                   }
                   
                   if (schemes.containsKey(schemeName))
                   {
                       player.sendMessage("The scheme name already exists.");
                       return;
                   }
               }
               
               BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>());
               showGiveBuffsWindow(player);
           }
           catch (Exception e)
           {
               player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed.");
           }
       }
       else if (actualCommand.startsWith("deletescheme"))
       {
           try
           {
               final String schemeName = st.nextToken();
               final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
               
               if (schemes != null && schemes.containsKey(schemeName))
                   schemes.remove(schemeName);
           }
           catch (Exception e)
           {
               player.sendMessage("This scheme name is invalid.");
           }
           showGiveBuffsWindow(player);
       }
       
       super.onBypassFeedback(player, command);
   }
   
   @Override
   public String getHtmlPath(int npcId, int val)
   {
       String filename = "";
       if (val == 0)
           filename = "" + npcId;
       else
           filename = npcId + "-" + val;
       
       return "data/html/mods/buffer/" + filename + ".htm";
   }
   
   /**
    * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}.
    * @param player : The {@link Player} to make checks on.
    */
   private void showGiveBuffsWindow(Player player)
   {
       final StringBuilder sb = new StringBuilder(200);
       
       final Map<String, ArrayList<Integer>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId());
       if (schemes == null || schemes.isEmpty())
           sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>");
       else
       {
           for (Map.Entry<String, ArrayList<Integer>> scheme : schemes.entrySet())
           {
               final int cost = getFee(scheme.getValue());
               StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;");
               StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>");
           }
       }
       
       final NpcHtmlMessage html = new NpcHtmlMessage(0);
       html.setFile(getHtmlPath(getNpcId(), 1));
       html.replace("%schemes%", sb.toString());
       html.replace("%max_schemes%", Config.PBUFFER_MAX_SCHEMES);
       html.replace("%objectId%", getObjectId());
       player.sendPacket(html);
   }
   
   /**
    * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills)
    * @param player : The {@link Player} to make checks on.
    * @param groupType : The group of skills to select.
    * @param schemeName : The scheme to make check.
    * @param page : The current checked page.
    */
   private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page)
   {
       final NpcHtmlMessage html = new NpcHtmlMessage(0);
       final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
       
       html.setFile(getHtmlPath(getNpcId(), 2));
       html.replace("%schemename%", schemeName);
       html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount());
       html.replace("%typesframe%", getTypesFrame(groupType, schemeName));
       html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, page));
       html.replace("%objectId%", getObjectId());
       player.sendPacket(html);
   }
   
   /**
    * @param player : The {@link Player} to make checks on.
    * @param groupType : The group of skills to select.
    * @param schemeName : The scheme to make check.
    * @param page : The current checked page.
    * @return A {@link String} representing skills available for selection for a given groupType.
    */
   private String getGroupSkillList(Player player, String groupType, String schemeName, int page)
   {
       // Retrieve the entire skills list based on group type.
       List<Integer> skills = BufferManager.getInstance().getSkillsIdsByType(groupType);
       if (skills.isEmpty())
           return "That group doesn't contain any skills.";
       
       // Calculate page number.
       final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT);
       if (page > max)
           page = max;
       
       // Cut skills list up to page number.
       skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size()));
       
       final List<Integer> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName);
       final StringBuilder sb = new StringBuilder(skills.size() * 150);
       
       int row = 0;
       for (int skillId : skills)
       {
           final String icon = (skillId < 100) ? "icon.skill00" + skillId : (skillId < 1000) ? "icon.skill0" + skillId : "icon.skill" + skillId;
           
           sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>"));
           
           if (schemeSkills.contains(skillId))
               StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>");
           else
               StringUtil.append(sb, "<td height=40 width=40><img src=\"", icon, "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skillId).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>");
           
           sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");
           row++;
       }
       
       for (int i = PAGE_LIMIT; i > row; i--)
           StringUtil.append(sb, "<img height=41>");
       
       // Build page footer.
       sb.append("<br><img src=\"L2UI.SquareGray\" width=277 height=1><table width=\"100%\" bgcolor=000000><tr>");
       
       if (page > 1)
           StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>");
       else
           StringUtil.append(sb, "<td align=left width=70>Previous</td>");
       
       StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>");
       
       if (page < max)
           StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>");
       else
           StringUtil.append(sb, "<td align=right width=70>Next</td>");
       
       sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=277 height=1>");
       
       return sb.toString();
   }
   
   /**
    * @param groupType : The group of skills to select.
    * @param schemeName : The scheme to make check.
    * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable.
    */
   private static String getTypesFrame(String groupType, String schemeName)
   {
       final StringBuilder sb = new StringBuilder(500);
       sb.append("<table>");
       
       int count = 0;
       for (String type : BufferManager.getInstance().getSkillTypes())
       {
           if (count == 0)
               sb.append("<tr>");
           
           if (groupType.equalsIgnoreCase(type))
               StringUtil.append(sb, "<td width=65>", type, "</td>");
           else
               StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>");
           
           count++;
           if (count == 4)
           {
               sb.append("</tr>");
               count = 0;
           }
       }
       
       if (!sb.toString().endsWith("</tr>"))
           sb.append("</tr>");
       
       sb.append("</table>");
       
       return sb.toString();
   }
   
   /**
    * @param list : A {@link List} of skill ids.
    * @return a global fee for all skills contained in the {@link List}.
    */
   private static int getFee(ArrayList<Integer> list)
   {
       if (Config.PBUFFER_STATIC_BUFF_COST > 0)
           return list.size() * Config.PBUFFER_STATIC_BUFF_COST;
       
       int fee = 0;
       for (int sk : list)
           fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice();
       
       return fee;
   }
   
   private void autoBuffFunction(Player player, String bufflist)
   {
       ArrayList<L2Skill> skills_to_buff = new ArrayList<>();
       List<Integer> list = null;
       
       if (bufflist.equalsIgnoreCase("fighter"))
           list = Config.PFIGHTER_SKILL_LIST;
       else if (bufflist.equalsIgnoreCase("mage"))
           list = Config.PMAGE_SKILL_LIST;
       
       if (list != null)
       {
           for (int skillId : list)
           {
               L2Skill skill = SkillTable.getInstance().getInfo(skillId, SkillTable.getInstance().getMaxLevel(skillId));
               if (skill != null)
                   skills_to_buff.add(skill);
           }
           
           for (L2Skill sk : skills_to_buff)
               sk.getEffects(player, player);
           
           player.updateEffectIcons();
           
           list = null;
       }
       
       skills_to_buff.clear();
       
       showMainWindow(player);
   }
   
}

 

  • Like 1
  • 3 weeks later...
Posted

When I have free time, I will update it for version 409.

I might also make some changes, such as allowing you to choose whether you want the berserker at level 1 or 2.

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    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
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