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GoldenNightmare

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check this i add it on my pack but now working but should be something like this

https://github.com/St3eT/L2jUnity/commit/c56a6e3d5296e47e7e7f4f95fc9af744351d8383#diff-0d315726658e38a5751f76a0507e5b93

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39 minutes ago, GoldenNightmare said:

check this i add it on my pack but now working but should be something like this

https://github.com/St3eT/L2jUnity/commit/c56a6e3d5296e47e7e7f4f95fc9af744351d8383#diff-0d315726658e38a5751f76a0507e5b93

Yea i got it...Did you manage to adapt it in your pack?

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All you need to do, basically, is to edit this part, Creature.java

 

https://github.com/St3eT/L2jUnity/commit/c56a6e3d5296e47e7e7f4f95fc9af744351d8383#diff-f55fd9caccdc31fcf01dd7c803f38bb9

 

You must include this check Rnd.get(100) < getStat().getValue(Stats.ABSORB_DAMAGE_CHANCE)

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Don't expect it to work as it's other pack. If you want to use static value, chance for all skills hard-code it. Otherwise create new xml rows. Make it read the xml value. 

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