InFocus Posted August 20, 2018 Posted August 20, 2018 (edited) I am curious to know how it is this numbers in percents. If 4.00 = 200% then 4.50 =250%? or 5.50 =250% Edited August 20, 2018 by InFocus
0 InFocus Posted August 20, 2018 Author Posted August 20, 2018 (edited) Damn, Thank you guys, except xxDem Edited August 20, 2018 by InFocus
0 SweeTs Posted August 20, 2018 Posted August 20, 2018 If it's add its not using decimal. If it's mul, 1.0 is the base / the 0. You posted the values on your own, so dunno what you want more.
0 InFocus Posted August 20, 2018 Author Posted August 20, 2018 I want to add stats for Armors P. Atk , M. Atk P def M def Crit dam/rate etc etc
0 AchYlek Posted August 20, 2018 Posted August 20, 2018 1 minute ago, InFocus said: I want to add stats for Armors P. Atk , M. Atk P def M def Crit dam/rate etc etc so check another armors where you have added p.atk / m.atk etc , and u will find how its working.
0 SweeTs Posted August 20, 2018 Posted August 20, 2018 The heck.. Then you use mul value, 1.0 is base 1.1 is 10%. Do the math please. Nedt time when you want to add a stat. Think, search for existing armor, weapon which adds the stay you want. Check xml, see which skill it's using and go to that skill. Copy the line and voila.
0 InFocus Posted August 20, 2018 Author Posted August 20, 2018 1 minute ago, melron said: my eyes are bleeding with all those answers. @InFocus DO NOT COPY THE VALUES. read first. This value will increase your Attack Speed by 5% <mul order="0x30" stat="pAtkSpd" val="1.05" /> This value will increase your Attack Speed by 105% <mul order="0x30" stat="pAtkSpd" val="2.05" /> This value will increase your Attack Speed by 205% <mul order="0x30" stat="pAtkSpd" val="3.05" /> Guess what you have to put to get 250%. Thank you
0 Solomun Posted August 20, 2018 Posted August 20, 2018 30 minutes ago, InFocus said: Thank you Locked, problem solved.
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InFocus
I am curious to know how it is this numbers in percents.
If 4.00 = 200% then 4.50 =250%? or 5.50 =250%
Edited by InFocus22 answers to this question
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