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Posted

If it's add its not using decimal. If it's mul, 1.0 is the base / the 0.

 

You posted the values on your own, so dunno what you want more. 

  • 0
Posted
1 minute ago, InFocus said:

I want to add stats for Armors P. Atk , M. Atk P def M def Crit dam/rate etc etc

so check another armors where you have added p.atk / m.atk etc , and u will find how its working. 

  • 0
Posted

The heck.. Then you use mul value, 1.0 is base 1.1 is 10%. Do the math please.

 

Nedt time when you want to add a stat. Think, search for existing armor, weapon which adds the stay you want. Check xml, see which skill it's using and go to that skill. Copy the line and voila. 

  • 0
Posted
1 minute ago, melron said:

my eyes are bleeding with all those answers.

 

@InFocus

DO NOT COPY THE VALUES. read first.

 

This value will increase your Attack Speed by 5%


<mul order="0x30" stat="pAtkSpd" val="1.05" />

 

This value will increase your Attack Speed by 105%


<mul order="0x30" stat="pAtkSpd" val="2.05" />

 

 

This value will increase your Attack Speed by 205%


<mul order="0x30" stat="pAtkSpd" val="3.05" />

 

Guess what you have to put to get 250%.

Thank you

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