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By IloveProgramming · Posted
Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro. -
Hello everyone, here's a simple and useful idea for any type of server. This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced. "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena." This code is developed on the public aCis 401 revision. public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20 /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()
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By Utchiha-Market · Posted
DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt -
This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail. You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL. Both clients are fully synchronized, including login, server selection, packets, and geodata. Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features. Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature). General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list. This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
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Topics
Question
Xenokage
Dunno if that one is shared its for acis 370 i found that on a br ? website its antifeed pvp protection
unfortunately it works exept this part
+# If character died faster than timeout - pvp/pk points for killer will not increase
+# and clan reputation will not be transferred
+AntiFeedInterval = 120
any thoughts ?
*code inside Spoiler*
### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java (revision 13)
+++ java/net/sf/l2j/gameserver/GameServer.java (working copy)
@@ -81,6 +81,7 @@
import net.sf.l2j.gameserver.instancemanager.SevenSignsFestival;
import net.sf.l2j.gameserver.instancemanager.ZoneManager;
import net.sf.l2j.gameserver.instancemanager.games.MonsterRace;
+import net.sf.l2j.gameserver.instancemanager.AntiFeedManager;
import net.sf.l2j.gameserver.model.World;
import net.sf.l2j.gameserver.model.entity.Hero;
import net.sf.l2j.gameserver.model.olympiad.Olympiad;
@@ -257,7 +258,10 @@
StringUtil.printSection("Four Sepulchers");
FourSepulchersManager.getInstance().init();
-
+ //ANTIFEED MANAGER
+ StringUtil.printSection("AntiFeedManager");
+ AntiFeedManager.getInstance().registerEvent(AntiFeedManager.GAME_ID);
+
StringUtil.printSection("Quests & Scripts");
ScriptManager.getInstance();
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 12)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -465,6 +465,12 @@
public static boolean STORE_SKILL_COOLTIME;
public static int MAX_BUFFS_AMOUNT;
+ /** AntiFeed Protection by Thug */
+ public static boolean ANTIFEED_ENABLE;
+ public static boolean ANTIFEED_DUALBOX;
+ public static boolean ANTIFEED_DISCONNECTED_AS_DUALBOX;
+ public static int ANTIFEED_INTERVAL;
+
/** Instance */
public static int INSTANCE_FINISH_TIME;
public static boolean RESTORE_PLAYER_INSTANCE;
@@ -1167,6 +1173,11 @@
MAX_BUFFS_AMOUNT = players.getProperty("MaxBuffsAmount", 20);
STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);
+ //ANTIFEED MANAGER
+ ANTIFEED_ENABLE = players.getProperty("AntiFeedEnable", false);
+ ANTIFEED_DUALBOX = players.getProperty("AntiFeedDualbox", true);
+ ANTIFEED_DISCONNECTED_AS_DUALBOX = players.getProperty("AntiFeedDisconnectedAsDualbox", true);
+ ANTIFEED_INTERVAL = players.getProperty("AntiFeedInterval", 120) * 1000;
INSTANCE_FINISH_TIME = players.getProperty("DefaultFinishTime", 300) * 1000;
RESTORE_PLAYER_INSTANCE = players.getProperty("RestorePlayerInstance", false);
Index: java/net/sf/l2j/gameserver/instancemanager/AntiFeedManager.java
===================================================================
--- java/net/sf/l2j/gameserver/instancemanager/AntiFeedManager.java (nonexistent)
+++ java/net/sf/l2j/gameserver/instancemanager/AntiFeedManager.java (working copy)
@@ -0,0 +1,218 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.instancemanager;
+
+import java.util.Map;
+import java.util.concurrent.ConcurrentHashMap;
+import java.util.concurrent.atomic.AtomicInteger;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.commons.concurrent.ThreadPool;
+import net.sf.l2j.gameserver.model.actor.Creature;
+import net.sf.l2j.gameserver.model.actor.instance.Player;
+import net.sf.l2j.gameserver.network.L2GameClient;
+
+/**
+ * @author Thug
+ *
+ */
+public final class AntiFeedManager
+{
+ public static final int GAME_ID = 0;
+
+ final Map<Integer, Long> _lastDeathTimes = new ConcurrentHashMap<>();
+ private final Map<Integer, Map<Integer, AtomicInteger>> _eventIPs = new ConcurrentHashMap<>();
+
+ protected AntiFeedManager()
+ {
+ }
+
+ /**
+ * Set time of the last player's death to current
+ * @param objectId Player's objectId
+ */
+ public final void setLastDeathTime(int objectId)
+ {
+ _lastDeathTimes.put(objectId, System.currentTimeMillis());
+ ThreadPool.schedule(new DeleteDeathTime(objectId), 120000);
+ }
+
+ private class DeleteDeathTime implements Runnable
+ {
+ int id;
+ public DeleteDeathTime(int objectId)
+ {
+ id = objectId;
+ }
+
+ @Override
+ public void run()
+ {
+ _lastDeathTimes.remove(id);
+ }
+ }
+
+ /**
+ * Check if current kill should be counted as non-feeded.
+ * @param attacker Attacker character
+ * @param target Target character
+ * @return True if kill is non-feeded.
+ */
+ public final boolean check(Creature attacker, Creature target)
+ {
+ if (!Config.ANTIFEED_ENABLE)
+ {
+ return true;
+ }
+
+ if (target == null)
+ {
+ return false;
+ }
+
+ final Player targetPlayer = target.getActingPlayer();
+ if (targetPlayer == null)
+ {
+ return false;
+ }
+
+ if ((Config.ANTIFEED_INTERVAL > 0) && _lastDeathTimes.containsKey(targetPlayer.getObjectId()))
+ {
+ if ((System.currentTimeMillis() - _lastDeathTimes.get(targetPlayer.getObjectId())) < Config.ANTIFEED_INTERVAL)
+ {
+ return false;
+ }
+ }
+
+ if (Config.ANTIFEED_DUALBOX && (attacker != null))
+ {
+ final Player attackerPlayer = attacker.getActingPlayer();
+ if (attackerPlayer == null)
+ {
+ return false;
+ }
+
+ final L2GameClient targetClient = targetPlayer.getClient();
+ final L2GameClient attackerClient = attackerPlayer.getClient();
+ if ((targetClient == null) || (attackerClient == null) || targetClient.isDetached() || attackerClient.isDetached())
+ {
+ return !Config.ANTIFEED_DISCONNECTED_AS_DUALBOX;
+ }
+
+ return !targetClient.getConnection().getInetAddress().equals(attackerClient.getConnection().getInetAddress());
+ }
+
+ return true;
+ }
+
+ /**
+ * Clears all timestamps
+ */
+ public final void clear()
+ {
+ _lastDeathTimes.clear();
+ }
+
+ /**
+ * Register new event for dualbox check. Should be called only once.
+ * @param eventId
+ */
+ public final void registerEvent(int eventId)
+ {
+ _eventIPs.putIfAbsent(eventId, new ConcurrentHashMap<Integer, AtomicInteger>());
+ }
+
+ /**
+ * Decreasing number of active connection from player's IP address
+ * @param eventId
+ * @param player
+ * @return true if success and false if any problem detected.
+ */
+ public final boolean removePlayer(int eventId, Player player)
+ {
+ return removeClient(eventId, player.getClient());
+ }
+
+ /**
+ * Decreasing number of active connection from player's IP address
+ * @param eventId
+ * @param client
+ * @return true if success and false if any problem detected.
+ */
+ public final boolean removeClient(int eventId, L2GameClient client)
+ {
+ if (client == null)
+ {
+ return false; // unable to determine IP address
+ }
+
+ final Map<Integer, AtomicInteger> event = _eventIPs.get(eventId);
+ if (event == null)
+ {
+ return false; // no such event registered
+ }
+
+ final Integer addrHash = Integer.valueOf(client.getConnection().getInetAddress().hashCode());
+
+ return event.computeIfPresent(addrHash, (k, v) ->
+ {
+ if ((v == null) || (v.decrementAndGet() == 0))
+ {
+ return null;
+ }
+ return v;
+ }) != null;
+ }
+
+ /**
+ * Remove player connection IP address from all registered events lists.
+ * @param client
+ */
+ public final void onDisconnect(L2GameClient client)
+ {
+ if (client == null)
+ {
+ return;
+ }
+
+ _eventIPs.forEach((k, v) ->
+ {
+ removeClient(k, client);
+ });
+ }
+
+ /**
+ * Clear all entries for this eventId.
+ * @param eventId
+ */
+ public final void clear(int eventId)
+ {
+ final Map<Integer, AtomicInteger> event = _eventIPs.get(eventId);
+ if (event != null)
+ {
+ event.clear();
+ }
+ }
+
+ public static final AntiFeedManager getInstance()
+ {
+ return SingletonHolder._instance;
+ }
+
+ private static class SingletonHolder
+ {
+ protected static final AntiFeedManager _instance = new AntiFeedManager();
+ }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/model/actor/instance/Player.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/Player.java (revision 16)
+++ java/net/sf/l2j/gameserver/model/actor/instance/Player.java (working copy)
@@ -24,9 +24,11 @@
import erengine.ErPlayerBonuses;
import erengine.ErUtils;
+
import net.sf.l2j.commons.concurrent.ThreadPool;
import net.sf.l2j.commons.math.MathUtil;
import net.sf.l2j.commons.random.Rnd;
+
import museum.MuseumPlayer;
import net.sf.l2j.Config;
@@ -50,6 +52,7 @@
import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.handler.ItemHandler;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminEditChar;
+import net.sf.l2j.gameserver.instancemanager.AntiFeedManager;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.CoupleManager;
import net.sf.l2j.gameserver.instancemanager.CursedWeaponsManager;
@@ -246,6 +249,7 @@
import net.sf.l2j.gameserver.templates.skills.L2EffectType;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;
import net.sf.l2j.gameserver.util.Broadcast;
+
import vote.VotingPlayer;
/**
@@ -3964,7 +3964,8 @@
{
// PK Points are increased only if you kill a player.
//erlandys museum
- if (target instanceof Player) {
+ if (target instanceof Player && AntiFeedManager.getInstance().check(this, target))
+ {
setPkKills(getPkKills() + 1);
//erlandys museum
((Player) target).getMuseumPlayer().addData("pk_defeats", 1);
@@ -3721,12 +3725,15 @@
// if clans got mutual war, then use the reputation calcul
if (_clan.isAtWarWith(pk.getClanId()) && pk.getClan().isAtWarWith(_clan.getClanId()))
{
- // when your reputation score is 0 or below, the other clan cannot acquire any reputation points
- if (getClan().getReputationScore() > 0)
- pk.getClan().addReputationScore(1);
- // when the opposing sides reputation score is 0 or below, your clans reputation score doesn't decrease
- if (pk.getClan().getReputationScore() > 0)
- _clan.takeReputationScore(1);
+ if (AntiFeedManager.getInstance().check(killer, this))
+ {
+ // when your reputation score is 0 or below, the other clan cannot acquire any reputation points
+ if (getClan().getReputationScore() > 0)
+ pk.getClan().addReputationScore(1);
+ // when the opposing sides reputation score is 0 or below, your clans reputation score doesn't decrease
+ if (pk.getClan().getReputationScore() > 0)
+ _clan.takeReputationScore(1);
+ }
}
}
}
Index: config/players.properties
===================================================================
--- config/players.properties (revision 12)
+++ config/players.properties (working copy)
@@ -284,4 +284,23 @@
# When a player dies, is removed from instance after a fixed period of time.
# Time in seconds.
# Default: 60
-EjectDeadPlayerTime = 60
\ No newline at end of file
+EjectDeadPlayerTime = 60
+
+# ================================================================
+# Anti feed protection
+# ================================================================
+
+# This option will enable antifeed for pvp/pk/clanrep points
+AntiFeedEnable = True
+
+# If set to True, kills from dualbox will not increase pvp/pk points
+# and clan reputation will not be transferred
+AntiFeedDualbox = False
+
+# If set to True, server will count disconnected (unable to determine ip address)
+# as dualbox
+AntiFeedDisconnectedAsDualbox = False
+
+# If character died faster than timeout - pvp/pk points for killer will not increase
+# and clan reputation will not be transferred
+AntiFeedInterval = 120
\ No newline at end of file
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