Jump to content

Recommended Posts

Posted

I'm proud to announce after 2 years of hard work: 

 

cb4zg-063w3.png

 

 

Official Start 21.12.2018 18:00 GMT+1

 

Website: https://project-chimera.com

Forums: https://project-chimera.com/forums

Discordhttps://discord.gg/KtFB9wx

 

Social media:

fb_24.png Facebook

twitter_24.png Twitter

youtube_24.png YouTube - soon

twitch_24.png Twitch - soon

 

Welcome message:

welcome.png

 

Rates:
EXP/SP: x55 / Adena: x20
Drop chance: x10

Spoil chance: x10
Quests: x1-3 (depends on the Quest)
Raid Bosses: x3 / Epic Bosses: x1
Augment Skill chance: 20%


Enchant:
Safe: +4, Max: +20
Chance Normal/Blessed: 66%, after +15: 50% chance


Buffs:
Buffs limit 24 + 4 (Divine Inspiration)
Buffs from Npc Buffer are free until 40lvl
After 75 lvl you can't use 3rd class buffs from Npc Buffer
Premium Buffs costs 1-2 Champion's Coins (from Champion's Mobs) 
2nd Class Buffs/Dances/Songs: 1h
Resists: 20min, 3rd Class Buffs: 5min

NPC Buffer:

buffer.png buffernpc.png


Other settings:
Auto learn skills, except Divine Inspiration (you need to get it manualy to get that extra slots)
Auto loot except Raid Bosses
Inventory slots increased to 120, 150 for Dwarfs
Weight limit increased x3

Tattoo System, 10 Tattoo's with 3 Levels each:

tattoopreview2.jpg


All Scrolls, Life Stones and Books of Giants are stackable, no more mess in your inventory:

stacks.png


Any Trainer can enchant your Skills and any Master/Magister can add/change your Subclass

Master:

master1.png master2.png

 

Skills Manager:

skills.png enchantnpc.png


Mana Potions, regenerates 250 mana over 10 seconds:

manapotion.png


Anti Buff Shield:

antibuffpreview2.jpg


Command .exp turns off gaining EXP, type .exp again to disable the blockade:

expoffpreview2.jpg


You can enter Catacombs and Necropolies at any time, teleports are in Global Gatekeeper
Raid Boss status NPC:

bossinfo.png bossnpc.png


Vote System with rewards - you can exchange Vote Coins for Accessories
Offline Shop
Pc Bang Points - you can exchange them for Accessories


Stackable Classes System (1+1):
You can add Stackable Class (1+1) to Main class or Subclass
You can add only 1 Stackable Class
You can have 3 Subclasses
If you want Stack on Main Class, you can add only Class from the same race (Olympiad allowed)
If you want Stack on Subclass, so called "Mutant", you can add ANY class, you have full choice:
You can add OL, Maestro, you can even mix two tanks together, it's your choice!
But, you can't mix Elf with Dark Elf on "Mutant" Class
To add Stackable Class you need Red Energy Stone redstone.png (from Quest - to kill Raid Boss, or you can farm it)
Red Energy Stone is not tradeable
There is a chance that Raid Boss will drop an additional Blue Energy Stone bluestone.png which you can trade
Once you add Stackable Class, you can't remove it


Skills changes:
Weapon and Armor Masteries are not stackable, you use Mastery from active Class
Fist Fury and Totems have added different effect power on other weapons
Angelic Icon and Zealot can’t be used in the same time
Angelic Icon have different effect powers, depends on Armor type
UD, UE and Vengeance have different effect powers, depends on Armor type
Dash and Blinding Blow have different effect powers, depends on Armor type
Recharge can be used on self, but with lesser effect
Resistance Buffs has been slightly decreased
Steal Essence have added element type: Earth

Cleanse can be used on Party member only
And many other skills, details about changes to the skills you can find in our Forums
Skills can be enchanted to max +15

 

Clan & Alliance:
Your Clan is level 8 after creation
Academy, Royal Knights and Royal Guards are disabled
Clan Reputation is disabled
Clan Skills - you need only Eggs to learn
Max members: 50
Max Clans in the Alliance: 1

 

Starting Package:
Every new character gets Starting Package starting.png with:
Top No-Grade items
Soulshots/Blessed Spiritshots
Scrolls of Escape
Scrolls of Resurrection


Class Master:

class1.png class2.png classnpc.png
1st and 2nd Class changes are for free
1st and 2nd Class change gives you Coupons to exchange them for D-Grade and C-Grade items
3rd Class change costs 75.000.000 Adena and 500 Carrots carrot.png, you also receive 1x Book of Giants

Coupons Trader:

coupons.png couponsnpc.png


Shops:

shop.png shopnpc.png
You can buy items up to B-Grade
All consumables are available in the Shop
Tattoos lvl 1 in the Shop
Chaotic Trader sells more advanced gear:

chaotic.png chaoticnpc.png

He will sell more content added with future Updates/Expansions


Eco System:
What is it? It's an Market optimization
It includes Adena and materials drop chances/amounts
You can exchange one material for another
You can exchange Seal Stones for Ancient Adena in Shop at any time
You can exchange Stakato Fangs at any time
You can buy Mammon's items at any time
It includes Gold Bar system, 1 Gold Bar = 500.000.000 Adena
Champion's Coin champion.png is a part of it, you can get them from Champion Mobs

 

Olympiad:

Period: 1 week

You can play only Non Class based games

Tattoo's are disabled in Olympiad

 

Chaotic Dungeons:
End game content, for full party only
Don't even think to go there alone
You have to get keys to be able to teleport to the Boss Room
Debuffs and negative effects are affecting players inside the Dungeon
You can farm there the most valuable Mats and Ingredients

Epic Jewelry:
Every Epic Jewelry have resistance effects decreased by 50%
Ring of Core, Earring of Orfen and Frintezza's Necklace have 2 more versions:
Enhanced and Refined:

epic.png


Accessories and Cosmetics:
Accessories from higher Chronicles are added to our Server
Accessories you can get from the Shop, Events, Votes or Donation
Except Striders, we have 12 other Mounts to ride
Costumes are also available 

 

Donation:

You can buy Chimera Coins chimera.png only

You CAN'T buy Armors, Weapons or Enchants, Adena or Level - never, forever

You can exchange Chimera Coins at Npc for:

Premium Account for 1, 7 or 30 days (+50% EXP/SP/Adena and +35% Drop/Spoil)
Life Stones

Clan Eggs

Accessories

Mounts

Costumes

 

Long term Server's plans:

To not overwhelm players with all our features at once - we have planned "Expansions"

These expansions/updates will come online within months after official start

They contains Chimera Armors, Dungeons, New Epic Bosses and much more.

 

Server Status:

We are finishing the Closed Beta phase. Thanks to all participants - you deserved promised rewards for your effort.

Open Beta will launch soon so stay tuned! Join to see if our Server fits your expectations.

Don't be shy and join our Forums, introduce yourself, find some friends or Clans to play with and answer in our polls!

 

 

Posted

Hello Hellish,

Your project looks amazing!
I'm glad you brought back a bit of memories from my teenage years, stack-subs are uncommon now a days and I'm sure it will bring a few people back as well.

 

Thank you for this project.

Posted

Finally some good looking and promising project with 1+1. I love stacksubs and GOD, THIS ONE LOOKS GREAT!!
Im really looking forward to it, wish you good luck and i hope to see you in beta!

  • SweeTs changed the title to [L2J] Project - Chimera
Posted (edited)

i have question about beta registration, i want to join beta with my clan 30+ people, do we have to register separately or i can send you pm with list?

Edited by PornoMastah
Posted (edited)
4 hours ago, PornoMastah said:

i have question about beta registration, i want to join beta with my clan 30+ people, do we have to register separately or i can send you pm with list?

 

You have to register separately, because we are sending back invitations by email system.

Edited by Hellish 
Posted
48 minutes ago, PornoMastah said:

Thx for fast respond :D I have one more question is there any slot limit on beta ?

 

There is no limit, but because of high number of registered people, we will divide them for groups.

  • 3 weeks later...
Posted

Sounds promising. Just signed up for the BETA, looking forward to it.

Btw, please consider creating a Discord channel, it will make BETA feedback way better.

Posted
13 hours ago, Apathy said:

Btw, please consider creating a Discord channel, it will make BETA feedback way better.

 

We have. All beta participants will get early access to our Discord.

  • 2 weeks later...
Posted
2 hours ago, Nasif said:

when g.o?

 

The counter is on the website. 

 

Also, you can read about present and future content in THIS topic on our Forums.

 

 

Soon we will close the registration for the Beta because we already have much much more requests than we expected.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Weekend Stock Refresh! Fast order fulfillment is active. Get Gemini Pro Advanced + Google One cloud storage activated on your own personal email within minutes.
    • New Release World & atmosphere A complete dynamic weather system has arrived, with Clear, Light Rain, Rain, Heavy Rain, Storm, Snow, and Windy presets. Rain and snow react to roofs, wind moves foliage, lightning illuminates storms, exposed ground becomes wet and develops puddles, and snow builds up and melts over time. Weather includes Low to Ultra quality levels and advanced controls for precipitation, wind, cloud cover, lightning, surface wetness, puddles, and snow. The game server can also select or restore the current weather while local quality settings continue to control rendering cost. The weather can be controlled from the server with custom packets. For more details use Shift+Alt+P. Enhanced lighting now allows authored lamps, fires, and other light sources to illuminate towns and interiors. Lights can pulse, flicker, blink, and strobe, flames produce warm dynamic light, and lamps display depth-aware halos. Remastered emissive surfaces are now supported, beginning with illuminated windows in Giran that glow and cast light into their surroundings. Broadcasting Towers now use their correct original scale and animated rings and glow effects. Map, quests & navigation A complete quest journal has been added, with active and completed quests, expandable stages, descriptions, requirements, item progress, quest inventory integration, location controls, and quest cancellation. Quest objectives now appear through flashing minimap and world-map markers, an overhead directional guide, a notification button beside chat, and rotating quest symbols above eligible NPCs. Server-directed radar markers now work across the live minimap and world map, including the original overhead guidance effect and arrival behavior. The original tutorial system now works, including scrollable tutorial pages, animated illustrations, the flashing question button, tutorial links, and movement, camera, pickup, and sit/rest progression events. Server-opened town maps now display their original artwork and the supplied player marker. Shops, storage & items Personal, clan, castle, and freight warehouses now work, including deposits, withdrawals, stack quantities, fees, weight and capacity previews, tooltips, and the original warning and empty-storage dialogs. Account freight now works through the original recipient picker and delivery window, allowing items to be sent to another character on the same account. Multisell exchanges now work, with paged recipe lists, product details, required materials, quantity selection, warnings, and server-backed completion. Manor seed purchasing is now supported through the shop interface, including availability and pricing. Inventory items can now be dragged to the trash button and destroyed after the appropriate warning or quantity prompt. The original in-game calculator now works with mouse and keyboard input. Community The Community Board is now available from the system menu or Alt+B, with Home, Favorites, Region, Clan, Memo, Mail, and Friends sections, retained navigation, forms, scrolling, minimization, and server-provided pages. Characters, cameras & events Striders and Wyverns now render as fully animated mounts with the rider attached correctly. Striders remain ground-based, while Wyverns support three-dimensional flight. Characters now enter a proper falling state after high drops or airborne dismounts, with falling animations and server-authoritative landing and fall-damage handling. Players can now sit on authored world chairs using the correct sit, wait, and stand animations. Server-driven special camera sequences now work, including target tracking, interpolation, duration, widescreen bars, and restoration to the normal camera. GM camera mode and server-authorized ///fly movement are now supported. The original 102-second Kamael teaser sequence has been restored with its complete slideshow, transitions, panning artwork, localized subtitles, and narration. Hats, masks, circlets, and other hair accessories now use their authored head placement and correctly adjust the character's hairstyle. Timed server confirmation dialogs, short-duration status effects, regeneration previews, and the seasonal Christmas Seal presentation are now supported. Interface & performance Character creation has been refined with corrected description wrapping, clipping, layout, and name-entry presentation. Tutorial and NPC dialog windows now use polished proportional scrollbars, improved HTML layout, and correctly sized illustrations and controls. A new independent 3D render-resolution setting offers Native, 720p, 900p, 1080p, 1440p, and 4K choices while keeping the window, HUD, text, and FermaUI at native resolution. Major rendering optimizations reduce unnecessary work in local lighting, shadows, visibility, exposure, bloom, post-processing, and GPU diagnostics. Download from the launcher you have installed, or at https://updates.fermata.gg/ if you don't have the launcher. Fermata Light Engine Preview All lights can be baked in the client, shipped to the users, and exported and imported as .femlight files.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..