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Posted
23 hours ago, Nasif said:

Hello ovc,

Nice bro, last time i give sh1t for u but, u have good server.

 

gL, i hope your succes

 

Well, thanks I guess :D

 

C_Users_Thermaltake_AppData_Local_Packag

 

Event Announcement !

The undead are attacking!
Starting this Friday 16:00 until Monday 16:00 GMT +3 you will be able to participate in a special dungeon to fight against the invading undead forces!
Special rewards awaits for the players who will get the top scores, full information can be found at "Shelob" NPC in town!
Aren't a member yet? hurry up and join, the fun has only just started.
http://l2ovc.com/register

 

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Posted

I love the effort you put into the project.. but sadly it is unplayable. I feel like anywhere the events take me, my fps counter is never above 50. The absolute worst is Gludin map with 11 fps on average. 

Posted
10 minutes ago, Kajler said:

I love the effort you put into the project.. but sadly it is unplayable. I feel like anywhere the events take me, my fps counter is never above 50. The absolute worst is Gludin map with 11 fps on average. 

some places decrease so much fps, nocited that also 

 

w/o bot pvp target its sometime hard even with good pc :D 

Posted
1 hour ago, Kajler said:

I love the effort you put into the project.. but sadly it is unplayable. I feel like anywhere the events take me, my fps counter is never above 50. The absolute worst is Gludin map with 11 fps on average. 

Hey, have you tried using some of the voiced commands we offer to hide some animations? like .animoff

Also note that our patch comes with an addons folder, you can try putting these files in your system folder and check if it does any improvement.

Posted

Honestly speaking I didn't try any of those settings, I gave up before noticing any recommended tweaks. I feel if you went with, for example; Interlude Final corepack, you would take the GvE experience to another level.

Posted

Another great video by one of our players!
Jaro shows how its done from a Mystic Muse POV :)
Still didn't join l2ovc? join now and start with FREE A-Grade items, show us what you can do!
http://l2ovc.com

 

 

Posted

This weekend we will run 2 Raid in the Middle events:

* Saturday 17:00 GMT +3 - Antharas

* Sunday 16:00 GMT +3 - Valakas

 

Chance for everyone to win an Antharas Earring or Valakas Necklace, and ofcourse, some full S-grade items!

Join now: http://l2ovc.com

 

C_Users_Thermaltake_AppData_Local_Packag

  • 2 weeks later...
Posted (edited)
9 minutes ago, AchYlek said:

i want see again 3 days server :( 

Then why didn't you say so, here you go: http://l2tales.com

 

Oh wait, its dead :( having hard time finding a new purpose in life?

 

Edited by Sahar
Posted
1 minute ago, Sahar said:

Then why didn't you say so, here you go: http://l2tales.com

Oh wait, its dead :( having hard time finding a new purpose in life?

soon incoming back, dont worry 

 

its not like your server every 2 weeks new season, now stalonka had 1y break 

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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