There is some function on address 0x007d5d40 that seems to be ued for sending packets. It looks like its limited to about 8k bytes. Is there some way to overcome the limit, or use another function on different address? we use it to send html for the board.
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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
SkyLord
There is some function on address 0x007d5d40 that seems to be ued for sending packets. It looks like its limited to about 8k bytes. Is there some way to overcome the limit, or use another function on different address? we use it to send html for the board.
typedef void (*f)(CSocket*, const char*, va_list va);
va_list va;
va_start(va, format);
f(0x7D5D40)(this, format, va);
va_end(va);
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