Jump to content

Question

Posted (edited)

interlude/L2jfrozen 1004

 

I wanted to make some toggle skills that can effect whole party .

I Managed to do that by changing <set name="target" val="TARGET_SELF"/> to <set name="target" val="TARGET_PARTY"/> to any toggle skill.

But I have one problem   if the main character that has the toggle, disables it, the toggle doesnt disable in the other group members.

Can I make this somehow?

Edited by sotid

3 answers to this question

Recommended Posts

  • 0
Posted

You could do that in java. go to the handler that handles the TARGET_PARTY value. And do a check if the player is in party, and if skill is active, the skill go through all the members and if not, it doesnt.

  • 0
Posted (edited)

Before this dont I have to make a new category like example:TARGET_PARTY_TOGGLE so it wont affect other buffs?

Edited by sotid
  • 0
Posted

Create new skill handler to keep it clean. Handle things from there, you have onStart and onExit methods, as far as I rem. But still, you would have to handle leave/dismiss from party, so once you get the buff and leave the party it won't stuck. 

Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock