Jump to content
  • 0

Rebirth system for L2j aCis


Question

Recommended Posts

  • 0
Posted
<npc id="35010" name="Mercenary" title="">
		<set name="level" val="67"/>
		<set name="radius" val="8"/>
		<set name="height" val="24"/>
		<set name="rHand" val="128"/>
		<set name="lHand" val="628"/>
		<set name="type" val="L2RebirthInstance"/>
		<set name="exp" val="449"/>
		<set name="sp" val="1"/>
		<set name="hp" val="2295.48154"/>
		<set name="mp" val="1251"/>
		<set name="hpRegen" val="7.5"/>
		<set name="mpRegen" val="2.7"/>
		<set name="pAtk" val="624.93199"/>
		<set name="pDef" val="281.55251"/>
		<set name="mAtk" val="426.74754"/>
		<set name="mDef" val="206.02791"/>
		<set name="crit" val="4"/>
		<set name="atkSpd" val="253"/>
		<set name="str" val="40"/>
		<set name="int" val="21"/>
		<set name="dex" val="30"/>
		<set name="wit" val="20"/>
		<set name="con" val="43"/>
		<set name="men" val="20"/>
		<set name="corpseTime" val="7"/>
		<set name="walkSpd" val="50"/>
		<set name="runSpd" val="195"/>
		<set name="dropHerbGroup" val="0"/>
		<ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" clan="door_clan;mercenary_siege_clan" clanRange="1200" canMove="true" seedable="false"/>
		<skills>
			<skill id="4045" level="1"/>
			<skill id="4416" level="23"/>
		</skills>
	</npc>

I make this npc

  • 0
Posted

I try every possible variants, no work , in code, i have sme syntax, but i don't know to make that HTML and ByPasses.

if (command.startsWith("performRebirth"))
		{
			// Maximum rebirth count. Return the player's current Rebirth Level.
			int currBirth = getRebirthLevel(player);
			if (currBirth >= Config.REBIRTH_MAX)
			{
				NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
				html.setFile("data/html/managers/rebirth-max.htm");
				
				player.sendPacket(html);
				return;
			}
			
			// Level requirement for a rebirth.
			if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
			{
				NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
				html.setFile("data/html/managers/rebirth-level.htm");
				
				player.sendPacket(html);
				return;
			}
			
			int itemId = 0, itemCount = 0, loopBirth = 0;
			for (String readItems : Config.REBIRTH_ITEMS)
			{
				String[] currItem = readItems.split(",");
				if (loopBirth == currBirth)
				{
					itemId = Integer.parseInt(currItem[0]);
					itemCount = Integer.parseInt(currItem[1]);
					break;
				}
				loopBirth++;
			}
			
			// Rewards the player with an item.
			rebirthItemReward(player, itemId, itemCount);
			
			// Check and see if its the player's first rebirth calling.
			boolean firstBirth = currBirth == 0;
			
			// Player meets requirements and starts Rebirth process.
			grantRebirth(player, (currBirth + 1), firstBirth);
		}
		else
			super.onBypassFeedback(player, command);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setFile("data/html/managers/rebirth.htm");
		html.replace("%objectId%", String.valueOf(getObjectId()));
		html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
		
		player.sendPacket(html);

 

  • 0
Posted

Ok guys, i make something, and now, i need again config ByPass.

Here is in game HTML http://hqXSGkS.jpg

 

 

Here is it my bypass

<button action="bypass -h npc_%objectId%_performRebirth" value="Rebirth" width=130 height=30 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

and , my question is, How i can update the bypass to work link for rebirth from picture?

Here it is Java code

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.HashMap;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.model.base.Experience;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;

/**
 * Rebirth Manager
 * @author Trance
 * @skype chr.trance
 */
public final class L2RebirthInstance extends L2NpcInstance
{
	private static HashMap<Integer, Integer> _rebirthInfo = new HashMap<>();
	
	public L2RebirthInstance(int objectId, NpcTemplate template)
	{
		super(objectId, template);
	}
	
	@Override
	public void onBypassFeedback(L2PcInstance player, String command)
	{
		if (command.startsWith("performRebirth"))
		{
			// Maximum rebirth count. Return the player's current Rebirth Level.
			int currBirth = getRebirthLevel(player);
			if (currBirth >= Config.REBIRTH_MAX)
			{
				NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
				html.setFile("data/html/default/30428.htm");
				
				player.sendPacket(html);
				return;
			}
			
			// Level requirement for a rebirth.
			if (player.getLevel() < Config.REBIRTH_MIN_LEVEL)
			{
				NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
				html.setFile("data/html/default/30428.htm");
				
				player.sendPacket(html);
				return;
			}
			
			int itemId = 0, itemCount = 0, loopBirth = 0;
			for (String readItems : Config.REBIRTH_ITEMS)
			{
				String[] currItem = readItems.split(",");
				if (loopBirth == currBirth)
				{
					itemId = Integer.parseInt(currItem[0]);
					itemCount = Integer.parseInt(currItem[1]);
					break;
				}
				loopBirth++;
			}
			
			// Rewards the player with an item.
			rebirthItemReward(player, itemId, itemCount);
			
			// Check and see if its the player's first rebirth calling.
			boolean firstBirth = currBirth == 0;
			
			// Player meets requirements and starts Rebirth process.
			grantRebirth(player, (currBirth + 1), firstBirth);
		}
		else
			super.onBypassFeedback(player, command);
	}
	
	@Override
	public void showChatWindow(L2PcInstance player)
	{
		NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
		html.setFile("data/html/default/30428.htm");
		html.replace("%objectId%", String.valueOf(getObjectId()));
		html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
		
		player.sendPacket(html);
    }
	
	/**
	 * Physically rewards player and resets status to nothing.
	 *
	 * @param player the player
	 * @param newBirthCount the new birth count
	 * @param firstBirth the first birth
	 */
	public void grantRebirth(L2PcInstance player, int newBirthCount, boolean firstBirth)
	{
		try
		{
			// Delevel.
			player.removeExpAndSp(player.getExp() - Experience.LEVEL[Config.REBIRTH_RETURN_TO_LEVEL], 0);
			
			// Back to the first class.
			player.setClassId(player.getClassId().getFirstClass().getId());
			
			// Send the Server->Client packet StatusUpdate with current HP, MP and CP to this L2PcInstance
			player.broadcastStatusUpdate();
			
			// Broadcast informations from a user to himself and his knownlist.
			player.broadcastUserInfo();
			
			// Remove the player's current skills.
			for (L2Skill skill : player.getSkills().values())
				player.removeSkill(skill);
			
			// Give all available skills to the player.
			player.giveAvailableSkills();
			
			// Update L2PcInstance stats in the characters table of the database.
			player.store();
			
			if (firstBirth)
				// Stores the player's information in the DB.
				storePlayerBirth(player);
			else
				// Updates the player's information in the DB.
				updatePlayerBirth(player, newBirthCount);
			
			// Displays a congratulation window to the player.
			NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());
			html.setFile("data/html/managers/rebirth-successfully.htm");
			html.replace("%level%", + Config.REBIRTH_RETURN_TO_LEVEL);
			
			player.sendPacket(html);
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
	}
	
	/**
	 * Rewards the player with an item.
	 *
	 * @param player the player
	 * @param itemId : Identifier of the item.
	 * @param itemCount : Quantity of items to add.
	 */
	public static void rebirthItemReward(L2PcInstance player, int itemId, int itemCount)
{
		// Incorrect amount.
		if (itemCount <= 0)
			return;
		
		final ItemInstance item = player.getInventory().addItem("Quest", itemId, itemCount, player, player);
		if (item == null)
			return;
		
		// Send message to the client.
		if (itemId == 57)
		{
			SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_ADENA);
			smsg.addItemNumber(itemCount);
			player.sendPacket(smsg);
		}
		else
		{
			if (itemCount > 1)
			{
				SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_S2_S1_S);
				smsg.addItemName(itemId);
				smsg.addItemNumber(itemCount);
				player.sendPacket(smsg);
			}
			else
			{
				SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.EARNED_ITEM_S1);
				smsg.addItemName(itemId);
				player.sendPacket(smsg);
			}
		}
		
		// Send status update packet.
		StatusUpdate su = new StatusUpdate(player);
		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
		player.sendPacket(su);
	}
	
	/**
	 * Return the player's current Rebirth Level.
	 *
	 * @param player the player
     * @return the rebirth level
	 */
	public static int getRebirthLevel(L2PcInstance player)
	{
		int playerId = player.getObjectId();
		if (_rebirthInfo.get(playerId) == null)
			loadRebirthInfo(player);
		
		return _rebirthInfo.get(playerId);
	}
	
	/**
	 * Database caller to retrieve player's current Rebirth Level.
	 *
	 * @param player the player
	 */
	public static void loadRebirthInfo(L2PcInstance player)
	{
		int playerId = player.getObjectId(), rebirthCount = 0;
		
		try (Connection con = L2DatabaseFactory.getInstance().getConnection())
		{
			ResultSet rset;
			PreparedStatement statement = con.prepareStatement("SELECT * FROM `character_rebirths` WHERE playerId = ?");
			statement.setInt(1, playerId);
			rset = statement.executeQuery();
			
			while (rset.next())
			{
				rebirthCount = rset.getInt("rebirthCount");
			}
			
			rset.close();
			statement.close();
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
		_rebirthInfo.put(playerId, rebirthCount);
	}
	
	/**
	 * Stores the player's information in the DB.
	 *
	 * @param player the player
	 */
	public static void storePlayerBirth(L2PcInstance player)
	{
		try (Connection con = L2DatabaseFactory.getInstance().getConnection())
		{
			PreparedStatement statement = con.prepareStatement("INSERT INTO `character_rebirths` (playerId,rebirthCount) VALUES (?,1)");
			statement.setInt(1, player.getObjectId());
			statement.execute();
			
			_rebirthInfo.put(player.getObjectId(), 1);
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
	}
	
	/**
	 * Updates the player's information in the DB.
	 *
	 * @param player the player
	 * @param newRebirthCount the new rebirth count
	 */
	public static void updatePlayerBirth(L2PcInstance player, int newRebirthCount)
	{
		int playerId = player.getObjectId();
		
		try (Connection con = L2DatabaseFactory.getInstance().getConnection())
		{
			PreparedStatement statement = con.prepareStatement("UPDATE `character_rebirths` SET rebirthCount = ? WHERE playerId = ?");
			statement.setInt(1, newRebirthCount);
			statement.setInt(2, playerId);
			statement.execute();
			
			_rebirthInfo.put(playerId, newRebirthCount);
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
	}
}

Thanks to everyone!

  • 0
Posted

hi people. 
I have configured everything for rebirth but when I talk to the npc he tells me that he has no skills to teach. Does anyone know where I could have gone wrong?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
    • @Celestine  sorry for mu question , and post it's to old but i want to ask  ?   do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems  to be  encrypted. thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..