Jump to content

Recommended Posts

Posted (edited)

Hi, Im searching a developer who have time to work, bcoz all my trusted devs are too busy right now.

 

If someone have solid skills, write me at skype: lineage2col 

 

If u didn't have skills and want to scam me or loose my time, please do not add me. Im searching someone who skills and I already work with many devs, I can see a stupid kid without skills from far away, and I know a bit of java/html developtment, Im searching for someone bcoz I want someone with MORE skills to decrease the chance of errors,etc in this features.

 

Thanks all for your time.

Edited by Mank1z
Posted (edited)

I am not interested on working on something new, but my project might have the things you look for.

 

L2J-Mobius Classic 2.0

 

What is done:
-Classic packet compatibility
-Parsed item data from client
-Proper Daily Mission rewards
-Zone changes to match starting locations
-Parsed skill names from client
-Parsed NPC names from client
-Temporary NPC info from Interlude retail files
-Temporary spawns from Interlude retail files
-Further manual spawn fixes
-Skilltrees info from L2Wiki
-Parsed NPC droplists from L2Wiki
-Further manual NPC corrections from L2Wiki
-Retail NPC dialogs
-Retail NPC buylists
-Basic Tutorial quest
-Added 156 quest scripts
-Village Master AI scripts
-Fixed skill levels to match retail
-Added new class mounts
-Fisherman NPC updates
-Fixed fishing to match retail
-Added new fishing zone locations
-Quest Fishing Specialist's Request
-Olympiad NPC updates
-Dimensional Merchant updates
-Classic gatekeeper teleports
-Admin menu teleport and shop cleanups
-Blacksmith NPC updates
-New Race Track arena zone
-Giran Luxury Shop updates
-Grandboss scripts and stats
-Whisper of Dreams quests
-Moon Knight quest
-Item augmentation support
-Retail Henna list
-Floran Agricultural Area clan halls
-Maille Lizardmen Barracks clan halls
-Augmentation chances from L2Wiki
-Working Runes system
-Added new Savior skills
-Dungeon of Abyss
-Attendance reward system

 

Custom work:
-Newbie Helper NPC location info
-Newbie Helper buff support until 40 level
-Test Server Helper NPCs

-Fake players engine

Edited by Mobius
Posted (edited)
2 hours ago, Mobius said:

I am not interested on working on something new, but my project might have the things you look for.

 

L2J-Mobius Classic 2.0

 

What is done:
-Classic packet compatibility
-Parsed item data from client
-Proper Daily Mission rewards
-Zone changes to match starting locations
-Parsed skill names from client
-Parsed NPC names from client
-Temporary NPC info from Interlude retail files
-Temporary spawns from Interlude retail files
-Further manual spawn fixes
-Skilltrees info from L2Wiki
-Parsed NPC droplists from L2Wiki
-Further manual NPC corrections from L2Wiki
-Retail NPC dialogs
-Retail NPC buylists
-Basic Tutorial quest
-Added 156 quest scripts
-Village Master AI scripts
-Fixed skill levels to match retail
-Added new class mounts
-Fisherman NPC updates
-Fixed fishing to match retail
-Added new fishing zone locations
-Quest Fishing Specialist's Request
-Olympiad NPC updates
-Dimensional Merchant updates
-Classic gatekeeper teleports
-Admin menu teleport and shop cleanups
-Blacksmith NPC updates
-New Race Track arena zone
-Giran Luxury Shop updates
-Grandboss scripts and stats
-Whisper of Dreams quests
-Moon Knight quest
-Item augmentation support
-Retail Henna list
-Floran Agricultural Area clan halls
-Maille Lizardmen Barracks clan halls
-Augmentation chances from L2Wiki
-Working Runes system
-Added new Savior skills
-Dungeon of Abyss
-Attendance reward system

 

Custom work:
-Newbie Helper NPC location info
-Newbie Helper buff support until 40 level
-Test Server Helper NPCs

-Fake players engine


Well my plan its develop some stuff in mobius I already try to adapt my stuff who I already have on my hi5 src. But it's a bit different and I can't, I didn't have the time to put with it, learn and fix the stuff to complete the adaptation

Edited by Mank1z
Posted

If you are a subscriber of mine and want some custom feature, make a post on my forum.

From time to time I make various custom features that I adapt to most of my branches.

Most of them are made because of subscriber requests. :P

Posted
14 hours ago, Mobius said:

If you are a subscriber of mine and want some custom feature, make a post on my forum.

From time to time I make various custom features that I adapt to most of my branches.

Most of them are made because of subscriber requests. :P

Well I do a lot of good ideas before who was the unique server with that, and now high servers have them, include ncsoft.

What I try to say its, I prefer pay and do not share the same thing with all servers. Thanks anyway. If u know someone with time and skills, tell me Mobius!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock