Jump to content

Recommended Posts

Posted (edited)

+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java 

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -62,6 +63,12 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.store_zone)
+               {
+                       player.sendMessage("You cannot craft while inside Multifunction zone.");
+                       return;
+               }
+              
                if (!player.isInsideZone(ZoneId.NO_STORE))
                {
                        player.sendPacket(SystemMessageId.NO_PRIVATE_WORKSHOP_HERE);

 

+++ java/net/sf/l2j/gameserver/network/clientpackets/Logout.java 

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -56,6 +57,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.logout_zone)
+               {
+                       player.sendMessage("You cannot Logout while inside a Multifunction zone.");
+                       player.sendPacket(ActionFailed.STATIC_PACKET);
+                       return;
+               }
+              
                if (player.isInsideZone(ZoneId.NO_RESTART))
                {
                        player.sendPacket(SystemMessageId.NO_LOGOUT_HERE);

+++java/net/sf/l2j/gameserver/model/zone/ZoneId.java

        DANGER_AREA(15),
        CAST_ON_ARTIFACT(16),
        NO_RESTART(17),
-       SCRIPT(18);
+       SCRIPT(18),
+       MULTI_FUNCTION(19);
       
        private final int _id;

+++java/net/sf/l2j/gameserver/network/clientpackets/SetPrivateStoreListBuy.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -83,6 +84,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.store_zone)
+               {
+                       player.sendPacket(new PrivateStoreManageListBuy(player));
+                       player.sendMessage("You cannot start store while inside Multifunction zone.");
+                       return;
+               }
+              
                if (!player.isInsideZone(ZoneId.NO_STORE))
                {
                        player.sendPacket(SystemMessageId.NO_PRIVATE_STORE_HERE);

+++java/net/sf/l2j/gameserver/network/clientpackets/SetPrivateStoreListSell.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -71,6 +72,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.store_zone)
+               {
+                       player.sendPacket(new PrivateStoreManageListSell(player, _packageSale));
+                       player.sendMessage("You cannot start store while inside Multifunction zone.");
+                       return;
+               }
+              
                if (!player.getAccessLevel().allowTransaction())
                {
                        player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT);

+++java/net/sf/l2j/gameserver/network/serverpackets/Die.java.

+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;
 
 public class Die extends L2GameServerPacket
 {
        private final int _charObjId;
        private final boolean _fake;
        private boolean _sweepable;
+       private boolean _canTeleport;
        private L2AccessLevel _access = AccessLevels._userAccessLevel;
@@ -47,6 +50,7 @@

                        Player player = (Player) cha;
                        _access = player.getAccessLevel();
                        _clan = player.getClan();
+                       _canTeleport = !(player.isInsideZone(ZoneId.MULTI_FUNCTION) && L2MultiFunctionZone.revive);
@@ -86,7 +90,7 @@
         }
         else
         {
-            writeD(0x01); // to nearest village
+            writeD(_canTeleport ? 0x01 : 0); // to nearest village
             
@@ -96,7 +100,7 @@
-                   if (_clan != null)
+                   if (_canTeleport && _clan != null)
                    {
                       

++++java/net/sf/l2j/gameserver/model/actor/instance/Player.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;

@@ -4384,6 +4385,8 @@
                        // Add PvP point to attacker.
                        setPvpKills(getPvpKills() + 1);
                       
+                        L2MultiFunctionZone.givereward(this);
+                      
                        // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
                        sendPacket(new UserInfo(this));
                }

++++java/net/sf/l2j/gameserver/model/itemcontainer/ItemContainer.java

 {
        protected static final Logger _log = Logger.getLogger(ItemContainer.class.getName());
       
-       protected final List<ItemInstance> _items;
+       public final List<ItemInstance> _items;
       
        protected ItemContainer()
        {

+++java/net/sf/l2j/gameserver/model/zone/type/L2MultiFunctionZone.java 

CREATE NEW THIS FILE DOES NOT EXIST!

package net.sf.l2j.gameserver.model.zone.type;

import java.io.File;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;

import net.sf.l2j.commons.concurrent.ThreadPool;
import net.sf.l2j.commons.random.Rnd;

import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.Creature;
import net.sf.l2j.gameserver.model.actor.Summon;
import net.sf.l2j.gameserver.model.actor.instance.Player;
import net.sf.l2j.gameserver.model.item.instance.ItemInstance;
import net.sf.l2j.gameserver.model.itemcontainer.PcInventory;
import net.sf.l2j.gameserver.model.zone.L2ZoneType;
import net.sf.l2j.gameserver.model.zone.ZoneId;

public class L2MultiFunctionZone extends L2ZoneType
{
	public L2MultiFunctionZone(int id)
	{
		super(id);
		loadConfigs();
	}
	
	public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
	
	static int radius, enchant, revive_delay;
	static int[][] spawn_loc;
	
	L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
	
	private static List<String> items = new ArrayList<>(), classes = new ArrayList<>(), grades = new ArrayList<>();
	public static List<int[]> rewards = new ArrayList<>();
	
	static String[] gradeNames =
	{
		"",
		"D",
		"C",
		"B",
		"A",
		"S"
	};
	
	@Override
	protected void onEnter(Creature character)
	{
		character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true);
		character.setInsideZone(ZoneId.MULTI_FUNCTION, true);
		
		if (character instanceof Player)
		{
			Player activeChar = ((Player) character);
			if (classes != null && classes.contains("" + activeChar.getClassId().getId()))
			{
				activeChar.teleToLocation(83597, 147888, -3405, 0);
				activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
				return;
			}
			
			for (ItemInstance o : activeChar.getInventory()._items)
			{
				if (o.isEquipable() && o.isEquipped() && !checkItem(o))
				{
					int slot = activeChar.getInventory().getSlotFromItem(o);
					activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);
					activeChar.sendMessage(o.getItemName() + " unequiped because is not allowed inside this zone.");
				}
			}
			
			if (give_noblesse)
				noblesse.getEffects(activeChar, activeChar);
			if (pvp_enabled)
				activeChar.updatePvPFlag(1);
			
			activeChar.sendMessage("You entered in a MultiFunction zone.");
			clear(activeChar);
		}
	}
	
	@Override
	protected void onExit(Creature character)
	{
		character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false);
		character.setInsideZone(ZoneId.MULTI_FUNCTION, false);
		
		if (character instanceof Player)
		{
			Player activeChar = ((Player) character);
			activeChar.sendMessage("You left from a MultiFunction zone.");
			
			if (pvp_enabled)
				activeChar.updatePvPFlag(0);
		}
	}
	
	@Override
	public void onDieInside(final Creature character)
	{
		if (character instanceof Player)
		{
			final Player activeChar = ((Player) character);
			if (revive)
			{
				ThreadPool.schedule(new Runnable()
				{
					@Override
					public void run()
					{
						activeChar.doRevive();
						heal(activeChar);
						int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
						activeChar.teleToLocation(loc[0] + Rnd.get(-radius, radius), loc[1] + Rnd.get(-radius, radius), loc[2], 0);
					}
				}, revive_delay * 1000);
			}
		}
	}
	
	@Override
	public void onReviveInside(Creature character)
	{
		if (character instanceof Player)
		{
			Player activeChar = ((Player) character);
			if (revive_noblesse)
				noblesse.getEffects(activeChar, activeChar);
			if (revive_heal)
				heal(activeChar);
		}
	}
	
	static void heal(Player activeChar)
	{
		activeChar.setCurrentHp(activeChar.getMaxHp());
		activeChar.setCurrentCp(activeChar.getMaxCp());
		activeChar.setCurrentMp(activeChar.getMaxMp());
	}
	
	private static void clear(Player player)
	{
		if (remove_buffs)
		{
			player.stopAllEffects();
			
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
				{
					pet.stopAllEffects();
					pet.unSummon(player);
				}
			}
		}
		else
		{
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
					pet.unSummon(player);
			}
		}
	}
	
	public static void givereward(Player player)
	{
		if (player.isInsideZone(ZoneId.MULTI_FUNCTION))
		{
			for (int[] reward : rewards)
			{
				PcInventory inv = player.getInventory();
				inv.addItem("Custom Reward", reward[0], reward[1], player, player);
			}
		}
	}
	
	public static boolean checkItem(ItemInstance item)
	{
		int o = item.getItem().getCrystalType().ordinal();
		int e = item.getEnchantLevel();
		
		if (enchant != 0 && e >= enchant)
			return false;
		
		if (grades.contains(gradeNames[o]))
			return false;
		
		if (items != null && items.contains("" + item.getItemId()))
			return false;
		
		return true;
	}
	
	private static void loadConfigs()
	{
		try
		{
			Properties prop = new Properties();
			prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
			pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
			spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
			revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
			if (revive_delay != 0)
				revive = true;
			give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
			String[] propertySplit = prop.getProperty("Items", "").split(",");
			if (propertySplit.length != 0)
				for (String i : propertySplit)
					items.add(i);
			propertySplit = prop.getProperty("Grades", "").split(",");
			if (propertySplit.length != 0)
				for (String i : propertySplit)
					if (i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S"))
						grades.add(i);
			propertySplit = prop.getProperty("Classes", "").split(",");
			if (propertySplit.length != 0)
				for (String i : propertySplit)
					classes.add(i);
			radius = Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
			enchant = Integer.parseInt(prop.getProperty("Enchant", "0"));
			remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
			remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
			restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
			store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
			logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
			revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
			revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));
			propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
			for (String reward : propertySplit)
			{
				String[] rewardSplit = reward.split(",");
				if (rewardSplit.length == 2)
				{
					try
					{
						rewards.add(new int[]
						{
							Integer.parseInt(rewardSplit[0]),
							Integer.parseInt(rewardSplit[1])
						});
					}
					catch (NumberFormatException nfe)
					{
						
					}
				}
			}
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
	}
	
	private static int[][] parseItemsList(String line)
	{
		final String[] propertySplit = line.split(";");
		if (propertySplit.length == 0)
			return null;
		
		int i = 0;
		String[] valueSplit;
		final int[][] result = new int[propertySplit.length][];
		for (String value : propertySplit)
		{
			valueSplit = value.split(",");
			if (valueSplit.length != 3)
				return null;
			
			result[i] = new int[3];
			try
			{
				result[i][0] = Integer.parseInt(valueSplit[0]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			
			try
			{
				result[i][1] = Integer.parseInt(valueSplit[1]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			
			try
			{
				result[i][2] = Integer.parseInt(valueSplit[2]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			i++;
		}
		return result;
	}
}

++++java/net/sf/l2j/gameserver/network/clientpackets/UseItem.java

 

+import net.sf.l2j.gameserver.model.zone.ZoneId;
+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;
@@ -96,6 +98,12 @@
                if (item == null)
                        return;
               
+               if (getClient().getActiveChar().isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.checkItem(item))
+               {
+                       getClient().getActiveChar().sendMessage("You cannot use " +item.getName()+ " inside this zone.");
+                       return;
+               }
+     

+++java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java

+import net.sf.l2j.gameserver.model.zone.type.L2MultiFunctionZone;
@@ -54,6 +55,13 @@
                        return;
                }
               
+               if (player.isInsideZone(ZoneId.MULTI_FUNCTION) && !L2MultiFunctionZone.restart_zone)
+               {
+                       player.sendMessage("You cannot restart while inside a Multifunction zone.");
+                       sendPacket(RestartResponse.valueOf(false));
+                       return;
+               }
+              
                if (player.isInsideZone(ZoneId.NO_RESTART))
                {
                        player.sendPacket(SystemMessageId.NO_RESTART_HERE);

+++config/MultiFunctionZone.properties

# ---------------------------------------------------------------------------
# MultiFunctionZone
# ---------------------------------------------------------------------------
# This option will turn on PvP flag to all people when entering to the zone
EnablePvP = True

# If set to false, zone will be no-restart zone
NoRestartZone = False

# If set to false, zone will be no-logout zone
NoLogoutZone = False

# If set to false, zone will be no-store zone
NoStoreZone = False

# Give noblesse after revive?
ReviveNoblesse = False

# Heal after revive?
ReviveHeal = False

# Delay, in seconds, to wait before revive
# 0 to disable
ReviveDelay = 10

# Set the spawn points where players will be teleported on revive, if enabled
# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139

# Random respawn radius
RespawnRadius = 500

# If set to true, players will take noblesse blessing when entering
GiveNoblesse = True

# Remove buffs when entering to the zone
RemoveBuffs = False

# Remove pets when entering to the zone
RemovePets = False

# Special rewards when hunting inside this zone
# example: 57,100000;14720,1
Rewards = 57,100000;14720,1

# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
Items = 728,7575,6383,1538

# List of Grades that won't be usable inside this area and also will be unequiped when entering
# example: D,C,B,A,S
Grades = C,B,A

# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
# 0 to disable
Enchant = 0

# Players with one of that classes won't be able to enter to the zone
# example: 93,85,12
Classes = 92
\ No newline at end of file

+++ data/xml/zones/MultiFunctionZone.xml 

<?xml version="1.0" encoding="UTF-8"?>
<list>
	<zone type="MultiFunctionZone" shape="Cuboid" minZ="-3752" maxZ="-352"><!-- gludin_pvp -->
		<node X="-88411" Y="141732" />
		<node X="-87429" Y="142708" />
		<spawn X="-86979" Y="142402" Z="-3643" />
	</zone>
</list>

CREDITS: ^Wyatt

Edited by ThelwHelpRePaidia
  • 1 year later...
Posted

There's few errors and optimizations to do.

 

1 - static variables shouldn't be static, otherwise only one zone property will be loaded for all.

 

	public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
	
	static int radius, enchant, revive_delay;
	static int[][] spawn_loc;
	
	L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
	
	private static List<String> items = new ArrayList<>(), classes = new ArrayList<>(), grades = new ArrayList<>();
	public static List<int[]> rewards = new ArrayList<>();

2 - You loop the player inventory for nothing if "enchant", "grades", "items"  "gradeNames" are empty.

			for (ItemInstance o : activeChar.getInventory()._items)
			{
				if (o.isEquipable() && o.isEquipped() && !checkItem(o))
				{
					int slot = activeChar.getInventory().getSlotFromItem(o);
					activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);
					activeChar.sendMessage(o.getItemName() + " unequiped because is not allowed inside this zone.");
				}
			}

3 - following code is redundant and could be cut by 2 (no needs to stopAllEffects on a unSummon case, IL got no buff saves).

		if (remove_buffs)
		{
			player.stopAllEffects();
			
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
				{
					pet.stopAllEffects();
					pet.unSummon(player);
				}
			}
		}
		else
		{
			if (remove_pets)
			{
				Summon pet = player.getPet();
				if (pet != null)
					pet.unSummon(player);
			}
		}

>

 

		if (remove_buffs)
			player.stopAllEffects();

		if (remove_pets)
		{
			Summon pet = player.getPet();
			if (pet != null)
				pet.unSummon(player);
		}

4 - Few places where it can benefit from aCis organization, like lambda uses for ThreadPool usage or ExProperties instead of Properties.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Don't cry, it's a game. If it makes you cum on your monitor, of course, enjoy it. My business has been running for years and will continue to do so. No matter what happens here, the dogs bark, the caravan moves on. Start developing game engines - post them too - after all, I create them too) Salvation:Arena (MOBA) Unreal Engine RED-TEAM REVERSECODE Аліса займається розробкою ще з часів створення денді та сеги-діти які створюють шум для мене просто діти) За ці роки роботи я бачила багато різних людей у цій сфері все що я думаю про це не плачте та насолоджуйтесь життям слава ураїне - котись на свій бразильський форум)   If you'd simply asked me in a private message on the forum to be reinstated, you'd have been unblocked without a problem. I have no enemies—it's just business. I can make any product on the market, models and effects, copyrights—complex tools—at my age, people run large companies. I'm pleased that our beloved MXC* forum will now have a lot of free products. I earn a maximum of $200-$300 a year from this industry. If that excites you, well, have fun with us.       I moderate many gaming communities, here's one of them  if I hated you, you'd be out of here in a minute, brother  so don't get carried away with your wet dreams. On the topic of free work, start doing it yourself—the forum needs good free stuff. Someone will definitely like you here and throw a flower on your grave. Besides, you're forgetting that half the forum is involved in this interface development business and for many developers, it's a good income. So, you want to make life sweeter for them all, not just for me it's actually nice that you're such a noble young man.   Besides, I usually work from behind the scenes and don't move anywhere in the market but nothing stops me from doing what others do - working from the shadows  you won't even see that I'm doing it, it's so funny.   Start doing free work. You promised to do it well and post it to communities on time. Good luck! We'll have fun, that's great!🥰   завжди приємно поспілкуватися з веселими людьми              
    • Complete development packages for Lineage 2 UI development, across all chronicles and an automated tool to update and patch Interface.u & Interface.xdat What I Offer Clean Sources: 100% clean, retail-based interface source code with zero unwanted custom modifications. Interface.u Update Tool: A standalone tool designed to patch, rebuild, and update Interface.u efficiently. Custom Modifications: Custom UI features and tailoring can be implemented upon request. Turnaround Time: Most major versions and protocols are ready for immediate delivery; other versions take up to 1 week. How It Works Let me know the specific chronicle or protocol version you are targeting. I will provide the tool, which is HWID-bound to your machine, for your setup. Once satisfied with the results, we finalize the deal. Pricing & Notes Both products are priced separately based on the target protocol and requirements. Package deals are negotiable if purchasing both. DM for inquiries, demos, and pricing quotes.    
    • Well u need to change when sm1 press exit it keeps it in game..  
    • That’s just part of buying and selling; if your service didn't appeal to me at the time, there's no reason for me to force myself to buy it. After all, I regularly buy other interfaces and clients from other users mostly Russians using USDT. But *I'm* the child here, even though *you're* the incredibly arrogant one.   The payment method or the amounts were never the problem you were. But life goes on; you’d rather stay caught up in your delusions, thinking you’re the protagonist of some anime. Princess Alice 😂   I have all the interfaces for the 474/506/509/520/542/563/557. and olds too.  Some were created by me, including the ARENA P140 interface, which will soon be released for free. This includes everything you make available. It will no longer be a monopoly held by just a few people.   Including your clients with system. like  
    • NEW: Ryzen 9 9950X VPS now Available! Our most Powerful VPS plans now available with dedicated Zen 5 cores clocked up to 5.7 GHz, DDR5 ECC, blazing NVMe Gen4 storage (~7 GB/s), 10 Gbit/s uplink with up to 50 TB traffic, and premium Anti-DDoS included on every plan. No KYC, crypto payments accepted, deployed in minutes. ⭐ RYZEN 9 9950X VPS: [ 9.99 ] 2vCore | 6GB DDR5 | 30GB NVMe - DEPLOY [ 19.99 ] 4vCore | 12GB DDR5 | 50GB NVMe - DEPLOY [ 39.99 ] 8vCore | 24GB DDR5 | 80GB NVMe - DEPLOY [ 69.99 ] 12vCore | 48GB DDR5 | 120GB NVMe - DEPLOY - 10 Gbit/s Port included in ALL Plans - Premium Anti-DDoS included in ALL Plans - No-KYC signup, crypto payments accepted ✅ Ryzen 9 9950X VPS ( vpslab.cloud )
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..