Happy Christmas MxC community, wish you best of the best - about 4 weeks ago I've begun my journey into L2OFF (never tried L2J), and it's e-FFing interesting. Especially want to thank Eressea who has been really helpful in lots of ways.
I'm interested to understand how Geodata and npcpos is working hand in hand. As I understand (correct me if I'm wrong), but geodata is based on colormaps from Unreal engine? - The lighter the area the shallower it is and the darker area is height of something.
- Now after that, there are Zones aka territories which is splitted into Neutral, Gludio, Giran, Goddard, Etc.
- Zones are using XYZ coordinates, which can be made in any formation, but not less than 2 points (else its line), so you can create minimum a TRIANGLE, HEXAGON zone and infinitely above
- Inside zones you got grouped areas, which follow the same logic as Zones, but they are miniature
- and finally inside a zones you got NPC's standing in
I would assume that certain action does not tell NPC to do something, but actually tells to a zone ? - I went through a siege territory coordinates and noticed that for some reason there are multiple territories in 1 territory, why is that? Could it be something to do with Loading data for zones? Bigger zone = more resources to load ? So rather than loading large zone it works faster with many smaller ones ?
Example, correct me if I'm wrong:
(This is Territory Data, basically if user enters into that zone, it will flash up saying "Gludio Territory", teleporting SOE inside that zone, will return user to town)
This here is a castle positions: Basically it's quite clear, territory begins and all npc's are inside territory, also says whats the maximum amount of npc's etc.
But what does not make sense for me is, WHY territory coordinates are using FACE Direction ?
Example: {{-18652;112279;-2646;63090} - First number is X, Y then Height Z, But why "63090" Face direction ? What role does that play?
how to determine "Z" for positioning NPC'S?
Example: {{-18652;112279;-2646;63090} - height is -2646, but NPC is located in -2498 example, Question is: NPC must be ALWAYS lower or Equal of that zone, but never higher, else it will give errors like NPC is outsider ? MINUS and NEUTRAL numbers?
Probably stupid question, but "-" befor enumber means negative, which is DOWN and neutral is UP? - if that's the case, why X and Y are negative? Could it be something to do with territory positions ? Face direction?
What is the logic behind face directions? How does that value is being calculated? Could it be that MALLOC >32 is based on loading npc's ? - Which means too many data to handle, to solve that , reduce area into smaller zones ? - or it has nothing to do with that?
Again, Can I use More points (example around the castle) instea traditional 4 points ill give 10 points?
Any tools out there that will help creating territories and editing NPC position + face direction ? For Gracia Final
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Based on all your comments, I realized that you are a complete beginner who doesn't understand anything about programming or even the basic concepts of the Java language.
Go study, gain some basic knowledge about the subject, and after you've studied and acquired at least a minimal understanding, you can come back here and ask for clarifications, and I’ll help you with all your questions. 🤣🤣🤣🤣
@Möbius
You should start a comedy show on television, you're very funny, and for those who know your face as well as I do, I can say you'd make a great clown.
The more you try to explain yourself and claim you're the god of L2j, actually, I believe you think of yourself as this god of L2j, but you forget that in this world, there are many programmers better than you who don't engage in fraudulent scams against people.
just like you are doing
@HypeH
Ah, the relentless crusader for truth and justice strikes again! Your tireless dedication to vague accusations and baseless claims is truly inspiring. While some of us spend our days debugging code, fixing issues, and releasing stable updates for the benefit of the community, you, my friend, are out here wielding your mighty sword of… well, nothing in particular.
As for your claims about my project, allow me to say this: The proof is in the code. The official files are available for anyone to review, test, and use. If you truly believe you’ve found some grand scandal, then by all means, shine your spotlight on it. Until then, this theater of yours is nothing but a one-man comedy show ...and the reviews aren’t great.
Spoken by the great scammer who claims to help a community while charging several euros for lousy codes with backdoors.
In terms of project updates, I must agree with you. I posted this several days ago, but I will soon make available here several current fixes, including the ones you are charging innocent people a lot of money for. 🤣😂🤣😂😎
Question
iPlay.GG - KromBacher
Happy Christmas MxC community, wish you best of the best - about 4 weeks ago I've begun my journey into L2OFF (never tried L2J), and it's e-FFing interesting. Especially want to thank Eressea who has been really helpful in lots of ways.
I'm interested to understand how Geodata and npcpos is working hand in hand. As I understand (correct me if I'm wrong), but geodata is based on colormaps from Unreal engine? - The lighter the area the shallower it is and the darker area is height of something.
- Now after that, there are Zones aka territories which is splitted into Neutral, Gludio, Giran, Goddard, Etc.
- Zones are using XYZ coordinates, which can be made in any formation, but not less than 2 points (else its line), so you can create minimum a TRIANGLE, HEXAGON zone and infinitely above
- Inside zones you got grouped areas, which follow the same logic as Zones, but they are miniature
- and finally inside a zones you got NPC's standing in
I would assume that certain action does not tell NPC to do something, but actually tells to a zone ? - I went through a siege territory coordinates and noticed that for some reason there are multiple territories in 1 territory, why is that? Could it be something to do with Loading data for zones? Bigger zone = more resources to load ? So rather than loading large zone it works faster with many smaller ones ?
Example, correct me if I'm wrong:
(This is Territory Data, basically if user enters into that zone, it will flash up saying "Gludio Territory", teleporting SOE inside that zone, will return user to town)
domain_end domain_begin [gludio_1624_001] domain_id=1 {{-131056;196736;-5212;788};{-98380;196648;-5212;788};{-98428;229188;-5212;788};{-130988;229224;-5212;788}} domain_end domain_begin [gludio_1625_001] domain_id=1 {{-131020;229516;-4820;1180};{-98484;229588;-4820;1180};{-98396;262080;-4820;1180};{-131064;261872;-4820;1180}} domain_end domain_begin [gludio_1720_001] domain_id=1 {{-97868;65836;-4904;1096};{-76324;65972;-4904;1096};{-77528;77712;-4904;1096};{-98100;87216;-4904;1096}} domain_end domain_begin [gludio_1720_002] domain_id=1 {{-98172;87344;-4832;1168};{-80156;79000;-4832;1168};{-78324;86876;-4832;1168};{-80152;98052;-4832;1168};{-98256;98092;-4832;1168}} domain_end domain_begin [gludio_1720_003] domain_id=1 {{-78308;87376;-3848;2152};{-70516;89252;-3848;2152};{-65788;93912;-3848;2152};{-65736;98076;-3848;2152};{-80084;98040;-3848;2152}} domain_end domain_begin [gludio_1720_004] domain_id=1 {{-86388;79308;-3468;-2468};{-82064;78388;-3468;-2468};{-80872;84576;-3468;-2468};{-88852;84796;-3468;-2468};{-88992;82552;-3468;-2468}} domain_end domain_begin [gludio_1721_001] domain_id=1 {{-98388;98168;-3808;2192};{-65688;98296;-3808;2192};{-65600;131076;-3808;2192};{-98300;131356;-3808;2192}} domain_end domain_begin [gludio_1722_001] domain_id=1 {{-98272;131164;-5024;2976};{-65828;131248;-5024;2976};{-65764;163676;-5024;2976};{-98732;165048;-5024;2976}} domain_end domain_begin [gludio_1723_001] domain_id=1 {{-98236;163948;-5004;996};{-65724;163856;-5004;996};{-65880;195756;-5004;996};{-98388;196880;-5004;996}} domain_end domain_begin [gludio_1725_001] domain_id=1 {{-98320;229472;-5036;964};{-65752;229436;-5036;964};{-65468;261984;-5036;964};{-98200;261776;-5036;964}} domain_end domain_begin [gludio_1820_001] domain_id=1 {{-65488;93628;-4148;1852};{-33092;89240;-4148;1852};{-32964;98112;-4148;1852};{-65476;98100;-4148;1852}} domain_end domain_begin [gludio_1821_001] domain_id=1 {{-65484;98340;-3780;2220};{-33068;98676;-3780;2220};{-33020;130852;-3780;2220};{-65528;131016;-3780;2220}} domain_end domain_begin [gludio_1822_001] domain_id=1 {{-65484;131176;-4172;1828};{-32972;131168;-4172;1828};{-33024;163632;-4172;1828};{-65388;163568;-4172;1828}} domain_end domain_begin [gludio_1823_001] domain_id=1 {{-65440;163896;-5616;384};{-32844;163852;-5616;384};{-32996;196452;-5616;384};{-65532;196488;-5616;384}} domain_end domain_begin [gludio_1824_001] domain_id=1 {{-65368;196732;-4880;1120};{-33032;196776;-4880;1120};{-33076;229244;-4880;1120};{-65012;229212;-4880;1120}} domain_end domain_begin [gludio_1920_001] domain_id=1 {{-5032;72868;-4088;-2088};{-24;79252;-4088;-2088};{108;98528;-4088;-2088};{-21568;98404;-4088;-2088};{-22548;90904;-4088;-2088};{-20236;76952;-4088;-2088};{-12260;70068;-4088;-2088}} domain_end domain_begin [gludio_1920_002] domain_id=1 {{-22232;77188;-5408;-4408};{-10864;77036;-5408;-4408};{-11192;88548;-5408;-4408};{-21852;88044;-5408;-4408}} domain_end domain_begin [gludio_1921_001] domain_id=1 {{-32480;98448;-4044;1956};{-192;98440;-4044;1956};{388;131392;-4044;1956};{-32692;130880;-4044;1956}} domain_end domain_begin [gludio_1922_001] domain_id=1 {{-32744;131188;-3904;2096};{-252;131164;-3904;2096};{-124;163732;-3904;2096};{-32696;163648;-3904;2096}} domain_end domain_begin [gludio_1923_001] domain_id=1 {{-32644;163916;-4464;1536};{-148;163948;-4464;1536};{132;196496;-4464;1536};{-32716;196364;-4464;1536}} domain_end domain_begin [gludio_1924_001] domain_id=1 {{-32720;196704;-6988;-988};{-64;196664;-6988;-988};{-216;229148;-6988;-988};{-33140;229576;-6988;-988}} domain_end domain_begin [gludio_2125_001] domain_id=1 {{33600;229712;-5196;804};{65364;230072;-5196;804};{65324;262096;-5196;804};{31612;262128;-5196;804}} domain_end
This here is a castle positions: Basically it's quite clear, territory begins and all npc's are inside territory, also says whats the maximum amount of npc's etc.
territory_begin [gludio_siege03] {{-18652;112279;-2646;63090};{-17728;112276;-2646;63090};{-17705;112698;-2646;63090};{-18657;112699;-2646;63090}} territory_end npcmaker_begin [gludio_siege03] initial_spawn=all spawn_time=siege_warfare_start(1) maximum_npc=30 npc_begin [gludio_bow_guard_s_e] pos={-18410;112356;-2498;15900} total=1 respawn=3hour dbname=[gludio_siege_068] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18380;112355;-2499;15900} total=1 respawn=3hour dbname=[gludio_siege_069] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_wizard_s] pos={-18350;112358;-2498;15900} total=1 respawn=3hour dbname=[gludio_siege_070] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18320;112359;-2498;15900} total=1 respawn=3hour dbname=[gludio_siege_071] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18291;112360;-2497;15900} total=1 respawn=3hour dbname=[gludio_siege_072] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18640;112422;-2496;15900} total=1 respawn=3hour dbname=[gludio_siege_073] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18610;112421;-2497;15900} total=1 respawn=3hour dbname=[gludio_siege_074] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_wizard_s] pos={-18581;112424;-2496;15900} total=1 respawn=3hour dbname=[gludio_siege_075] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18551;112425;-2496;15900} total=1 respawn=3hour dbname=[gludio_siege_076] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18521;112426;-2495;15900} total=1 respawn=3hour dbname=[gludio_siege_077] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18107;112560;-2497;31664} total=1 respawn=3hour dbname=[gludio_siege_078] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18104;112590;-2498;31664} total=1 respawn=3hour dbname=[gludio_siege_079] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_wizard_s] pos={-18106;112619;-2497;31664} total=1 respawn=3hour dbname=[gludio_siege_080] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18105;112649;-2497;31664} total=1 respawn=3hour dbname=[gludio_siege_081] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_bow_guard_s_e] pos={-18104;112679;-2496;31664} total=1 respawn=3hour dbname=[gludio_siege_082] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_sword_guard_s_e] pos={-17840;112354;-2600;65480} total=1 respawn=3hour dbname=[gludio_siege_083] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_knight_s] pos={-17839;112320;-2600;65480} total=1 respawn=3hour dbname=[gludio_siege_084] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_sword_guard_s_e] pos={-17835;112279;-2599;65480} total=1 respawn=3hour dbname=[gludio_siege_085] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_spear_guard_s_e] pos={-17861;112354;-2589;65480} total=1 respawn=3hour dbname=[gludio_siege_086] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_spear_guard_s_e] pos={-17860;112320;-2590;65480} total=1 respawn=3hour dbname=[gludio_siege_087] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_spear_guard_s_e] pos={-17856;112279;-2589;65480} total=1 respawn=3hour dbname=[gludio_siege_088] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_court_guard_s] pos={-17879;112354;-2575;65480} total=1 respawn=3hour dbname=[gludio_siege_089] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_court_guard_s] pos={-17878;112320;-2576;65480} total=1 respawn=3hour dbname=[gludio_siege_090] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_court_guard_s] pos={-17874;112279;-2575;65480} total=1 respawn=3hour dbname=[gludio_siege_091] dbsaving={death_time;parameters;pos} npc_end npc_begin [gludio_cleric_s] pos={-18207;112313;-2498;22676} total=1 respawn=3hour dbname=[gludio_siege_092] dbsaving={death_time;parameters;pos} npc_end
But what does not make sense for me is, WHY territory coordinates are using FACE Direction ?
Example: {{-18652;112279;-2646;63090} - First number is X, Y then Height Z, But why "63090" Face direction ? What role does that play?
how to determine "Z" for positioning NPC'S?
Example: {{-18652;112279;-2646;63090} - height is -2646, but NPC is located in -2498 example, Question is: NPC must be ALWAYS lower or Equal of that zone, but never higher, else it will give errors like NPC is outsider ?
MINUS and NEUTRAL numbers?
Probably stupid question, but "-" befor enumber means negative, which is DOWN and neutral is UP? - if that's the case, why X and Y are negative? Could it be something to do with territory positions ?
Face direction?
What is the logic behind face directions? How does that value is being calculated?
Could it be that MALLOC >32 is based on loading npc's ? - Which means too many data to handle, to solve that , reduce area into smaller zones ? - or it has nothing to do with that?
Again, Can I use More points (example around the castle) instea traditional 4 points ill give 10 points?
Any tools out there that will help creating territories and editing NPC position + face direction ? For Gracia Final
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