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Generate Geodata(?)


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Not really, I guess you'll be on your own for that one. Just there is a way to generate geodata from client, that's how NC does it, and it's fuck up by default.

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Buildzone is the best way via the client, though it requires fixing some things in Engine.dll, a simple patch inside of FWorldBuilder::buildWorldStructure will get the client to produce perfect geodata on a small radius, large radius's will crash the client as there are further patches required, i personally have not had the skills to figure out what else is required, so Geodata and scripts are what are holding back my l2off classic project :)

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