GLO Posted December 12, 2017 Posted December 12, 2017 in video 1 the icey effect leaves a trail and is detached from the player in video 2 the effect is kind of stuck with the bone (theres no trail) do you get it what property do i need to use to get the effect in v2 to be like v1 this has been bothering me for the longest time and comparing original retail emitters with custom ones doesnt really seem to help since there isnt anything foreign or missing unless im blind Quote
SweeTs Posted December 15, 2017 Posted December 15, 2017 First video is original effect. I used it loooong time ago on custom weapons, but now, I don't facking remember which weapon uses that effect.. :D Ice Fairy' perhaps? Quote
GLO Posted December 15, 2017 Author Posted December 15, 2017 2 hours ago, SweeTs said: First video is original effect. I used it loooong time ago on custom weapons, but now, I don't facking remember which weapon uses that effect.. :D Ice Fairy' perhaps? im using that one as a example of what i want in video 2 the fire doesnt trail when the tail moves Quote
SGER@fjs Posted January 27, 2018 Posted January 27, 2018 (edited) 12 hours ago, SGER@fjs said: check this: https://pastebin.com/JejJVFSy (class of lindvior) or view class with WOTgrealExporter in LineageMonster11.lindvior_for_mb https://pastebin.com/Jtkupjxu - u_lind_eyeglow_left https://pastebin.com/W9RARQgj - u_lind_eyeglow_right script check: CoordinateSystem=PTCS_Independent change for: CoordinateSystem=PTCS_Spray I hope this helps I learned something new with this. thanks :D Edited January 27, 2018 by SGER@fjs 1 Quote
GLO Posted February 2, 2018 Author Posted February 2, 2018 weird still doesnt work maybe its my engine or compiler do you wanna send me over PM Quote
GLO Posted February 18, 2018 Author Posted February 18, 2018 late response but sger@fjs ++ CoordinateSystem=PTCS_Spray Quote
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