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Help me to pack tou srtike


Ma3x*

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Katebasa apo to topic tou strike ta system kai ebala kai ta alla kai otan paw na to ani3w pataw panw ston l2 kai dn anigei ka8olou giati??

h8ele otan allaza thn ip apo to l2.ini na to apo8hkeusw se 413 grafh..

 

paidia to ekana aplos twra me bgazei problhma me

 

2008.10.14 22:58:49

OS : Windows XP 5.1 (Build: 2600)

CPU : AuthenticAMD Unknown processor @ -2526 MHz with 2047MB RAM

Video : No Video

PosCode : LS1:0:0:0 2/0

 

General protection fault!

 

History: FD3DPredefinedShader::LoadShaderFileToString <- FD3DPredefinedShader::Load <- FD3DPredefinedShader::FD3DPredefinedShader <- UD3DRenderDevice::Init <- UGameEngine::Init <- InitEngine

 

ti na kanw?

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Re pedes sas parakalo ama mporeite na me help giati exw friakrei dn pezei allo...:/

 

1on-- exw router Cone-x modelo--->CGA5722 (kai dn xerw pos na anoixo tis ports gia na einai online)

 

2on-- Sto GameServer mesa sto config exw valei ta exis :

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname= l2pwnage.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname= l2pwnage.no-ip.biz

 

# The Loginserver host and port

LogioknPort=9014

LoginHost= 192.168.2.2

 

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = true

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

Twra ston alon fakelo login pao sto config kai exw valei ta exis :

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname= l2pwnage.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname= l2pwnage.no-ip.biz

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname=*

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) 

LoginBlockAfterBan=600

GMMinLevel=100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs 

LoginHostname=*

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = true

 

Oso afora twra sta istall tou MsQl-navicat-java jdk ta exw kanei ola swsta...(Ayta apo ta parapano dn ta exw kanei egw enas alos m ta ekane kai leei oti logika tha einai online :S alla dn einai giati pouthena dn exei tin ip m mexri kai sto l2.ini exei to -l2pwnage.no-ip.biz- ) ama mporite pite plzZz...ty

 

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