Jump to content
  • 0

PvP Flag When leaving a chaotic zone


Question

Posted (edited)

Hello once again dear users.

 

In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white). 

In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.

I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.

Most of the times, that is what happens.

I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).

In the shared MultiFunctionZone.java, it is set like this: 

 

            if(pvp_enabled)
                activeChar.stopPvPFlag();  (instantly removes the flag)

 

So I tried to use the same method used for siege zone:

 

            if (character instanceof L2PcInstance)
            {
                ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
                
                // Set pvp flag
                if (((L2PcInstance) character).getPvpFlag() == 0)
                {
                    ((L2PcInstance) character).startPvPFlag();
                }
            }
        }

 

But it doesnt work like in a siege zone.

 

I Also tried something like this:

 

                if (activeChar.getPvpFlag() != 0)
                    activeChar.setPvpFlag(0);
                activeChar.updatePvPFlag(1); 

With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.

 

Any help pls?

Im using l2jfrozen 1118

 

 

Edited by tiguz

Recommended Posts

  • 0
Posted (edited)

you can add your flag system 

_PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 5000, 5000);

but on exit do cansel task and use normal

 

if (activeChar.getPvpFlag() == 1)

{

_PvPRegTask.cansel(true);

activeChar.updatePvPFlag(2);

}

Edited by tazerman2
  • 0
Posted
5 hours ago, tiguz said:

I took the time to download aCis and adapt a flag zone to it just to test, and the outcome is the same as in l2jfrozen: the flags stays forever, no matter what code I try lol. I ran out of ideas to fix it.

Cause you did it wrong..

What i did in my zone its to put onexit only task like sieges and some checks l2pcinstance if players is in this zone do not take karma and dont use cntrl to hit someone

  • 0
Posted
		+import com.l2jfrozen.Config;


		if (character instanceof L2PcInstance)
		{
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
		
			// Set pvp flag
			if (((L2PcInstance) character).getPvpFlag() != 0)
			{
				((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
				((L2PcInstance) character).startPvPFlag();
			}
		}

I had the same problem yesterday but after some time of trying different stuff, I fixed it :) tell me if that works for you :)

  • 0
Posted (edited)
1 hour ago, BloodRav3N said:

		+import com.l2jfrozen.Config;


		if (character instanceof L2PcInstance)
		{
			((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
		
			// Set pvp flag
			if (((L2PcInstance) character).getPvpFlag() != 0)
			{
				((L2PcInstance) character).setPvpFlagLasts(System.currentTimeMillis() + Config.PVP_NORMAL_TIME);
				((L2PcInstance) character).startPvPFlag();
			}
		}

I had the same problem yesterday but after some time of trying different stuff, I fixed it :) tell me if that works for you :)

This works, but it causes a new problem: If the char returns to the flag zone,  already flagged, the flag will disapear inside the zone and will never come back, even if it leaves and enters again.

Edited by tiguz
  • 0
Posted
3 hours ago, tazerman2 said:

you can add your flag system 


_PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 5000, 5000);

but on exit do cansel task and use normal

 

if (activeChar.getPvpFlag() == 1)

{

_PvPRegTask.cansel(true);

activeChar.updatePvPFlag(2);

}

Lets test your code, brb.

  • 0
Posted
4 hours ago, tazerman2 said:

you can add your flag system 


_PvPRegTask = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new PvPFlag(), 5000, 5000);

but on exit do cansel task and use normal

 

if (activeChar.getPvpFlag() == 1)

{

_PvPRegTask.cansel(true);

activeChar.updatePvPFlag(2);

}

_PvPRegTask.cancel(true); => "cannot be resolved"

  • 0
Posted (edited)

add this onEnter : 

 

            if (character instanceof L2PcInstance)
            {         
        			// Set pvp flag
        			if (((L2PcInstance) character).getPvpFlag() == 0)
        			{
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
        			if (((L2PcInstance) character).getPvpFlag() != 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
            }

Works for me :)

 

Edit: If your pvp points doesnt count then you have to do this:

-character.setInsideZone(ZoneId.MULTI_FUNCTION, true);
+character.setInsideZone(ZoneId.MULTI_FUNCTION, false);

Im just saying cause i had this problem :)

Edited by BloodRav3N
  • 0
Posted
17 minutes ago, BloodRav3N said:

add this onEnter : 

 


            if (character instanceof L2PcInstance)
            {         
        			// Set pvp flag
        			if (((L2PcInstance) character).getPvpFlag() == 0)
        			{
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
        			if (((L2PcInstance) character).getPvpFlag() != 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
            }

Works for me :)

Worked like a charm! Thank you for putting an end to this =P Really!

  • 0
Posted
23 minutes ago, BloodRav3N said:

add this onEnter : 

 


            if (character instanceof L2PcInstance)
            {         
        			// Set pvp flag
        			if (((L2PcInstance) character).getPvpFlag() == 0)
        			{
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
        			if (((L2PcInstance) character).getPvpFlag() != 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
            }

Works for me :)

 

Edit: If your pvp points doesnt count then you have to do this:


-character.setInsideZone(ZoneId.MULTI_FUNCTION, true);
+character.setInsideZone(ZoneId.MULTI_FUNCTION, false);

Im just saying cause i had this problem :)

 

better

 


        			if (((L2PcInstance) character).getPvpFlag() >= 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}
  • 0
Posted
11 minutes ago, tazerman2 said:

 

better

 



        			if (((L2PcInstance) character).getPvpFlag() >= 0)
        			{
        				((L2PcInstance) character).stopPvPFlag();
        				((L2PcInstance) character).updatePvPFlag(1);
        			}

Works too! Thank you!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • ElmoreLab Harbor - Eternal C1 x1: ✅ https://harbor.elmorelab.com ElmoreLab Harbor - Eternal C1 x1 - is an exclusive server of the Eternal C1 chronicles from the top project ElmoreLab Harbor.   A unique server of its kind, on which everyone will have maximum pleasure, such as oldschool players who dream of nostalgia and to feel the warmest and classic C1 chronicles, as well as experienced players who are tired of thousands unbalanced servers of late chronicles. Due to the professional corrections of the balance system and the HONEST gameplay system - on this server, EVERY player will feel like in their own, warm and cozy Harbor C1. Let's return to the origins of L2 - back to 2004 in C1! ❤️   ⭐ Server characteristics:   STRICTLY 1 window, NO BOXES Bans for RMT and bots/cheats No donations with benefits Unique and high-quality PTS-build from Master Toma Professional corrections and full class-balance Reworked economy and closed all abuses Improved animations and all aspects of the game Exclusive HD-client with high-quality textures Experienced administration and management Fixed all bugs, geodata, exploits and holes Maximum sociality due to the 1-box system Discovering, exploring and researching Big online International server Nostalgia and oldschool-feelings   Rates: x1 Server start: 14.02.2025   The server is at the final stages of development and preparation for release. Information on the server will be updated, soon the patchnotes and changes/edits will be posted. Don't miss the legendary and epic experience on the best server in the last 20 years! ❤️ Join our C1-forum with a lot of information about server and active discussions.   ⭐ Website: https://harbor.elmorelab.com   ✅ Forum: https://forum-harbor.elmorelab.com   💥 Telegram: https://t.me/l2harbor https://t.me/l2harbor_chat   ⚡ Discord: https://discord.gg/harborelmorelab
    • yeah ok, if you say what is fuctional 100% i can't say something different 😛  but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
    • I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
    • hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.  I have access to modify everything even to make the clock to stop show how many time users play in server. 1) so maybe keep some personal info more hide. 2) i dont use ogg.dll 3) i create it and give it ready + support to install it. Plus what is mine can working with what ever .exe you want not just l2 with same simple method. And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too thats my source
  • Topics

×
×
  • Create New...