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PvP Flag When leaving a chaotic zone


tiguz

Question

Hello once again dear users.

 

In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white). 

In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.

I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.

Most of the times, that is what happens.

I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).

In the shared MultiFunctionZone.java, it is set like this: 

 

            if(pvp_enabled)
                activeChar.stopPvPFlag();  (instantly removes the flag)

 

So I tried to use the same method used for siege zone:

 

            if (character instanceof L2PcInstance)
            {
                ((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
                
                // Set pvp flag
                if (((L2PcInstance) character).getPvpFlag() == 0)
                {
                    ((L2PcInstance) character).startPvPFlag();
                }
            }
        }

 

But it doesnt work like in a siege zone.

 

I Also tried something like this:

 

                if (activeChar.getPvpFlag() != 0)
                    activeChar.setPvpFlag(0);
                activeChar.updatePvPFlag(1); 

With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.

 

Any help pls?

Im using l2jfrozen 1118

 

 

Edited by tiguz
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You have to add the player to the PvPTask, check normal behavior when player hit another player. L2PcInstance is the place you should check.

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you can see l2CastleZone on exit give flag after leave from zone size so

you can use this on enter. Every time you enter to your zone and player is not

flag he start task

                // Set pvp flag
                if (((L2PcInstance) character).getPvpFlag() == 0)
                {
                    ((L2PcInstance) character).startPvPFlag();
                }

end on exit no need he get time from task + config

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8 hours ago, ganjaradio said:

Could u send the On Exit? Maybe there you SetPvPFlag(0);

@Override
    protected void onExit(L2Character character)
    {
        character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
        character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
        
        if (character instanceof L2PcInstance)
        {
            L2PcInstance activeChar = ((L2PcInstance) character);
            activeChar.sendMessage("Attention: You left a PvP zone.");
            
            if(pvp_enabled)
                activeChar.stopPvPFlag();  
        }
    }

This is the original OnExit, thats stops the flag imediatly. I want to make it blink purple and white for some 15 sec.

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2 minutes ago, tiguz said:

That method doesnt exist =/

PvpFlagTaskManager.getInstance().add((L2PcInstance) character, 5000); use this

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12 hours ago, tazerman2 said:

you can see l2CastleZone on exit give flag after leave from zone size so

you can use this on enter. Every time you enter to your zone and player is not

flag he start task

                // Set pvp flag
                if (((L2PcInstance) character).getPvpFlag() == 0)
                {
                    ((L2PcInstance) character).startPvPFlag();
                }

end on exit no need he get time from task + config

I tried with CastleZone method too, but it is the same as seen in a siege zone. With that method the flag lasts only 1 second.

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3 minutes ago, tiguz said:

l2jfrozen 1118

	@Override
	protected void onExit(L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			L2PcInstance player = character.getActingPlayer();
			player.setPvpFlagLasts(System.currentTimeMillis() + 3000);
			player.sendMessage("You Have Left The Chaotic Zone.");
		}
	}

 

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7 minutes ago, Reborn12 said:

	@Override
	protected void onExit(L2Character character)
	{
		if (character instanceof L2PcInstance)
		{
			L2PcInstance player = character.getActingPlayer();
			player.setPvpFlagLasts(System.currentTimeMillis() + 3000);
			player.sendMessage("You Have Left The Chaotic Zone.");
		}
	}

 

Thank you for your response. I used your code:

    @Override
    protected void onExit(L2Character character)
    {
        character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
        character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
        
        if (character instanceof L2PcInstance)
        {
            L2PcInstance player = character.getActingPlayer();
            player.setPvpFlagLasts(System.currentTimeMillis() + 3000);
            player.sendMessage("You Have Left The Chaotic Zone.");
        }
    }

But like this, the target takes flag when he leaves the zone, but the flag never go away.. need to restart.

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16 hours ago, SweeTs said:

You have to add the player to the PvPTask, check normal behavior when player hit another player. L2PcInstance is the place you should check.

If you mean something like this:

          L2PcInstance player = character.getActingPlayer();
            player.setPvpFlagLasts(System.currentTimeMillis() + 3000);
            player.sendMessage("You Have Left The Chaotic Zone."); 

 

or this :

 

            L2PcInstance player = character.getActingPlayer();
            player.updatePvPFlag(0);
            player.sendMessage("You Have Left The Chaotic Zone.");

Does not work =/

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