In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white).
In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.
I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.
Most of the times, that is what happens.
I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).
In the shared MultiFunctionZone.java, it is set like this:
if(pvp_enabled)
activeChar.stopPvPFlag(); (instantly removes the flag)
So I tried to use the same method used for siege zone:
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
// Set pvp flag
if (((L2PcInstance) character).getPvpFlag() == 0)
{
((L2PcInstance) character).startPvPFlag();
}
}
}
But it doesnt work like in a siege zone.
I Also tried something like this:
if (activeChar.getPvpFlag() != 0)
activeChar.setPvpFlag(0);
activeChar.updatePvPFlag(1);
With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Greetings, Adventurers!
🎉 Announcement: L2 Noxis OBT Server Launch! 🎉
Adventurers of Aden, the moment you’ve been waiting for is here! We are thrilled to announce the official launch of the L2 Noxis Open Beta Test (OBT) Server! Gear up and get ready to embark on an epic journey in the world of Lineage 2 with a plethora of new and exciting features:
🔥 Features of L2 Noxis: Path of Rogue server:
Modern Auto-Hunting System: Enjoy a seamless and modern auto-hunting experience, just like in the Essence chronicle.
Free To Play Structure: Earn Einhasad's Golden Coins and Tarot cards through various in-game activities, making your adventure rewarding and enjoyable.
Long-Term Project: Join us in a long-term commitment to provide a stable, exciting, and evolving gaming environment.
Robust Anti-Cheat System: Play with confidence knowing that we have implemented a top-notch anti-cheat system to ensure a fair and balanced gaming experience.
Newest Chronicle - Lineage 2: Path of Rogue: Experience the latest chronicle with new content, challenges, and adventures.
New Classes: Unleash the power of the Death Knight and the mystical abilities of the Shinemaker. Discover new skills, abilities, and strategies with these exciting classes.
Enhanced Rates: Enjoy 2x experience points and 2x adena drop rate, making your progression faster and more rewarding.
Join us on this incredible journey and be among the first to experience the wonders of the L2 Noxis server. Gather your friends, form alliances, and conquer the lands of Aden!
📅 Launch Date: [July 10, 2024]
Stay tuned for more updates and get ready to explore, battle, and thrive in the world of L2 Noxis!
For more information and instructions how to join the OBT, visit our official website: L2Noxis.com
See you in Aden, warriors! 🌟
L2 Noxis Team
Question
tiguz
Hello once again dear users.
In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white).
In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.
I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.
Most of the times, that is what happens.
I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).
In the shared MultiFunctionZone.java, it is set like this:
if(pvp_enabled)
activeChar.stopPvPFlag(); (instantly removes the flag)
So I tried to use the same method used for siege zone:
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
// Set pvp flag
if (((L2PcInstance) character).getPvpFlag() == 0)
{
((L2PcInstance) character).startPvPFlag();
}
}
}
But it doesnt work like in a siege zone.
I Also tried something like this:
if (activeChar.getPvpFlag() != 0)
activeChar.setPvpFlag(0);
activeChar.updatePvPFlag(1);
With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.
Any help pls?
Im using l2jfrozen 1118
Link to comment
Share on other sites
44 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.