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Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search. Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr 2.Build the project: ./gradlew build 3. Run the application: ./run.bat Or simply double-click on run.bat. The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t need to install JavaFX separately. Repository: https://github.com/Jeep12/l2smr Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to implement them myself and wanted to share them.
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no....Mobius L2Clientdat and L2FileEditor can do that...but still cant works with TaiWanese Grand Crusade ,especially Armorgrp.dat and Armorgrp-Classic.dat
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L2GOLD - Halcyon x45 Project Classic Interlude C6 - Classic Interlude: Protocol 110 Is a complete copy of L2Gold in Classic [110 Protocol] with L2OFF files. Fully L2Gold Features - Daily Quest - Daily Mining Quest - Ancient Weapons -Refine System -Rebirth System -Fully configurable everything you want -Gold stats/Gold skills/Gold items working 100% -Zones 100% alike -Unique donations system (npc or voicedcommand .donate) - On Enchant success announcement ( if +16 for weapon, 8 for armor , 7 for jewel) - Announce of Castle Lord - Announce of Hero - Olympiad Max A grade - Olympiad Buffs on matches changed to Gold Alike - Working fully Dreadbane - AI Mods: Static Time for RB Automated Events: Squash Watermelon RB Event High rate (those are fully automated) Server is running a Test Server: Online to anyone can test it. Game Client: https://www.mediafire.com/file/1d8xe18rvgi04lx/L2_Classic_Interlude_Client_V2.rar/file Game Patch: https://www.mediafire.com/file/3z4b8ezy93h2z1g/L2Halcyon+Gold+Patch.rar/file GM Accounts: ID: root pass root [ accounts go from root1 until root20 ] Regular Accounts Registrations: http://84.247.164.27/?page=register Some Screenshots: https://imgur.com/a/o7TxzTN Contact me here via PM (only serious buyers). Price of the product: Fully Server Pack + Source ( 250 Euros )
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✨ A Service with Vibes Vibe SMS ✨ Vibe SMS is not just a platform for working with numbers. We’ve built it to be simple, convenient, and stress-free, so your tasks get done without hassle. We value real communication: we listen to your ideas, provide support, and make sure everyone feels calm and confident. With us, you’re not just a client you’re part of a space built on trust, support, and a human touch. Vibe SMS is a place where people matter and where we create an atmosphere you’ll want to stay in. Website link — https://vibe-sms.net/ Our Telegram channel — https://t.me/vibe_sms
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Question
tiguz
Hello once again dear users.
In every chaotic Zone (auto flag) out there, the target instantly loses the pvp flag when it leaves the pvp zone, instead of losing it the normal way, some 15 seconds afters (blinking purple/white).
In my experience, that is not a good thing cause people will simply run out the zone to run from pvp.
I tried to fix that by using a few things, but none worked correctly. In my attempts so far, the target takes flag when runing out, but it will never go away. To make it disapear I need to relog.
Most of the times, that is what happens.
I looked in the SiegeZone.java to check how it worked there, and tried that as well, but in that case the Flag stays just for 1 second and disapear (But it works corrrectly when in siege).
In the shared MultiFunctionZone.java, it is set like this:
if(pvp_enabled)
activeChar.stopPvPFlag(); (instantly removes the flag)
So I tried to use the same method used for siege zone:
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).sendPacket(new SystemMessage(SystemMessageId.LEFT_COMBAT_ZONE));
// Set pvp flag
if (((L2PcInstance) character).getPvpFlag() == 0)
{
((L2PcInstance) character).startPvPFlag();
}
}
}
But it doesnt work like in a siege zone.
I Also tried something like this:
if (activeChar.getPvpFlag() != 0)
activeChar.setPvpFlag(0);
activeChar.updatePvPFlag(1);
With this, the target will get pvp flag when it run out the flag zone, but the flag will never go aways like it was intented.
Any help pls?
Im using l2jfrozen 1118
44 answers to this question
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