tiguz Posted December 9, 2017 Posted December 9, 2017 Hello fellow users! How can I create the following things in HTML for the NPC? https://imgur.com/a/NE7Y2 The most dificult one is the bar couting the number of buffs.
Devlin Posted December 9, 2017 Posted December 9, 2017 The numeric buff count is java side. The line which shows the graphic count of your buffs it's client and I have no clue. I think Elfocrash did something similar in the past for his server. About the half buff icons, just import the icons as they are and decrease the height. At the second image, I am not sure if it's a new client icon or something that already exists in the client.
tiguz Posted December 9, 2017 Author Posted December 9, 2017 36 minutes ago, Devlin said: The numeric buff count is java side. The line which shows the graphic count of your buffs it's client and I have no clue. I think Elfocrash did something similar in the past for his server. About the half buff icons, just import the icons as they are and decrease the height. At the second image, I am not sure if it's a new client icon or something that already exists in the client. Thank you for your ideas. I tought it was a script, but makes senseto be done in core side, the buff counting. The line that shows the buff count I also dont know, cause I seached the custom UTX files the server uses and there is nothing there,so it doesnt requires the players to have it in his files. The closer I got with the buff icons was this =P I cant remove the space between the image and the top line tho. damn it!
Devlin Posted December 9, 2017 Posted December 9, 2017 private static int getCurrentBuffs(Player p) { int i = 0; for (L2Effect e : p.getAllEffects()) { if (e.getSkillType() == L2SkillType.BUFF) i++; } return i; } This is the X and the max buff slots of your server is the Y. Buff Slots: x/y
melron Posted December 9, 2017 Posted December 9, 2017 1 hour ago, Devlin said: private static int getCurrentBuffs(Player p) { int i = 0; for (L2Effect e : p.getAllEffects()) { if (e.getSkillType() == L2SkillType.BUFF) i++; } return i; } This is the X and the max buff slots of your server is the Y. Buff Slots: x/y your code can be replaced with this one final int currentBuffs = getAllEffects().stream().filter(effect -> effect.getSkillType() == L2SkillType.BUFF).collect(Collectors.toList()).size();
tiguz Posted December 9, 2017 Author Posted December 9, 2017 So it means that the whole NPC HTML will be hard coded in core?
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