Jump to content
  • 0

Help About diffs, patch, compile and compiled server


aidie1
 Share

Question

Sorry guys i am pretty new to L2J theme. I compiled, installed, started and tested with compiled one server, but now i am gonna start on Quests and Events, but my head is broken.

 

Subject: For example i got source code of server and compiled one server which i use atm. By next step i put in code changes and i need compile full project again? But whats will be with my changes, which i made on compiled one server? I googled whole day and didnt found answe on this my quest.

 

Subject2: How better work on code with server? I need to make my private svn and put there base code? And update it with tested diffs? 

 

Thanks for help.

Link to comment
Share on other sites

5 answers to this question

Recommended Posts

  • 0

You take only .jar file(from source/build) and replace on your pack . (If you use IL l2jserver for acis , l2jfrozen-core for frozen)

 

Edited by Generic
Link to comment
Share on other sites

  • 0

You have to recompile the core each time you want to refresh your server. You have to replace l2jserver.jar, which holds the core side aswell as whatever datapack you edited (sql, xml, htm,...). Previous core is crushed on the process, so consider to track your changes using a SVN (which is a sort of online history of your editions, allowing you to see/revert your editions, even old ones).

 

Diffs / patches (same thing for different names, a patch is distributed under .diff) are generated using a SVN. It compares local copy (with editions) and online edition (untouched, at latest commited revision) and generate all changes between those 2 revisions.

 

A commit is an edit you did locally than you uploaded on your SVN, making your SVN one revision higher. All editions are accessible if you checkout your project at HEAD revision (which is the accumulation of all changes you did).

 

A checkout is a download of your project at a revision X (you choose).

 

For example, aCis got atm 874 commits. If I checkout project at HEAD revision, I will have project at revision 874. But I can also checkout the project at any passed revision. I can also compute diff patches for one revision, or multiple revisions - which will hold changes made during those revisions, and only that.

Edited by Tryskell
Link to comment
Share on other sites

  • 0

hm.

 

so if i rightly understand lets look on example:

 

i added to core some quest, i recompiled gameserver project and there after compilation i got in dist folder file like l2jserver.jar which also contains on my local pc in gameserver/libs folder.

 

and all what i need to to change file in my folder with compiled one? 

 

then if i rightly understand thats work so:

1.after each compilation after i write any update to core i just need swap this l2jserver.jar

2. and after i upgraded my core with new function like event i just need relalize it on server with mysql/xml/html bt way: adding npc which will start this script, which will be used from core (for example).

3. and i dont need after each compilation change all files in my local project.

 

i just trying understand mechanics how it working.

 

Thanks for advice.

 

Edited by aidie1
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



  • Posts

    • Send me the corect pass pls!!  thanks in advance!!
    • Welcome back to L2Etina! We are coming back with a new  x3 Interlude Chronicle  For those who didn't play before, L2Etina is Interlude Chronicle with Classic Client. It means game interface is new and that we have a lot of cool features like radar, mail, Item Search Window, Seed Auction, Buff Stores. Gameplay stays the same as on Interlude though, so there aren't any changes to skills, bosses, drops etc. We are aiming to provide a long-term server without any kind of wipe.   Rates: Experience: 3x Skill Points: 3x Adena Drop: 2x Item Drop: 2x Seal Stones Drop: 2x Spoil Rate: 2x Raid/Epic Boss Experience: 1x Raid/Epic Boss Skill Points: 1x Raid/Epic Boss Drop: 1x No Dual Box No Bots No Donate No Auto Pick Up Siege of each castle takes place every 2 weeks First Castle Siege starts date TBD Heroes are selected every 2 weeks First Olympiad Period starts date TBD     Classic Game Client: Modern look of the game Improved performance No Critical Errors Tons of new Game Settings and Interface Windows Damage on the Screen Healths Bars Mail Radar Cloaks Party Tokens Skill Learning Panel New Skills Enchanting Items on Chat Npc Debuff Info Improved Clan Notice Editing Quick Status Actions Exp Bar and redesigned Main Menu Friend Manager Quest Areas on the Map Redesigned Character Creation Clan Ranking Redesigned Past Olympiad Ranking Colorful System Messages No Adena Limit   Custom Features: Guide Window provides all important information about Lineage II and L2Etina Soul Crystal Window shows which monsters you need to hunt and which Soul Crystal you need for your weapon Bot Reporting Function and Smart Guard provides playing without Bots Item Search Window allows you to find every possible source of getting item that you are interested in Buff Store allows automatic buff sales Offline Private Store Sales Seed Auction allows everyone to take part in manor Shady Man allows to purchase info about respawn of Subclass Raid Bosses & exchanges Pipette Knife for Red Pipette Knife Shadow weapons are disabled Fishing system is disabled Automatic Twitch Rewards Ranking Window Automatic Crystallization Sales Exit Game Statistics     Enchant Rates: Safe Enchant: +3 Safe Enchant Full-Armor: +4 Max Enchant: +16 Enchanting Chance: 66%   Skills: Skills learned by Skills Panel Spell Books are required for Skill Learning Retail amount of Buff Slots Retail Buff Duration Skills can be enchanted by Skills Panel   Bosses Respawn Duration: Cabrio, Kernon, Golkonda, Hallate: 20 - 24 hours Flame of Splendor Barakiel: 16 - 20 hours Queen Ant: 34 - 36 hours Orfen: 46 - 48 hours Core: 58 - 60 hours Zaken: 58 - 60 hours Baium: 164 - 168 hours Frintezza: 44 - 48 hours Antharas: 260 - 264 hours Valakas: 260 - 264 hours     Quest Item Drop Rate: Dangerous Seduction: Requires first class transfer Kamael: A Window to the Future: Requires first class transfer Gather the Flames: 1x Relics of the Old Empire: 1x Alliance with Varka Silenos: 1x Alliance with Ketra Orcs: 1x War with Ketra: 1x War with Varka: 1x Third Class Quests: 1x Seekers of the Holy Grail: 1x Guardians of the Holy Grail: 1x The Finest Food: 1x Four Goblets: 1x Legacy of Insolence: 1x Exploration of the Giants' Cave, Part I & II: 1x Coins of Magic: 3x Other Quests: 2x     Beta Testing: 22th of August Grand Opening: 16th of September Visit us at https://l2etina.com Discord : https://discord.gg/l2etina
    • his Profile on maxcheaters? @VisaGriaunantis
    • Hey, I don't know if this post really fits there but I've searched everywhere on the internet and this is the most active and helpful place i could find. I was wondering if its possible I could get the login screen of h5 part 4 without the GUI, like without the login screen in the middle, the text on top right and the settings on bottom right. I have no clue when it comes to coding, so I would like some guidance. Is it easy to do? Do I just search it in some folder or do I have to edit some stuff in order to make the GUI go away and then open the game and take a capture of the login screen? I just want to record the login screen without these things so I can make it into an animated wallpaper for me and my friend, h5 part 4 was our favorite. Thanks in advance !
    • AMD Ryzen 9 3900x      12cores, 24 threads @4,60Ghz turbo      64GB DDR3 ECC      2x 512GB NVME SSD      1Gbit Shared Port 50TB Bandwdith   169€/month   Order: https://hostslick.com/dedicated-servers     Are you fan of AMD Ryzen? We still have some!   Order within next 48h from now and get a FREE Graphic Card  Gigabit geforce gtx 1050 ti  4GB included! (normally +40€/m!)
  • Topics

×
×
  • Create New...