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How to check the time has passed into switch kill in a row


StarSCreams

Question

hi,

I have this code and try to verify the time has passed when case occurred

Example in l2pcinstance:
 

private int assasins = 0;

switch(assasins) {
  case 2:
    Announcements.getInstance().announceToAll("Player " + pk.getName() + " has killed two times" + pk.getTarget().getName());
    break;
  case 3:
    Announcements.getInstance().announceToAll("Player " + pk.getName() + " has killed three times" + pk.getTarget().getName());
  default:
}

 

i need verify if the next kill (case 3) ocurred  < 10 seconds. if the time passed make a different announcements..

 

i think how see the code with my idea...

private int assasins = 0;
switch(assasins) {
  case 2:
    	Announcements.getInstance().announceToAll("Player " + pk.getName() + " has killed two times" + pk.getTarget().getName());
		ThreadPoolManager.getInstance().schedule(assasins = 3 , 10 * 1000);
    break;
  case 3:
    Announcements.getInstance().announceToAll("Player " + pk.getName() + " has killed" + pk.getTarget().getName());
		ThreadPoolManager.getInstance().schedule(assasins = 4 , 10 * 1000);
    break;
  default:
}

 

sorry my bad english :3

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10 minutes ago, wongerlt said:

you want make message kill same player in a row or at all?

 

 

i just want to stop the messages when the killer dies, but if i add the variable assassins = 0; in... protected void onDeath(Creature killer)..., the messages stop working since when the victim dies he sets the variable to 0 and the messages stop working

 

the protected void onDeath(Creature killer)..., class does not detect who dies, if it is the victim or the murderer

Edited by StarSCreams
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what source u use?

u try add

assasins = 0; at pcinstance.java at doDie( function?

put here ur pcinstance.java

Edited by wongerlt
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in my files is Player.java no l2pcinstance.. it same.. i upload my player.java here: https://pastebin.com/hGXgnsUV

the source like work this: http://www.maxcheaters.com/topic/216165-h5-l2mythras-files-sources-compiled-geo-patch

Edited by StarSCreams
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6 minutes ago, StarSCreams said:

thanks for reply, i try this and other places same problem.. when victim dies the variable reset hahahah xD

 

check this

https://imgur.com/a/kL3z0

like i say do this:

if(isDead()) assasins=0;

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40 minutes ago, wongerlt said:

like i say do this:

if(isDead()) assasins=0;

 

dont work.. also try with killer.isDead() and dont work...

 

see img: https://prnt.sc/hd1ski

(three kills for test)

Edited by StarSCreams
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why isDead return true when u alive???   try check

if(isDead()) sendMessage('u alive:); else sendMessage('u died');

and check on both players what write.

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33 minutes ago, wongerlt said:

this when u killing other player?

 

Yes when kill other player hahahah

 

and i tested if(isDead()) sendMessage('u alive:); else sendMessage('u died');

only victim received the message: u live https://prnt.sc/hd2enu

 

 

Edited by StarSCreams
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hmm, then try make assasins varbiable public

and at doPKPVPManage() assasins++; change to killer.assasins++;

switch(killer.assasins) { and other at announce.

 

and change to old code at onDeath. just to assasins = 0;

 

maybe it will work, idk.

Edited by wongerlt
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30 minutes ago, wongerlt said:

hmm, then try make assasins varbiable public

and at doPKPVPManage() assasins++; change to killer.assasins++;

switch(killer.assasins) { and other at announce.

 

and change to old code at onDeath. just to assasins = 0;

 

maybe it will work, idk.

 

thanks

i try your help but now it's as if the assasins = 0; would not be, kills in a row increment normaly, i add announce to log onDeath... and obtain this when kill the victim: https://prnt.sc/hd364m

xd

 

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18 hours ago, StarSCreams said:

 

thanks

i try your help but now it's as if the assasins = 0; would not be, kills in a row increment normaly, i add announce to log onDeath... and obtain this when kill the victim: https://prnt.sc/hd364m

xd

 

show me ur code, how u do. maybe u make mistake.

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