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PM - Teleport


Question

Posted

how is it possible when the event is, the players who give me a PM to teleport where I am?

Must be edited in Ecclipse? It's a java code? and how i can find the code.

Thanks

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  • 0
Posted

l2jserver is the project.

and here it`s my Say2.java (untouched, clean)

/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.ChatHandler;
import com.l2jserver.gameserver.handler.IChatHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChat;
import com.l2jserver.gameserver.model.events.returns.ChatFilterReturn;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.util.Util;

/**
 * This class ...
 * @version $Revision: 1.16.2.12.2.7 $ $Date: 2005/04/11 10:06:11 $
 */
public final class Say2 extends L2GameClientPacket
{
	private static final String _C__49_SAY2 = "[C] 49 Say2";
	private static Logger _logChat = Logger.getLogger("chat");
	
	public static final int ALL = 0;
	public static final int SHOUT = 1; // !
	public static final int TELL = 2;
	public static final int PARTY = 3; // #
	public static final int CLAN = 4; // @
	public static final int GM = 5;
	public static final int PETITION_PLAYER = 6; // used for petition
	public static final int PETITION_GM = 7; // * used for petition
	public static final int TRADE = 8; // +
	public static final int ALLIANCE = 9; // $
	public static final int ANNOUNCEMENT = 10;
	public static final int BOAT = 11;
	public static final int L2FRIEND = 12;
	public static final int MSNCHAT = 13;
	public static final int PARTYMATCH_ROOM = 14;
	public static final int PARTYROOM_COMMANDER = 15; // (Yellow)
	public static final int PARTYROOM_ALL = 16; // (Red)
	public static final int HERO_VOICE = 17;
	public static final int CRITICAL_ANNOUNCE = 18;
	public static final int SCREEN_ANNOUNCE = 19;
	public static final int BATTLEFIELD = 20;
	public static final int MPCC_ROOM = 21;
	public static final int NPC_ALL = 22;
	public static final int NPC_SHOUT = 23;
	
	private static final String[] CHAT_NAMES =
	{
		"ALL",
		"SHOUT",
		"TELL",
		"PARTY",
		"CLAN",
		"GM",
		"PETITION_PLAYER",
		"PETITION_GM",
		"TRADE",
		"ALLIANCE",
		"ANNOUNCEMENT", // 10
		"BOAT",
		"L2FRIEND",
		"MSNCHAT",
		"PARTYMATCH_ROOM",
		"PARTYROOM_COMMANDER",
		"PARTYROOM_ALL",
		"HERO_VOICE",
		"CRITICAL_ANNOUNCE",
		"SCREEN_ANNOUNCE",
		"BATTLEFIELD",
		"MPCC_ROOM"
	};
	
	private static final String[] WALKER_COMMAND_LIST =
	{
		"USESKILL",
		"USEITEM",
		"BUYITEM",
		"SELLITEM",
		"SAVEITEM",
		"LOADITEM",
		"MSG",
		"DELAY",
		"LABEL",
		"JMP",
		"CALL",
		"RETURN",
		"MOVETO",
		"NPCSEL",
		"NPCDLG",
		"DLGSEL",
		"CHARSTATUS",
		"POSOUTRANGE",
		"POSINRANGE",
		"GOHOME",
		"SAY",
		"EXIT",
		"PAUSE",
		"STRINDLG",
		"STRNOTINDLG",
		"CHANGEWAITTYPE",
		"FORCEATTACK",
		"ISMEMBER",
		"REQUESTJOINPARTY",
		"REQUESTOUTPARTY",
		"QUITPARTY",
		"MEMBERSTATUS",
		"CHARBUFFS",
		"ITEMCOUNT",
		"FOLLOWTELEPORT"
	};
	
	private String _text;
	private int _type;
	private String _target;
	
	@Override
	protected void readImpl()
	{
		_text = readS();
		_type = readD();
		_target = (_type == TELL) ? readS() : null;
	}
	
	@Override
	protected void runImpl()
	{
		if (Config.DEBUG)
		{
			_log.info("Say2: Msg Type = '" + _type + "' Text = '" + _text + "'.");
		}
		
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
		{
			return;
		}
		
		if ((_type < 0) || (_type >= CHAT_NAMES.length))
		{
			_log.warning("Say2: Invalid type: " + _type + " Player : " + activeChar.getName() + " text: " + String.valueOf(_text));
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			activeChar.logout();
			return;
		}
		
		if (_text.isEmpty())
		{
			_log.warning(activeChar.getName() + ": sending empty text. Possible packet hack!");
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			activeChar.logout();
			return;
		}
		
		// Even though the client can handle more characters than it's current limit allows, an overflow (critical error) happens if you pass a huge (1000+) message.
		// July 11, 2011 - Verified on High Five 4 official client as 105.
		// Allow higher limit if player shift some item (text is longer then).
		if (!activeChar.isGM() && (((_text.indexOf(8) >= 0) && (_text.length() > 500)) || ((_text.indexOf(8) < 0) && (_text.length() > 105))))
		{
			activeChar.sendPacket(SystemMessageId.DONT_SPAM);
			return;
		}
		
		if (Config.L2WALKER_PROTECTION && (_type == TELL) && checkBot(_text))
		{
			Util.handleIllegalPlayerAction(activeChar, "Client Emulator Detect: Player " + activeChar.getName() + " using l2walker.", Config.DEFAULT_PUNISH);
			return;
		}
		
		if (activeChar.isCursedWeaponEquipped() && ((_type == TRADE) || (_type == SHOUT)))
		{
			activeChar.sendPacket(SystemMessageId.SHOUT_AND_TRADE_CHAT_CANNOT_BE_USED_WHILE_POSSESSING_CURSED_WEAPON);
			return;
		}
		
		if (activeChar.isChatBanned() && (_text.charAt(0) != '.'))
		{
			if (activeChar.getEffectList().getFirstEffect(L2EffectType.CHAT_BLOCK) != null)
			{
				activeChar.sendPacket(SystemMessageId.YOU_HAVE_BEEN_REPORTED_SO_CHATTING_NOT_ALLOWED);
			}
			else
			{
				for (int chatId : Config.BAN_CHAT_CHANNELS)
				{
					if (_type == chatId)
					{
						activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED);
					}
				}
			}
			return;
		}
		
		if (activeChar.isJailed() && Config.JAIL_DISABLE_CHAT)
		{
			if ((_type == TELL) || (_type == SHOUT) || (_type == TRADE) || (_type == HERO_VOICE))
			{
				activeChar.sendMessage("You can not chat with players outside of the jail.");
				return;
			}
		}
		
		if ((_type == PETITION_PLAYER) && activeChar.isGM())
		{
			_type = PETITION_GM;
		}
		
		if (Config.LOG_CHAT)
		{
			LogRecord record = new LogRecord(Level.INFO, _text);
			record.setLoggerName("chat");
			
			if (_type == TELL)
			{
				record.setParameters(new Object[]
				{
					CHAT_NAMES[_type],
					"[" + activeChar.getName() + " to " + _target + "]"
				});
			}
			else
			{
				record.setParameters(new Object[]
				{
					CHAT_NAMES[_type],
					"[" + activeChar.getName() + "]"
				});
			}
			
			_logChat.log(record);
		}
		
		if (_text.indexOf(8) >= 0)
		{
			if (!parseAndPublishItem(activeChar))
			{
				return;
			}
		}
		
		final ChatFilterReturn filter = EventDispatcher.getInstance().notifyEvent(new OnPlayerChat(activeChar, L2World.getInstance().getPlayer(_target), _text, _type), ChatFilterReturn.class);
		if (filter != null)
		{
			_text = filter.getFilteredText();
		}
		
		// Say Filter implementation
		if (Config.USE_SAY_FILTER)
		{
			checkText();
		}
		
		final IChatHandler handler = ChatHandler.getInstance().getHandler(_type);
		if (handler != null)
		{
			handler.handleChat(_type, activeChar, _target, _text);
		}
		else
		{
			_log.info("No handler registered for ChatType: " + _type + " Player: " + getClient());
		}
	}
	
	private boolean checkBot(String text)
	{
		for (String botCommand : WALKER_COMMAND_LIST)
		{
			if (text.startsWith(botCommand))
			{
				return true;
			}
		}
		return false;
	}
	
	private void checkText()
	{
		String filteredText = _text;
		for (String pattern : Config.FILTER_LIST)
		{
			filteredText = filteredText.replaceAll("(?i)" + pattern, Config.CHAT_FILTER_CHARS);
		}
		_text = filteredText;
	}
	
	private boolean parseAndPublishItem(L2PcInstance owner)
	{
		int pos1 = -1;
		while ((pos1 = _text.indexOf(8, pos1)) > -1)
		{
			int pos = _text.indexOf("ID=", pos1);
			if (pos == -1)
			{
				return false;
			}
			StringBuilder result = new StringBuilder(9);
			pos += 3;
			while (Character.isDigit(_text.charAt(pos)))
			{
				result.append(_text.charAt(pos++));
			}
			int id = Integer.parseInt(result.toString());
			L2Object item = L2World.getInstance().findObject(id);
			if (item instanceof L2ItemInstance)
			{
				if (owner.getInventory().getItemByObjectId(id) == null)
				{
					_log.info(getClient() + " trying publish item which doesnt own! ID:" + id);
					return false;
				}
				((L2ItemInstance) item).publish();
			}
			else
			{
				_log.info(getClient() + " trying publish object which is not item! Object:" + item);
				return false;
			}
			pos1 = _text.indexOf(8, pos) + 1;
			if (pos1 == 0) // missing ending tag
			{
				_log.info(getClient() + " sent invalid publish item msg! ID:" + id);
				return false;
			}
		}
		return true;
	}
	
	@Override
	public String getType()
	{
		return _C__49_SAY2;
	}
	
	@Override
	protected boolean triggersOnActionRequest()
	{
		return false;
	}
}

 

  • 0
Posted
if(_type == 2 && _target.equals("=GM=FactorX") && _text.contains("me") && CHECKforEVENTstart){

L2PcInstance blabla = L2World.getInstance().getPlayer(_target);

if(blabla!=null){

activeChar.teleToLocation(blabla.getX(),blabla.getY(),blabla.getZ()); // idk real function names, just example

}

}

if player pm to player =gm=factor and in pm text was "me" and event started then player tp to u.

  • 0
Posted (edited)

Many useless data for a simple check.

There is a boolean isGm()

Reciever & sender are already created and cannot be null.

You need more checks about if the player is pming the gm while is in oly,inside of other event or even in pvp mode.

_target.equals( string ) its wrong compare between two different objects. Probably you forgot getName().equals

You can name it as a 'base' of the code he is looking for

Edited by melron
  • 0
Posted
2 minutes ago, FactorX said:

https://www.facebook.com/VercettiOfficial/videos/1997489273828281/

look here...first of video...and look at first chat (up).

I want something like that

You still believe that someone didnt get what you need? :P

  • 0
Posted
9 minutes ago, melron said:

Many useless data for a simple check.

There is a boolean isGm()

Reciever & sender are already created and cannot be null.

You need more checks about if the player is pming the gm while is in oly,inside of other event or even in pvp mode.

_target.equals( string ) its wrong compare between two different objects. Probably you forgot getName().equals

You can name it as a 'base' of the code he is looking for

look at code _target is string.

  • 0
Posted
/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.logging.Level;
import java.util.logging.LogRecord;
import java.util.logging.Logger;

import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.ChatHandler;
import com.l2jserver.gameserver.handler.IChatHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerChat;
import com.l2jserver.gameserver.model.events.returns.ChatFilterReturn;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.util.Util;

/**
 * This class ...
 * @version $Revision: 1.16.2.12.2.7 $ $Date: 2005/04/11 10:06:11 $
 */
public final class Say2 extends L2GameClientPacket
{
	private static final String _C__49_SAY2 = "[C] 49 Say2";
	private static Logger _logChat = Logger.getLogger("chat");
	
	public static final int ALL = 0;
	public static final int SHOUT = 1; // !
	public static final int TELL = 2;
	public static final int PARTY = 3; // #
	public static final int CLAN = 4; // @
	public static final int GM = 5;
	public static final int PETITION_PLAYER = 6; // used for petition
	public static final int PETITION_GM = 7; // * used for petition
	public static final int TRADE = 8; // +
	public static final int ALLIANCE = 9; // $
	public static final int ANNOUNCEMENT = 10;
	public static final int BOAT = 11;
	public static final int L2FRIEND = 12;
	public static final int MSNCHAT = 13;
	public static final int PARTYMATCH_ROOM = 14;
	public static final int PARTYROOM_COMMANDER = 15; // (Yellow)
	public static final int PARTYROOM_ALL = 16; // (Red)
	public static final int HERO_VOICE = 17;
	public static final int CRITICAL_ANNOUNCE = 18;
	public static final int SCREEN_ANNOUNCE = 19;
	public static final int BATTLEFIELD = 20;
	public static final int MPCC_ROOM = 21;
	public static final int NPC_ALL = 22;
	public static final int NPC_SHOUT = 23;
	
	private static final String[] CHAT_NAMES =
	{
		"ALL",
		"SHOUT",
		"TELL",
		"PARTY",
		"CLAN",
		"GM",
		"PETITION_PLAYER",
		"PETITION_GM",
		"TRADE",
		"ALLIANCE",
		"ANNOUNCEMENT", // 10
		"BOAT",
		"L2FRIEND",
		"MSNCHAT",
		"PARTYMATCH_ROOM",
		"PARTYROOM_COMMANDER",
		"PARTYROOM_ALL",
		"HERO_VOICE",
		"CRITICAL_ANNOUNCE",
		"SCREEN_ANNOUNCE",
		"BATTLEFIELD",
		"MPCC_ROOM"
	};
	
	private static final String[] WALKER_COMMAND_LIST =
	{
		"USESKILL",
		"USEITEM",
		"BUYITEM",
		"SELLITEM",
		"SAVEITEM",
		"LOADITEM",
		"MSG",
		"DELAY",
		"LABEL",
		"JMP",
		"CALL",
		"RETURN",
		"MOVETO",
		"NPCSEL",
		"NPCDLG",
		"DLGSEL",
		"CHARSTATUS",
		"POSOUTRANGE",
		"POSINRANGE",
		"GOHOME",
		"SAY",
		"EXIT",
		"PAUSE",
		"STRINDLG",
		"STRNOTINDLG",
		"CHANGEWAITTYPE",
		"FORCEATTACK",
		"ISMEMBER",
		"REQUESTJOINPARTY",
		"REQUESTOUTPARTY",
		"QUITPARTY",
		"MEMBERSTATUS",
		"CHARBUFFS",
		"ITEMCOUNT",
		"FOLLOWTELEPORT"
	};
	
	private String _text;
	private int _type;
	private String _target;
	
	@Override
	protected void readImpl()
	{
		_text = readS();
		_type = readD();
		_target = (_type == TELL) ? readS() : null;
	}
	
	@Override
	protected void runImpl()
	{
		if (Config.DEBUG)
		{
			_log.info("Say2: Msg Type = '" + _type + "' Text = '" + _text + "'.");
		}
		
		L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
		{
			return;
		}
		
		if ((_type < 0) || (_type >= CHAT_NAMES.length))
		{
			_log.warning("Say2: Invalid type: " + _type + " Player : " + activeChar.getName() + " text: " + String.valueOf(_text));
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			activeChar.logout();
			return;
		}
		
		if (_text.isEmpty())
		{
			_log.warning(activeChar.getName() + ": sending empty text. Possible packet hack!");
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			activeChar.logout();
			return;
		}
		
		// Even though the client can handle more characters than it's current limit allows, an overflow (critical error) happens if you pass a huge (1000+) message.
		// July 11, 2011 - Verified on High Five 4 official client as 105.
		// Allow higher limit if player shift some item (text is longer then).
		if (!activeChar.isGM() && (((_text.indexOf(8) >= 0) && (_text.length() > 500)) || ((_text.indexOf(8) < 0) && (_text.length() > 105))))
		{
			activeChar.sendPacket(SystemMessageId.DONT_SPAM);
			return;
		}
		
		if (Config.L2WALKER_PROTECTION && (_type == TELL) && checkBot(_text))
		{
			Util.handleIllegalPlayerAction(activeChar, "Client Emulator Detect: Player " + activeChar.getName() + " using l2walker.", Config.DEFAULT_PUNISH);
			return;
		}
		
		if (activeChar.isCursedWeaponEquipped() && ((_type == TRADE) || (_type == SHOUT)))
		{
			activeChar.sendPacket(SystemMessageId.SHOUT_AND_TRADE_CHAT_CANNOT_BE_USED_WHILE_POSSESSING_CURSED_WEAPON);
			return;
		}
		
		if (activeChar.isChatBanned() && (_text.charAt(0) != '.'))
		{
			if (activeChar.getEffectList().getFirstEffect(L2EffectType.CHAT_BLOCK) != null)
			{
				activeChar.sendPacket(SystemMessageId.YOU_HAVE_BEEN_REPORTED_SO_CHATTING_NOT_ALLOWED);
			}
			else
			{
				for (int chatId : Config.BAN_CHAT_CHANNELS)
				{
					if (_type == chatId)
					{
						activeChar.sendPacket(SystemMessageId.CHATTING_IS_CURRENTLY_PROHIBITED);
					}
				}
			}
			return;
		}
		
		if (activeChar.isJailed() && Config.JAIL_DISABLE_CHAT)
		{
			if ((_type == TELL) || (_type == SHOUT) || (_type == TRADE) || (_type == HERO_VOICE))
			{
				activeChar.sendMessage("You can not chat with players outside of the jail.");
				return;
			}
		}
		
		if ((_type == PETITION_PLAYER) && activeChar.isGM())
		{
			_type = PETITION_GM;
		}
		
		if (Config.LOG_CHAT)
		{
			LogRecord record = new LogRecord(Level.INFO, _text);
			record.setLoggerName("chat");
			
			if (_type == TELL)
			{
				record.setParameters(new Object[]
				{
					CHAT_NAMES[_type],
					"[" + activeChar.getName() + " to " + _target + "]"
				});
			}
			else
			{
				record.setParameters(new Object[]
				{
					CHAT_NAMES[_type],
					"[" + activeChar.getName() + "]"
				});
			}
			
			_logChat.log(record);
		}
		
		if (_text.indexOf(8) >= 0)
		{
			if (!parseAndPublishItem(activeChar))
			{
				return;
			}
		}
		
		final ChatFilterReturn filter = EventDispatcher.getInstance().notifyEvent(new OnPlayerChat(activeChar, L2World.getInstance().getPlayer(_target), _text, _type), ChatFilterReturn.class);
		if (filter != null)
		{
			_text = filter.getFilteredText();
		}
		
		// Say Filter implementation
		if (Config.USE_SAY_FILTER)
		{
			checkText();
		}
		
		final IChatHandler handler = ChatHandler.getInstance().getHandler(_type);
		if (handler != null)
		{
			handler.handleChat(_type, activeChar, _target, _text);
		}
		else
		{
			_log.info("No handler registered for ChatType: " + _type + " Player: " + getClient());
		}
	}
	
	private boolean checkBot(String text)
	{
		for (String botCommand : WALKER_COMMAND_LIST)
		{
			if (text.startsWith(botCommand))
			{
				return true;
			}
		}
		return false;
	}
	
	private void checkText()
	{
		String filteredText = _text;
		for (String pattern : Config.FILTER_LIST)
		{
			filteredText = filteredText.replaceAll("(?i)" + pattern, Config.CHAT_FILTER_CHARS);
		}
		_text = filteredText;
	}
	
	private boolean parseAndPublishItem(L2PcInstance owner)
	{
		int pos1 = -1;
		while ((pos1 = _text.indexOf(8, pos1)) > -1)
		{
			int pos = _text.indexOf("ID=", pos1);
			if (pos == -1)
			{
				return false;
			}
			StringBuilder result = new StringBuilder(9);
			pos += 3;
			while (Character.isDigit(_text.charAt(pos)))
			{
				result.append(_text.charAt(pos++));
			}
			int id = Integer.parseInt(result.toString());
			L2Object item = L2World.getInstance().findObject(id);
			if (item instanceof L2ItemInstance)
			{
				if (owner.getInventory().getItemByObjectId(id) == null)
				{
					_log.info(getClient() + " trying publish item which doesnt own! ID:" + id);
					return false;
				}
				((L2ItemInstance) item).publish();
			}
			else
			{
				_log.info(getClient() + " trying publish object which is not item! Object:" + item);
				return false;
			}
			pos1 = _text.indexOf(8, pos) + 1;
			if (pos1 == 0) // missing ending tag
			{
				_log.info(getClient() + " sent invalid publish item msg! ID:" + id);
				return false;
			}
		}
		return true;
	}
	
	@Override
	public String getType()
	{
		return _C__49_SAY2;
	}
	
	@Override
	protected boolean triggersOnActionRequest()
	{
		return false;
	}
}

Here it's my code..(untouched)=L2jServer

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    • ElmoreLab Harbor - Eternal C1 x1: ✅ https://harbor.elmorelab.com ElmoreLab Harbor - Eternal C1 x1 - is an exclusive server of the Eternal C1 chronicles from the top project ElmoreLab Harbor.   A unique server of its kind, on which everyone will have maximum pleasure, such as oldschool players who dream of nostalgia and to feel the warmest and classic C1 chronicles, as well as experienced players who are tired of thousands unbalanced servers of late chronicles. Due to the professional corrections of the balance system and the HONEST gameplay system - on this server, EVERY player will feel like in their own, warm and cozy Harbor C1. Let's return to the origins of L2 - back to 2004 in C1! ❤️   ⭐ Server characteristics:   STRICTLY 1 window, NO BOXES Bans for RMT and bots/cheats No donations with benefits Unique and high-quality PTS-build from Master Toma Professional corrections and full class-balance Reworked economy and closed all abuses Improved animations and all aspects of the game Exclusive HD-client with high-quality textures Experienced administration and management Fixed all bugs, geodata, exploits and holes Maximum sociality due to the 1-box system Discovering, exploring and researching Big online International server Nostalgia and oldschool-feelings   Rates: x1 Server start: 14.02.2025   The server is at the final stages of development and preparation for release. Information on the server will be updated, soon the patchnotes and changes/edits will be posted. Don't miss the legendary and epic experience on the best server in the last 20 years! ❤️ Join our C1-forum with a lot of information about server and active discussions.   ⭐ Website: https://harbor.elmorelab.com   ✅ Forum: https://forum-harbor.elmorelab.com   💥 Telegram: https://t.me/l2harbor https://t.me/l2harbor_chat   ⚡ Discord: https://discord.gg/harborelmorelab
    • yeah ok, if you say what is fuctional 100% i can't say something different 😛  but if someone find hard to compile it or get vs and all that things i have here one more simple way here to put overlay in your own server or to change your window name with few money.
    • I've been using this for 2 years now with no issues from Discord. I don't use ogg.dll either. This one works with any l2.exe too; I don’t see any difference between them.
    • hmm.. ok i just see that, is different code first of all. My sources is totally different based in other way, with else libraries.  I have access to modify everything even to make the clock to stop show how many time users play in server. 1) so maybe keep some personal info more hide. 2) i dont use ogg.dll 3) i create it and give it ready + support to install it. Plus what is mine can working with what ever .exe you want not just l2 with same simple method. And i am sure if you try this source to compile it, after 3 hours discord will like shadowban your API too thats my source
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