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gracia final texture bug


Question

Posted

i saw in eglobal this bug exists even with full eglobal client and system

tested on 2 different hardware, tested in few servers gracia final

is it server or client problem ? 

can someone share clean gracia final system ? 

VIDEO:

https://drive.google.com/file/d/0B6rtfteWvYlkYkljVjdmOFNWc1E/view

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Posted (edited)
1 hour ago, martynasr08 said:

i saw in eglobal this bug exists even with full eglobal client and system

tested on 2 different hardware, tested in few servers gracia final

is it server or client problem ? 

can someone share clean gracia final system ? 

VIDEO:

https://drive.google.com/file/d/0B6rtfteWvYlkYkljVjdmOFNWc1E/view

 

whole client(v83, GF PTS):

(p.s. chrome will throw idiotic bad page warning, ignore it);

 

http://ivory-tower.de/Files/Clients/Lineage2_GraciaFinal.7z

Edited by Fyyre
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Posted
3 hours ago, Fyyre said:

 

whole client(v83, GF PTS):

(p.s. chrome will throw idiotic bad page warning, ignore it);

 

http://ivory-tower.de/Files/Clients/Lineage2_GraciaFinal.7z

downloaded tested still dont work 

i guess its server side problem because if you login at that spot you dont get this bug

the only way to get this bug is to teleportto goddard from any other city 

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Posted
25 minutes ago, martynasr08 said:

downloaded tested still dont work 

i guess its server side problem because if you login at that spot you dont get this bug

the only way to get this bug is to teleportto goddard from any other city 

Okay... I see now.  Interesting, I will look at fix in my spare time

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Posted

copied all .unr files from h5 client same issue

btw i tried using same Gracia Final client , but f.e. h5 system or epiloge system, and no problem at all everything works fine  

but if i use same Gracia Final client and Gracia Final system it shows texture GAP ( not only in goddard f.e. talking islanda some of rune town  places )

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Posted

This bug happens only if you teleported to this point. When character enter the game this bug is not exists.

Disable geodata from server side and this bug disappers.

Starting with Gracia Final client, there is an area in the junction of the map blocks where the cursor is not visible when moving with the mouse. If you press in this place you can moving infinity. My character in Talking Island started moving to the continent via sea. Funny so.

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Posted
9 hours ago, eressea said:

Did you try using updated system with protocol 87? Unfortunately I don't have link

i tried system with 87 protocol, but still texture GAP exists

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Posted (edited)

I can confirm this issue and I will look into that

Client used - Gracia final 87
Got that issue
Now I will try several combinaison of Geodata + unr to see if I can clear that issue.

Edit seem it can be fixed without messing with files.

Edit2:
Okay I managed to fix it with just editing teleport position.
In ai.obj change the faulty teleport (in my case gatekeeper_tatiana) : 

	{"Wall of Argos"; 165054; -47861; -3560; 2200; 0 }
	

to something a bit outside of  wall of argos but still near !

	 {"Wall of Argos"; 163812; -48414; -3512; 2200; 0 }
	

Class containing wall of argos Teleport :

	gatekeeper_tatiana
	gatekeeper_kurfa
	gatekeeper_teranu
	event_teleporter_n
	adventurer_agent_town_63
	adventurer_agent_town_64
	adventurer_agent_town_65
	adventurer_agent_town_66
	adventurer_agent_town_67
	chamberlain_alfred
	custodian_aida
	custodian_helga
	custodian_milicent
	custodian_branhilde
	azit_chamberlain_yetti
	godad_fort_steward
	a_o_g_fort_steward
	ru_go_fort_steward
	

You can automate it if you want if you look for

	    {"Wall of Argos"; 165054; -47861; -3560;
	

and replace by 

	     {"Wall of Argos"; 163812; -48414; -3512;
	

I gave class name in case your teleport list is not all the same :)

here a screen where it teleport you now : 
rVFOvhL.jpg

Edited by Jojo_
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Posted

well there is the pain way :
Make a debug npc with all tp loc.
Each time you tried one change the name of tp from TP1 to TP1 - OK
and reload AI from npc server and so on.

You always open server to few player to help you ^^
and severa TP to four npc and ask them to use it like crazy and report.
If you want I can try to list all tp but it gonna be a pain.
There is ton of tp.

Or you can use some easier method.
Get all gatekeeper name in npcdata 
Use a myteleport spellbook somewhere so you can go back to your loc without issue.
And spawn all teleporter near you and try all there teleport list (gonna take time on clan hall teleporter :X)

As far as I know only wall of argos is knew for that me.
I remember  in C3 blazing swamp used to do that too when you tped near doors.

It must be a logic someway but easly fixable if your player report to you issues :) 

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Posted

f.e. talking island tp to obelisk of victory gives texture bug also 

it is nothing about unr files i guess problem is inside system folder 

but thanks for your time for this bug now i can easily solve known problems 

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Posted (edited)
        {"Obelisk of Victory good"; -98293; 237764; -3568; 470; 0 }
        {"Obelisk of Victory bug"; -98320; 237764; -3568; 470; 0 }
        {"Obelisk of Victory ori"; -99586; 237637; -3568; 470; 0 }

there might be something somewhere causing issue with that.
'good' is one front of obelisk but outside the unr of obelisk.
'bug' is one front of obelisk and inside the unr of obelisk.
'ori' is the original localisation from .obj

now take a look at freya loc from freya's ai.obj

	{"Obelisk of Victory"; -99586; 237637; -3568; 470; 0 }

Exact same loc as gracia final file :)

Edited by Jojo_
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Posted

find 3 bug tp aden> blazing swamp  (if you run till aden castle you will see texture bug)

solved by changic loc from 

{"Blazing Swamp"; 155310; -16339; -3320;

to

{"Blazing Swamp"; 154059; -19988; -1736; 

its very primative way to solve this problem, but still better this way than no other way

i think texture bug somehow generated wrong in system dll or smth... 

is it possible to make epiloge system to work on gracia final ?  (my advext says wrong packets to server )

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