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Loot From Treasure Chests

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Hello. I added some additional loot into Treasure Chests....


a example looks like this:

<npc id="21822" level="80" type="L2Chest" name="Treasure Chest">
		<!-- Confirmed CT2.5 -->
		<acquire expRate="1.323" sp="996" />
		<stats str="40" int="21" dex="30" wit="20" con="43" men="20">
			<vitals hp="3137.4936216" hpRegen="8.84" mp="1884.48" mpRegen="3.12" />
			<attack physical="1005.2800576" magical="713.935000064" random="50" critical="1" accuracy="17" attackSpeed="253" type="BLUNT" range="40" distance="80" width="120" />
			<defence physical="372.1819192" magical="247.802921663855" evasion="4" />
				<defence fire="20" water="20" wind="20" earth="20" holy="20" dark="20" />
				<walk ground="80" />
				<run ground="165" />
		<status undying="false" />
			<skill id="4045" level="1" /> <!--Resist Full Magic Attack -->
			<skill id="4408" level="1" /> <!--HP Increase (1x) -->
			<skill id="4409" level="1" /> <!--MP Increase (1x) -->
			<skill id="4410" level="11" /> <!--Average P. Atk. -->
			<skill id="4411" level="11" /> <!--Average M. Atk. -->
			<skill id="4412" level="11" /> <!--Average P. Def. -->
			<skill id="4413" level="11" /> <!--Average M. Def. -->
			<skill id="4414" level="2" /> <!--Standard Type -->
			<skill id="4415" level="5" /> <!--Blunt Weapons -->
			<skill id="4416" level="2" /> <!--Magic Creatures -->
			<skill id="4789" level="8" /> <!--NPC High Level -->
		<ai aggroRange="300" clanHelpRange="300" isAggressive="false" />
				<group chance="70">
					<item id="57" min="1200" max="2449" chance="100" /> <!-- Adena -->
				<group chance="0.6787999868392944">
					<item id="12268" min="1" max="1" chance="5.7237" /> <!-- Common Item - Sealed Shield of Nightmare -->
					<item id="5495" min="1" max="1" chance="33.5054" /> <!-- Sealed Shield of Nightmare Fragment -->
					<item id="12269" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Helm of Nightmare -->
					<item id="5527" min="1" max="1" chance="26.3809" /> <!-- Sealed Helm of Nightmare Design -->
					<item id="12261" min="1" max="1" chance="4.0045" /> <!-- Common Item - Sealed Majestic Circlet -->
					<item id="5528" min="1" max="1" chance="26.381" /> <!-- Sealed Majestic Circlet Design -->
				<group chance="4.119699954986572">
					<item id="1895" min="1" max="1" chance="77.9066" /> <!-- Metallic Fiber -->
					<item id="4040" min="1" max="1" chance="5.4535" /> <!-- Mold Lubricant -->
					<item id="4042" min="1" max="1" chance="4.5446" /> <!-- Enria -->
					<item id="4043" min="1" max="1" chance="9.0891" /> <!-- Asofe -->
					<item id="960" min="1" max="1" chance="0.1091" /> <!-- Scroll: Enchant Armor (S-Grade) -->
					<item id="8732" min="1" max="1" chance="2.2723" /> <!-- Life Stone - Level 76 -->
					<item id="8742" min="1" max="1" chance="0.5681" /> <!-- Mid-Grade Life Stone - Level 76 -->
					<item id="8752" min="1" max="1" chance="0.0567" /> <!-- High-Grade Life Stone - Level 76 -->
					<item id="8762" min="1" max="1" chance="0.0567" /> <!-- Top-Grade Life Stone - Level 76 -->
				<group chance="10.8167999982833862">
					<item id="8732" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 76 -->
					<item id="8742" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 76 -->
					<item id="8752" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 76 -->
					<item id="8762" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 76 -->
				<group chance="9.8167999982833862">
					<item id="9573" min="1" max="1" chance="0.2002" /> <!-- Life Stone - Level 80 -->
					<item id="9574" min="1" max="1" chance="0.05" /> <!-- Mid-Grade Life Stone - Level 80 -->
					<item id="9575" min="1" max="1" chance="0.005" /> <!-- High-Grade Life Stone - Level 80 -->
					<item id="9576" min="1" max="1" chance="0.005" /> <!-- Top-Grade Life Stone - Level 80 -->
					<group chance="5.8167999982833862">
					<item id="9546" min="1" max="1" chance="10" /> <!-- Fire Stone -->
					<item id="9547" min="1" max="1" chance="10" /> <!-- Water Stone -->
					<item id="9548" min="1" max="1" chance="10" /> <!-- Earth Stone -->
					<item id="9549" min="1" max="1" chance="10" /> <!-- Wind Stone -->
					<item id="9550" min="1" max="1" chance="10" /> <!--  Dark Stone -->
					<item id="9551" min="1" max="1" chance="10" /> <!-- Holy Stone -->
			<group chance="90.76509952545166"><item id="736" min="1" max="1" chance="90.3692" /> <!-- SOE --><item id="737" min="1" max="1" chance="89.3692" /> <!-- SOR  --></group><group chance="70.76509952545166"><item id="5593" min="1" max="1" chance="95.3692" /> <!-- low grade sp scroll --> <item id="5594" min="1" max="1" chance="50.3692" /> <!-- medium grade sp scroll  --> <item id="5595" min="1" max="1" chance="5.3692" /> <!-- highe grade sp scroll  --></group><group chance="15.76509952545166"><item id="960" min="1" max="1" chance="95.3692" /> <!-- EAS --><item id="959" min="1" max="1" chance="10.3692" /> <!-- EWS  --></group></death><corpse>
				<item id="6688" min="1" max="1" chance="0.5261" /> <!-- Forgotten Blade Edge -->
				<item id="6689" min="1" max="1" chance="0.5162" /> <!-- Basalt Battlehammer Head -->
				<item id="6690" min="1" max="1" chance="0.5271" /> <!-- Imperial Staff Head -->
			<radius normal="8.5" />
			<height normal="8.5" />

     -First 2 groups of droplist are working pretty fine, because they were default ones....


     -I added those under second group.... It works fine, but not how i want it to work..... It should drop the loot ONLY when you OPEN the chest with maestro's key.


     -But the PROBLEM is that it drops also when you just KILL the chest.


     -I want to make it that it doesn't drop the loot by only killing it. I want to get this loot only by OPENING the chest with the key.



Any ideas ? 

Edited by milosvamp
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Why dont u pay a developer 5 euro to implement this for u? There is no way u can do it ur self.. u must dig java part and add in part where it load npc's

another field called "uponOpen" as boolean and read if group is just for loot and then go check if the skill casted is trigger as key or skill to give the group

else upon drop ignore the group. 

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  • 2 weeks later...
11 hours ago, Sdw said:

shit i don't know how to activate them, i have them alrdy but they don't drop anything.... whyyyyyyyyy ?


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  • 2 weeks later...
On 8/26/2017 at 4:30 PM, Sdw said:

L2J have moved all drop in AI it should be on H5, just reuse it.

how to 'reuse it' ? I have it but it doesn't work in game.....why............

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5 minutes ago, Rootware said:

You are registered this AI script or just added?

how do you mean ? When i compile i have TreasureChest.java in  game/data/scripts/ai/group_template

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1 hour ago, milosvamp said:

how do you mean ? When i compile i have TreasureChest.java in  game/data/scripts/ai/group_template


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59 minutes ago, Rootware said:

ahaaaaaaaaa this is another thing. No there is no Treasure Chest inside....

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1 hour ago, Rootware said:

i ' registered ' it but still nothing.....



and here is also the TresureChest.java file from ai/group_template ...




but NONE of these drops are showed inside game....even after this registration that u said......pffff

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