Jump to content

Recommended Posts

Posted (edited)

in tales still with a grade in era verper or vorpal??

idk when opened have talesky but how much time u think we need for take vesper/vorpal in midrate srv?xd

 

First day of server u can have vesper and in around 3 vorpal so who cares if tales players are so bad

Edited by Anitah
Posted

idk when opened have talesky but how much time u think we need for take vesper/vorpal in midrate srv?xd

 

First day of server u can have vesper and in around 3 vorpal so who cares if tales players are so bad

all know they are not from farm its from donate in era, in tales with no donations they are ok 

Posted (edited)

all know they are not from farm its from donate in era, in tales with no donations they are ok

ya no donations xD

like the 20k online in last servers or the 100% antibot system

 

poor guy ajja

gl playing dead srv m8

Edited by Anitah
Posted

what dead server man first 0 bots all players say that in chat of game second its no donation i see it in game and why you say about last servers??  

 

l2 era / destiny /  ava / dragon and i dont know how much more servers have open mouse this year its a copy of tales with no changelogs and dont say me for skills changelogs you understant what i mean changelogs!!!

Guest
This topic is now closed to further replies.



  • Posts

    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..