Jump to content

Recommended Posts

Posted

Can you tell me if this machine can handle more than 300 players online? 

Intel Xeon E5-1630v3
2 Cores
230 GB Disk Space
8 GB RAM
UL TB Bandwidth
1 Gbps connection @200mbps
500 Gbps L3/4 DDoS Protection
Windows 2008/2012 R2 available

The only thing I am afraid is about the 2 cores and not 4. But please answer. 

project : acis(if it matters)

Posted (edited)

Processor doesn't have that much impact, it's single thread. Correct me if I'm wrong :)

Edited by SweeTs
Posted

Processor doesn't have that much impact, it's single thread. Correct me if I'm wrong :)

It actually does.

Processor is what really gets stressed with L2j, and that's mainly because of the Threadpool and the tasks.

Posted (edited)

As xdem mentioned server is not single-core handled. You should pay attention more in HD. Better give attention on buying an SSD and a high-ghz processor than ram and more cores.

Mostly because its using threadpool that stress CPU and it does lots of writes on database (which need fast load and read speed)

Edited by Solid State Drive
Posted

2 cores are enough for l2j. I used to have an athlon 2 core server with hetzner and 500 players were no issue. CPU usage was barely 40% during massive tvt event (200 players)

Posted

Most people forget than L2J was developed on another architectural computer time, and there were already no problem. Nowadays with improved hardware + improved pack writting style (and Java self-improvements, notably whatever concurrent related), you can figure by yourself it can be only "better" than "worst".

 

And tasks can be mutualized in a lot of cases.

Posted

Still, as TK mentioned, teen years back ppl was OK with worse specs :D

Tryskell has a teen-dwarf as photo, who would trust his words anyway? I'm sure he spends his time searching for "how to programming 3d girls and make them real"  ^-^

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • L2JMobius C1 System C1 + bonus textures C3 for C1 https://www.mediafire.com/folder/6oh7l7hf34xr9/C1
    • https://prnt.sc/Bkkc0ShGXv9m https://prnt.sc/-JFLvZXsn27A
    • Hello guys want to sell adena in L2 Reborn Signature x1  Stock =14kk good price 
    • Hi guys, I have the following problem, I want to set up two servers on the same dedicated server and I can't.   L2jacis 409 Linux Server. The first gameserver has the following configuration: # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 190.25.103.103 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7777 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server1 Login = server1 Password = server1 I configured the second gameserver like this:   # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = 0.0.0.0 # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7788 # The Loginserver host and port. LoginHost = 127.0.0.1 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 2 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True UseBlowfishCipher = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mariadb://localhost/server2 Login = server2 Password = server2 apart from having tested 0.0.0.0 on the second gameserver I also tried 127.0.0.1 In both cases I see the two servers in the login when I log in, but I try to enter the one with the lowest ping and it kicks me out. The other server always appears with ping 9999 and I try to enter but it doesn't do anything and it freezes the login so I have to log in again. The hexids are in their respective folders. For server 1, it has its hexid inside the gameserver config folder, and I checked that the hexid id is the same id, for example id 1 in the gameserver is also id1 for server 1, and hexid 2 has its hexid 2 for server 2. The server ports are open and listening when I turn on both gameservers. I really don't know what could be wrong. If you could give me some help I would appreciate it. Excuse my English.
  • Topics

×
×
  • Create New...