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Discussion Aggro Management! Help..!
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So dont plat that waste time&money server. GM promises pie in the sky, but does nothing. It's all about money, money, money. And wipe. SCAM server!
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I'm looking for someone to remove GameGuard from a game that uses XTRAP. The game no longer uses XTRAP. I have a game server. But the client is kicked from the game after a few minutes of logging in. If I try to remove XTRAP (just by deleting it), the game opens and closes quickly. Send me a PM. The game is Audition, a dance game.
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🎉 L2Dead StuckSub - GRAND OPENING 14 February 2026🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2Dead StuckSub is officially opening its gates on 14 February 2026. ⚔️What to expect: ✦Main Class +6 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards 📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.) Get your setups ready, prepare your macros and your Discord/voice. On 14 February 2026 20:00 GMT+2, we write the first chapter of L2Dead together. 🔥 https://www.l2dead.com/ https://discord.gg/TGnATuZmdt
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Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**. I’ll give you **two options** — pick what fits your server philosophy. --- ## ✅ OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based) ### 🔹 Step 1: Add config option **`config/Premium.properties`** ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ``` --- ### 🔹 Step 2: Read config **`Config.java`** ```java public static boolean PREMIUM_AUTO_LOOT; ``` Load it: ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ``` --- ### 🔹 Step 3: Modify drop handling **File:** ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ``` Find **dropItems()** or **doItemDrop()** Replace / modify logic like this: ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) { for (ItemInstance item : items) player.getInventory().addItem("AutoLoot", item, player, this); } else { for (ItemInstance item : items) dropItem(player, item); } ``` ✅ Result: * **Premium players** → instant loot * **Normal players** → loot on ground --- ## ✅ OPTION 2: Auto Loot via Character Variable (More Flexible) Useful if you want **GM control** per character. ### 🔹 Premium activation When premium is added: ```java player.setVar("AUTO_LOOT", "1"); ``` ### 🔹 Drop check ```java if (player != null && player.getVarB("AUTO_LOOT")) { player.addItem("AutoLoot", item, player, true); } else { dropItem(player, item); } ``` --- ## 🎯 BONUS (Recommended Add-Ons) ### 🔸 Adena always auto-loot (even non-premium) ```java if (item.getItemId() == 57) { player.addAdena("Loot", item.getCount(), this, true); continue; } ``` ### 🔸 Party check (premium leader only) ```java player.isInParty() && player.getParty().getLeader().isPremium() ``` --- ## ⚠️ Notes (Interlude Safe) ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior ---
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Question
One Shot Mario
I love when Raids have mechanics... And i want to create this *Mechanic on this raid i am creating.
What i want to do and i am asking to see if i can do this is :
I Want to place a boss in the middle of a big room...
I Want the Mobs (Not Raid Mobs) to get aggro when you hit the boss Like Protecting him...
But when you hit the mobs... (again not the Raid Mobs) to make the boss ignore that.
Hit the boss u get the Whole room on you because they are soldiers and they will help their lord...
But the Raid dont attack when you hit the monsters on the room Except when you hit him or the raid mobs.
And i dont want the whole room to attack you when u hit one mob... just the mobs that are close to that mob and you.
Damn i wish i was better in English to Explain it better.
Edited by One Shot Mario5 answers to this question
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