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Posted

Apopsi mou,den 8a eprepe na uparxoun etoima packs sto forum giati o ka8e blakas to pairnei kai anoigei server.

Oi misoi server exoun katanthsei na anoigoun kai to monadiko announcement na einai ta donate lists.0 allages / 0 active gms.

 

Les oti douleueis sthn Microsoft Hellas kai eisai software engineer.

Afou epitrepetai to share pack:Egw 8a eniw8a ntroph ean to pack pou 8a ekana share eixe alla share mesa.Parto apo to 0 kai ftiaxtw xwris douleia allwn* 'h kane share ta dika sou kommatia kwdika.

 

*To na kaneis share ena pack,to opoio to exoun ftiaxei alloi,einai hdh xazo alla entaxei as to parei to potami.

 

P.S 1456 eurw Software Engineer sthn Microsoft?Ti fash dexi pagouri eisai?

It's 1,456 and 5 cents. Don't reduce the price... Microsoft paid nicely

Posted (edited)

[GR]

re sis ti kelepouri einai ayto edw ?

 

apo oti ida milas poli ratsistika apenanti stoys ellines kai idi exw stili 2-3 report apo ta post sou 

 

ayto edw pou exeis kani einai oti pio arxisto yparxi sto forum ...

dinis ena shared project me shared codes ( pou stin ousia o kathe enas mpori na katsi kai na to kani monos toy ) blepontas apla enan odigo " pos na perasete enan java code "

 

.ΝΕΤ , ASP.NET MVC, WPF, Windows Forms, Entity Framework, Fluent Hibernate, LINQ, ADO.NET SQL Server, C++, C#,Visual Basic, ASP.NET Webforms etc.. και μισθό 1.456 ευρώ κάθε μήνα, τέτοιο μισθό δεν θα δείς ποτε φίλε.. κάτσε φτιάξε κανενα website η κανενα σερβερακο σε l2j με 100 ευρώ και μετα τράβα να πιείς φραπέ στην παραλία !! μνημονια μεχρι να σβήσει ο ήλιος φίλε μου 500 ευρω βασικός μισθός αξίζει σε εσας τα μαγκακια

 
milas gia toys l2j ypotimitika alla se l2j douleyhs aytin tin stigmi ... a kai ksexasa den exeis kani kai kati diko sou kan " ola einai doulies alon "
episis to 100 euro pou les na kseris oti den ysxih stin kamia periptosi otan milame gia kali doulia
oi times tha einai gia clean server + ola ta gnosta bug fix apo 200 euro + "  analoga tis apetisis "
 

Λοιπόν τελευταίο μήνυμα γιατί δεν θέλω να σπαμαρω το topic, φίλοι μου καλοί μου φίλοι και αναφέρομαι στα μαγκάκια τα ελληνάκια που τους αξίζει μνημόνια μέχρι να σβήσει ο ηλιος, δεν είναι ποια γώσσα προγραμματισμού γνωρίζεις η ποσά frameworks γνωρίζεις η Πόσες βιβλιοθήκες third party libraries γνωρίζεις είναι  καθαρά η αντίληψη και η νοημοσύνη που έχεις, το ποσό καλός είσαι στα data structures και γενικότερα στην αλγοριθμική επίσης ποσό γρήγορα μπορείς να μάθεις κάτι νέο και να ξεκινήσεις την ανάπτυξη λογισμικού με την χρήση ενός μονο καλού documentation μια γλω΄σσα προγραμματισμου μπορείς να την μάθεις μέσα σε 3 μέρες αυτό είναι το ποιο εύκολο γιαυτο μην κάνετε γελοίες ερωτήσεις . το acis το δουλεύω και το βλέπω πρώτη φορά στην ζωή μου εδώ και 7 μέρες και έχω αρχίσει να προσανατολίζομαι μεσα στο Project και πολυ καλα μάλιστα

 

les oti gnorizis poles gloses programatismou kai basi tin noimosinis sou " kai kala " ksekinises na kanis ayto to project me shared pack kai shared codes 

xoris omos na exeis kani ena rework stoys codes xoris na exeis allaksi to " code style " pou exoun , xoris na kanis kapio retail fix 

apo ayta pou exeis bali sto project sou to mono prosanatolismo pou mpori na exeis arxisi na exeis einai sto pos na kanis add kapio patch
 

Φιλε baggo εγω μπήκα μετα απο 7 χρόνια (δες ποτε εκανα εγγραφη) γτ ήθελα τον ελέυθερο χρόνο μου να ασχοληθω λίγο και να θυμηθώ τα παλιά και πετάγονται οι μάγκες και αρχίζουν και κράζουν απο το πρωί μεχρι το βραδύ γιαυτό η ελλάδα έφτασε εδω που έφτασε αφου οι Ελληνες ειναι μ@@σμενα, αναφορικα με τα λεγομένα μου δεν κορόιδεψα κανενένα οτι είπα ισχύει και μπορώ να το αποδείξω 

 

na thimithis ta palia ? pia palia na thimithis ? to 2010 sto palio mxc eixame toys l2jserver , l2jfree ktl ...

kai paleyame na ftiaksoume kanena error kai na kanoume kapio edit se quest, npc, na dokimasoume na kanoume kanenan code apo to 0 ...

esy mpikes meta apo 7 xronia kai den ksekinises kan na ftiaksis kapio error h na kanis kati apo to 0 apla kanis c/p " pou tote den ginotan na to kanis gt den ypirxan "

gia pia palia enoeis ?  ???

[/GR]

Edited by pirama
Posted (edited)

Nothing is dead, prepare to see something special !! I am creating a completely new Event Engine which includes TvT,CTF,DM

Edited by joker90
Posted (edited)

Nothing is dead, prepare to see something special !! I am creating a completely new Event Engine which includes TvT,CTF,DM

Funny cause the current event engine i made has 58 events. (Excluded TvT,CtF,DM) 

You still stuck in those? 

 

Stop pretending all r making fun of you don't u see? Have some respect for ur self.

Edited by Solid State Drive
Posted

I don't think there is any CTF and DM event for acis pack out there...

If you need a psychologist to talk i'm here, i won't take you half of the money you make in 1 hour. Don't worry. 

Aside jokes you're good guy i dont know why you troll them. 

Posted

If you need a psychologist to talk i'm here, i won't take you half of the money you make in 1 hour. Don't worry.

Aside jokes you're good guy i dont know why you troll them.

How much is that? You guys are so depressing I'm gonna need a therapy.

Posted

Yeah because people don't make it such a huge deal when they adapt 100 lines of code, like you do.

 

 

Sorry but you have no idea how many ppl ask for my help every day to help them with the setup of this pack, so yes this pack its preferable than the .Dot net Sucking thing

Posted

How much is that? You guys are so depressing I'm gonna need a therapy.

Depends on what we do. 1 Hour is 50e-80e or so. 

Don't get depressed by those guys

 

This joker is way too professional in coding for us here in maxcheaters. Don't feel bad with your self, i'm sure one day you'll reach his talent in 32 p/languages and work as CO in Microsoft

Posted (edited)

Update 10.1

 

Update Includes => new event engine 

 

Share configuration for all the new events

 

1.Dynamic number of teams

2.Different color per team

3.Different coordination per team

4.Different team name per team

 

You can create as many teams as you like

 

//NEW seperated by semicolon
TvTEventTeamName = Good;Evil;Some
TvTEventTeamColor = ffff00;ff0000;0000ff
TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414

 

To be clear here, these days I am creating a completly new event engine for TvT,CTF,DM using Polymorfism and Abstraction for all the Events. The events will share methods,atributes and fields.

The goal is a good architecture designing  so we can easily create and adopt new events above that. 

 

 


#---------------------------------------------------------------
# Team vs. Team Event Engine                     -
#---------------------------------------------------------------
# enable TvTEvent
TvTEventEnabled = true
# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 2
#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 1
#  Event running time, in minutes
TvTEventRunningTime = 2
# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 50021
TvTEventParticipationNpcCoordinates = 83358,148879,-3405
# Minimum amount of players allowed in each team
TvTEventMinPlayersInTeams = 1
TvTEventMaxPlayersInTeams = 20
# Level rules
TvTEventMinPlayerLevel = 70
TvTEventMaxPlayerLevel = 80
# Remove buffs effect
TvTEventRemoveBuffs = false
# If Enable Players cant be healed
TvTHealPlayersEnable = false
# If true, gives reward for kills stage without die
# Example: Get 3/7/10 kills without die, and you will be rewarded
# No more than 1 item!
TvTKillsRewardEnable = true
TvTKillsReward = 57,500000000
# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 5
TvTEventStartLeaveTeleportDelay = 10
# Back to Town
TvTEventBack = 83013,148595,-3469
#Team Details (name, start and death x,y,z tp point)


//NEW seperated by semicolon
TvTEventTeamName = Good;Evil;Some
TvTEventTeamColor = ffff00;ff0000;0000ff
TvTEventTeamCoordinates = 148695,46725,-3414;149999,46728,-3414;149999,46728,-3414


# Reward for winning team
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000
# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = true
TvTEventPotionsAllowed = false
TvTEventSummonByItemAllowed = false
# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
 

8lSaEt.png

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Edited by joker90
Posted

Guys I believe this is obvious, 10.1 means it is an extension of the update 10 which means is doesn’t count as an update…

Elfocrash why do you event care? You disliked the pack from the moment got created so let me share the code earlier only for those who really cares for this pack ;)

Posted

First of all nor the balancer and nor the votereward system is yours... it belongs to anarchy etc, second of all I know that you are getting money from newbies because they are not even qualified  for a simple custom npc setup, since I've made this I helped a lot newbies.. so yes I am sure 100% that people like you stealing the money from newbies for simple and premade tasks.

if you create this project for destroy the business from Elfo or from other on this forum ... 

just delete this project or stop talk about business ect.. for 2-3 years ( until your project  have some value )

 

with shared codes no one see progress

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    • these are all my interfaces)
    • Updates:    Revision 568: 2020-10-28 Fix: -Mp potions thanks to RuLLezZ for report. -Archangels(Baium) attack. -geonegine doors npe. -geoengine layer correction. -boats are now properly working. -max enchant protection ,thanks to RuLLezZ-Fortitude for report. -character selection enchant effect,thanks to RuLLezZ-Fortitude for report. -multisell exploit. -SevenSigns leak-optimize. -pledge visual packet. -Party match room unhardcoded newid. -party match room auto join l2off like. Skills fix: -Force Meditation. -skill type: TARGET_MULTIFACE properly working. Rework: -sql connection pt2. -community board ClanList.java (from 120 lines to 65) -community board CastleStatus.java -community board RaidList.java optimize: -sql: player item restore. -Cboard HeroList update every 4 hours(avoid to execute sql connection on click.) 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Rework: -player template. -skilltreedata. -RequestAquireSkill. -RequestAquireSkillInfo. -RequestExEnchantSkill. -RequestExEnchantSkillInfo. -AcquireSkillList. -ExEnchantSkillList. Optimize: -players got their own getMoveSpeed getter , and triggers when speed change by user(walk/run commands) or buff-debuff, that way we avoid unnecessary speed calculation by updateposition task that literaly spam the calculators. -castle traps are optimized and enabled. damage calculation formula: -blow damage position bonus. -when you make a magic critical hit, the magic damage is now tripled. -melee normal attack Damage position bonus. Implement: -new vote api system.(npc-> //spawn 61) Organization: FenceManager moved in -> datatables/xml and rename to FenceData. Remove: -old antibot system and kept only one as main. -old vote system. -   Revision 572: 2022-01-08 fix -Elroki , ToIVortex , Pagan , Oracle teleporters. -shop distance(sell-buy) bug, thanks to exclusive for report. -Monster Derby Track teleport. thanks to lorka for report. -MissQueen multisell coupon. thanks to lorka for report. -Olympiad spectator error thanks to magister for report. -Quest ShowResult replace objId instead name. -html over 200++ corrections typo - bypass. -(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item unequip equipped item if config is false , to avoid stuck , thanks to exclusive for report. -Npe on connection close , thanks to exclusive for report. -Herbs auto destroy , thanks to exclusive for report. Spawn: -Implement L2off spawn data and territory system. -xml spawn list added inside datapack data/xml/spawn. -Sql spawn list has been merged with new spawn system and manage only the custom admin //spawn. -Territory Monsters randomly spawn in their territory. -Shift click on monters -> "visual" will allow you to check their territory. Skill fix: -fixed all chance skills. Optimize: -NpcData.java -PetNameTable -Siege(tasks - sql connection) Implement: -Server-Player Variable -ClientSetTime packet. -AttackDeadTarget packet. -AttackinCoolTime packet. -AttackOutOfRange packet. Rework: -L2BossSpawnInstance Clean up - Delete: -remove L2ProtectorInstance. -remove unused configs. -remove AdminUnblockIp. -remove VipTeleportCmd. -AdminCommands.xml clean up. Organization: -AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory moved inside gameserver.model.spawn . Dont forget: to update your databse and use geodata!!! is important for the new spawn system! -   Revision 573-574: 2022-02-04 fix -Herbs auto destroy time (14 seconds) -Clan skills learn npe , thanks to Ziklis for report. -potions visual bug , thanks to Ziklis for report. Optimize: -Quest engine. -Hero engine. -SevenSigns. -Event engine. Implement: -Siegable Clan Halls (from l2j thanks to Zoey76) you can use //siege ingame for test. -Spawn data spawn_bydefault field. -CustomSpawnManager (holds npc spawn data by field "spawn_bydefault" that equals false) Clean up - Delete: -delete:EventStats.java -delete:pmoff - tradeoff handlers and merge in one (.menu voiced) -spawnlist old sql file. -   Revision 575: 2022-05-14 Fix: -Clan Skills , thanks to shush for report. -Olympiad doDie error , thanks to shush and Elliot for report. -backstub 100 % succes if attacker is behind of target. -player siege state status update. -CrownManager unhardcoded checkCrowns. -   Revision 576: 2022-07-21 Fix: -Elven Fortress teleport. thanks to JMD for report. -Traders when geodata enabled. thanks to JMD for report. -Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4 for report. -Elixir reuse time , to Noone4 for report.   - Revision 577: 2022-09-25 Fix: -Drop item location.(items cannot be dropped inside wall etc, geodata must be enabled) -Hero count. Npc -Dark Choir Lancer heigh correction -Dark Choir Captain heigh correction Misc Ai: -Implement NpcWalkerTaskManager(handle npc walker ai). Misc: -isNewBie delete config-sql-getters and now depends on level. -TopRankManager is now available(merged with community board) holding stats for top players pvp-pk etc. -   Revision 578: 2022-11-07 Misc: Sql typo , thanks to noone4. Rework: -Balancer.(also save button added at the bottom) - Revision 579: 2023-03-28 Fix: -Multisell ingredient for clan points, thanks to noone4 for report. -Raid respawn time, thanks to noone4 for report. -Quest delay , thanks to noone4 for report. -Minion respawn task, thanks to noone4 for report. Rework: -Achievement Engine.(rework and optimize). -Couple - Wedding Manager.(rework and optimize). Delete: -WeddingCmd (voiced command) , wedding is now available only on npc manager. Dont forget to update your sql tables and config files.    -   Revision 580: Fix: -Start creatures AI only when they are in active region. -Subclass : In order to change the base class you can only manage it by using the master with the same type, thanks  to noone4 for report. -olympiad check item restriction and unharcoded. -monster properly delete by admin command , thanks to noone4 for report. -Zaken properly attack. thanks to l2valhalla for report. -QueenAnt nurse heal. thanks to l2valhalla for report. -Door region check to avoid stuck while wallking through.thanks to l2valhalla for report. -Rain of Fire (1296) skill radius , thanks to millerose for report. -Frost Wall (1174) skill radius , thanks to millerose for report. -RaidBossSpawnManager calendar replaced with system current time millis. -VIPTvT npe on selectNewVipOfTeam , .thanks to l2valhalla for report. -onActionShift spawn-territory npe. -L2Party properly change party leader. -AutoAttackable class cast exeption. -RequestMagicSkilluse AIOB. -L2StaticObjectInstance npe. Rework: -Project update to java 17.(you can download latest jdk version here: https://adoptium.net/temurin/releases/ ) -Remove MysqlConnector and implement MariaDb. -GeoEngine.(currently working only with l2j type , download the new geodata here: https://www.mediafire.com/file/c2tvxwt5bz086jh/geodata.rar/file ) -DoorData. -Geometry algorithm. -SQL account manager. -CustomSpawnManager(Handle npcs-monsters that are not spawned by default via xml spawn.) -L2Skill.java getTargetList rework and cleanup : case TARGET_AURA , case TARGET_AREA , case TARGET_MULTIFACE , case TARGET_PARTY ,  avoid unnecessary - heavy tasks(optimized). -Impement: -Support api for https://l2rankzone.com/ . -Admin Bookmark. -FakePlayer Chat. Organise: -CustomSpawnManager moved inside -> gameserver.model.spawn Delete: -Unused libs.   Revision 581: Fix -Fishing skill list properly show, thanks to ByDenisko for report. -Multisell enchanted items , thanks to ByDenisko for report. -Drop range between mercenary tickets. -Break Duress skill(461) , thanks to DevilMStar for report. -Interact-pickup tickets , thanks to DevilMStar for report. Rework: -refreshExpertisePenalty to avoid unnecessary calculation. -Mercenary tickets. -ClanGate skill handler.   -   Revision 582: Fix: -Siege guard aggro due to the last rework , thanks to ByDenisko for report. -Siege zone , thanks to ByDenisko for report. -Trade npe , thanks to ByDenisko for report. -Olympiad port player back position. -Antharas CCE , thanks to ByDenisko for report. -Interact exception , thanks to ByDenisko for report. -interact-pick up: action denied if the player is dead-fakedeath. (players can still interact with NPCs, but they must be within the designated interaction distance.) Rework: -Skills Array to ConcurrentSkipListMap. -L2AttackableAI think to avoid unnecessary - heavy tasks. Implement: -AutoSaveTaskManager. -AiThinkTaskManager wich handle attackable think. -Check for Event engine to activate-deactivate. -Admin zone cretion. Organization: -Rename gameserver.scrips -> gameserver.scripts   -   Revision:583 Java 21 ,DropItem-protection,ThreadPoolManager,Geongine,AdminTeleport,TopRankmanager Java 21: -The project has transitioned to Java (JDK) 21 for improved performance and features. Fix: -TopRankManager added snap list to avoid empty list while updating. -TopRankManager npe. -BookMark Teleport. -Siege: Allow pray only on the artifact spot. -Olympiad hp npe -Olympiad ip check npe -Olympiad teleport back npe Rework: -Reworked the whole Drop Protection concept and eliminated the need for synchronized methods and multiple tasks for each item.  The process is now centralized under a single manager: DropProtectionManager which centrally manages all items by one task for optimal efficiency. GeoEngine: -Maxiterations are now depends on mapsize and limit them to 13500. ThreadPoolManager: -ThreadPoolManager is now using java virtual pools.   -   Revision:584(latest 24/8/2025) RespawnTaskManager,TradeController,MerchantTaskManager,StatusListenerManager,FollowTaskManager,ItemAutoSaveTaskManager Rework: -Refactored inventory save system for improved efficiency The entire inventory save system has been restructured to eliminate redundancy and enhance performance. Previously, each item triggered its own database save Connection task (e.g., on equip, unequip, drop, add, etc.), resulting in overhead and complexity. Now, a centralized ItemAutoSaveTaskManager handles all pending item saves through a single, unified SQL connection task. -The entire creature respawn system has been restructured to eliminate redundant tasks and improve efficiency. Previously, each creature had its own separate respawn task, leading to potential overhead and complexity. Now, a centralized RespawnTaskManager handles all pending creature respawns through a single task. -TradeController has been restructured to eliminate redundant tasks by using MerchantTaskManager(same optimization as creature spawn) -StatusListenerManager now handles broadcast of statusUpdate(hp) -FollowTaskManager handles all following creatures through a single task. Fix: -clan hall buff support. thanks to Almaz. -Valakas Teleport. thanks to Almaz.  SQL Connection: Update MariaDB connector to 3.5.4          
    • isnt his i also find it on l2ketrawars  https://imgur.com/a/4BMldRQ someone lock the topic ,solved!
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