Jump to content

Question

13 answers to this question

Recommended Posts

  • 0
Posted

What pack are u using? I think u can do it in all packs before high five from shift click with gm char.

  • 0
Posted

What pack are u using? I think u can do it in all packs before high five from shift click with gm char.

Not,on acis packs only from xmls

  • 0
Posted

Add this before end line " </npc> "

<drops>
<category id="1">
<drop itemid="x" min="1" max="1" chance="x"/>
<drop itemid="x" min="1" max="1" chance="x"/>
</category>
<category id="2">
<drop itemid="x" min="1" max="1" chance="x"/>
<drop itemid="x" min="1" max="1" chance="x"/>
</category>
<category id="3">
<drop itemid="x" min="1" max="1" chance="x"/>
<drop itemid="x" min="1" max="1" chance="x"/>
</category>
</drops>
  • 0
Posted

chance= 1 000 000 =means 100% drop rate.

500 000= 50% drop rate... Etc.

If you want to drop an entyre armor set, just add all id's in same category drop.

  • 0
Posted (edited)

It is different for H5.

Put this before line " <collision> "

<drop_lists>
<death>
<group chance="70">
<item id="57" min="100000" max="160000" chance="1000000" />
</group>
</death>
</drop_lists>
Edited by 'Baggos'
  • 0
Posted (edited)

Why don't you take a look at existing npcs how they handle the drop? Huh, ppl nowadays.

 

I already do this but i have no find an NPC with droplist

 

 

LATER: L2j .xml droplist looks in this format:

<dropLists>
			<death>
				<group chance="70">
					<item id="57" min="2653" max="5416" chance="100" /> <!-- Adena -->
				</group>
				<group chance="0.2903999984264374">
					<item id="11975" min="1" max="1" chance="6.0817" /> <!-- Common Item - Soul Bow -->
					<item id="5534" min="1" max="1" chance="93.9183" /> <!-- Soul Bow Stave -->
				</group>
				<group chance="35.69779968261719">
					<item id="1895" min="1" max="1" chance="17.6723" /> <!-- Metallic Fiber -->
					<item id="4040" min="1" max="1" chance="1.2371" /> <!-- Mold Lubricant -->
					<item id="4042" min="1" max="1" chance="1.0309" /> <!-- Enria -->
					<item id="4043" min="1" max="1" chance="2.0618" /> <!-- Asofe -->
					<item id="960" min="1" max="1" chance="0.0247" /> <!-- Scroll: Enchant Armor (S-Grade) -->
					<item id="8732" min="1" max="1" chance="0.5154" /> <!-- Life Stone - Level 76 -->
					<item id="8742" min="1" max="1" chance="0.1289" /> <!-- Mid-Grade Life Stone - Level 76 -->
					<item id="8752" min="1" max="1" chance="0.0129" /> <!-- High-Grade Life Stone - Level 76 -->
					<item id="1344" min="10" max="30" chance="77.316" /> <!-- Mithril Arrow -->
				</group>
				<group chance="42.0">
					<item id="8600" min="1" max="1" chance="55" /> <!-- Herb of Life -->
					<item id="8601" min="1" max="1" chance="38" /> <!-- Greater Herb of Life -->
					<item id="8602" min="1" max="1" chance="7" /> <!-- Superior Herb of Life -->
				</group>
				<group chance="11.0">
					<item id="8603" min="1" max="1" chance="7" /> <!-- Herb of Mana -->
					<item id="8604" min="1" max="1" chance="81" /> <!-- Greater Herb of Mana -->
					<item id="8605" min="1" max="1" chance="12" /> <!-- Superior Herb of Mana -->
				</group>
				<group chance="25.0">
					<item id="8606" min="1" max="1" chance="20" /> <!-- Herb of Power -->
					<item id="8608" min="1" max="1" chance="20" /> <!-- Herb of Alacrity -->
					<item id="8610" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Probability -->
					<item id="10655" min="1" max="1" chance="20" /> <!-- Herb of Vampiric Rage -->
					<item id="10656" min="1" max="1" chance="20" /> <!-- Herb of Critical Attack - Power -->
				</group>
				<group chance="10.0">
					<item id="8607" min="1" max="1" chance="50" /> <!-- Herb of Magic -->
					<item id="8609" min="1" max="1" chance="50" /> <!-- Herb of Casting Spd. -->
				</group>
				<group chance="1.0">
					<item id="8612" min="1" max="1" chance="33" /> <!-- Herb of the Warrior -->
					<item id="8613" min="1" max="1" chance="33" /> <!-- Herb of the Mystic -->
					<item id="8614" min="1" max="1" chance="34" /> <!-- Herb of Recovery -->
				</group>
				<group chance="11.0">
					<item id="8611" min="1" max="1" chance="94" /> <!-- Herb of Speed -->
					<item id="10657" min="1" max="1" chance="3" /> <!-- Herb of Doubt -->
					<item id="13028" min="1" max="1" chance="3" /> <!-- Vitality Replenishing Herb -->
				</group>
			</death>
			<corpse>
				<item id="6710" min="1" max="1" chance="8.7307" /> <!-- Sealed Draconic Leather Helmet Pattern -->
				<item id="6711" min="1" max="1" chance="2.6667" /> <!-- Sealed Major Arcana Robe Part -->
				<item id="6712" min="1" max="1" chance="7.6629" /> <!-- Sealed Major Arcana Gloves fabric -->
			</corpse>
		</dropLists>

Thank you for your 'Baggos' suggestion on PM.

 

Thank you too guys for trying help.

Edited by CodyRo

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hey, any one can help me or tell advice how to make this shown damage on screen directly on enemy when im hitting it, becuase now this damage is located on my screen near my character. What script or what interface.u class i need modify?
    • Opening Date: Q4 2026 (exact date TBA) Chronicle: High Five (H5) Rates: Mob EXP/SP: low (secondary) | PvP EXP: main progression source (custom formula, exact rate TBA)   Hey everyone,   Announcing L2Berserk, a custom Lineage 2 High Five project currently in development. This is a solo project, so progress may take a bit longer than a full team would need — but it's moving forward steadily. The idea behind it is simple: most servers either force you into rigid factions or let PvP happen almost by accident while everyone grinds mobs for hours. L2Berserk is a crossover of both worlds — there's no faction split, no separate towns, everyone spawns and plays in one shared hub, but progression itself is built around fighting other players instead of farming spots. If you enjoy PvP more than staring at a bot-farming route, this is being built with you in mind.   Already implemented: Custom launcher — own CDN and updater, auto-detects your existing install so setup is fast and low-friction Tower of Trials — a 10-floor PvE dungeon, 3 monster waves per floor, difficulty scales as you climb; built as a solo/small-group challenge track separate from the PvP-EXP loop PvP Arena — an NPC that queues players into Party vs Party or Command Channel vs Command Channel arena matches on demand Olympiad — implemented and functional for structured 1v1/team PvP Event Manager — automated system running rotating events every 10 minutes non-stop, so there's always something active for players to jump into Single shared hub — no faction-locked zones; PvP-driven EXP progression is the main way you level PvP Zone — a dedicated zone avaiable through PvP Zone Teleport Scroll. Zones have boundaries so players won't run from pvp forever. Planned: Kill-streak rewards / bounty system — the more active you are in PvP, the more visible and rewarded you become PvP ranking / leaderboard with seasonal recognition More content and events Additional Discord integrations A live testing phase with the community before the official opening, so mechanics get stress-tested before Q4 A lot more features are planned beyond what's listed here — the project is still actively growing If you have suggestions, feel free to post them on Discord   A note on where things stand: the server is currently offline (0% uptime) — that's expected at this early stage, not a sign the project stalled. Following along and feedback from anyone interested in this kind of PvP-first server are very welcome.   Website: l2berserk.fun
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..