Jump to content
  • 0

Flagzone Does Not Count Pvp - L2Jfrozen


Question

Posted (edited)
Good night maxchetaers! I'm having a problem in my flagzone ... I have a mod in my core that is the pvp teleport zone (I believe everyone knows) and to puchar all the players I had to make some adjustments and add some things (in fact it was not I, but a forum user that helps me too much and I'm very grateful!), But now the area is not counting pvp .. Could anyone help? Here is the diff of the area ..
 


/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.l2jpx.gameserver.model.zone.type;
 
import java.util.Arrays;
import java.util.List;
import java.util.concurrent.Future;
 
import net.l2jpx.gameserver.datatables.SkillTable;
import net.l2jpx.gameserver.model.L2Character;
import net.l2jpx.gameserver.model.L2Skill;
import net.l2jpx.gameserver.model.actor.instance.L2MonsterInstance;
import net.l2jpx.gameserver.model.actor.instance.L2PcInstance;
import net.l2jpx.gameserver.model.actor.instance.L2PlayableInstance;
import net.l2jpx.gameserver.model.zone.L2ZoneType;
import net.l2jpx.gameserver.thread.ThreadPoolManager;
import net.l2jpx.util.random.Rnd;
 
/**
 * @author Strato + * @author Elfocrash (for the correction)
 */
public class L2PvPZone extends L2ZoneType
{
private int _skillId;
private int _chance;
private int _initialDelay;
private int _skillLvl;
private int _reuse;
private boolean _enabled;
private String _target;
private Future<?> _task;
 
public L2PvPZone(int id)
{
super(id);
_skillId = 1323;
_skillLvl = 1;
_chance = 100;
_initialDelay = 0;
_reuse = 30000;
_enabled = true;
_target = "pc";
}
 
@Override
public void setParameter(String name, String value)
{
if (name.equals("skillId"))
{
_skillId = Integer.parseInt(value);
}
else if (name.equals("skillLvl"))
{
_skillLvl = Integer.parseInt(value);
}
else if (name.equals("chance"))
{
_chance = Integer.parseInt(value);
}
else if (name.equals("initialDelay"))
{
_initialDelay = Integer.parseInt(value);
}
else if (name.equals("default_enabled"))
{
_enabled = Boolean.parseBoolean(value);
}
else if (name.equals("target"))
{
_target = String.valueOf(value);
}
else if (name.equals("reuse"))
{
_reuse = Integer.parseInt(value);
}
else
{
super.setParameter(name, value);
}
}
 
@Override
protected void onEnter(L2Character character)
{
if (character != null)
character.setInsideZone(L2Character.ZONE_PVP, true);
if (character instanceof L2PcInstance)
{
 
L2PcInstance _player = (L2PcInstance) character;
 
List<Integer> forbiddenClasses = Arrays.asList(15, 16, 29, 30, 42, 43, 97, 105, 112);
 
if (forbiddenClasses.contains(_player.getActiveClass()))
{
ThreadPoolManager.getInstance().executeAi(new teleportBackPlayer(_player));
return;
}
 
// Set pvp flag
_player.setPvpFlag(1);
_player.sendMessage("You entered a Pvp Flag zone.Have fun!!!");
_player.broadcastUserInfo();
if ((character instanceof L2PlayableInstance && _target.equalsIgnoreCase("pc") || character instanceof L2PcInstance && _target.equalsIgnoreCase("pc_only") || character instanceof L2MonsterInstance && _target.equalsIgnoreCase("npc")) && _task == null)
{
_task = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ApplySkill(/* this */), _initialDelay, _reuse);
}
}
}
 
@Override
protected void onExit(L2Character character)
{
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).setPvpFlag(0);
((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
((L2PcInstance) character).broadcastUserInfo();
}
if (_characterList.isEmpty() && _task != null)
{
_task.cancel(true);
_task = null;
}
if (character != null)
character.setInsideZone(L2Character.ZONE_PVP, false);
}
 
public L2Skill getSkill()
{
return SkillTable.getInstance().getInfo(_skillId, _skillLvl);
}
 
public String getTargetType()
{
return _target;
}
 
public boolean isEnabled()
{
return _enabled;
}
 
public int getChance()
{
return _chance;
}
 
public void setZoneEnabled(boolean val)
{
_enabled = val;
}
 
private static final class teleportBackPlayer implements Runnable
{
private L2PcInstance pl;
 
public teleportBackPlayer(L2PcInstance player)
{
pl = player;
}
 
@Override
public void run()
{
if (pl != null)
{
pl.sendMessage("You can't enter in flag zone with a support class.");
pl.teleToLocation(17836 + Rnd.get(101) - 50, 170178 + Rnd.get(101) - 50, -3507);
return;
}
 
}
}
 
class ApplySkill implements Runnable
{
@Override
public void run()
{
if (isEnabled())
{
for (L2Character temp : _characterList.values())
{
if (temp != null && !temp.isDead())
{
if ((temp instanceof L2PlayableInstance && getTargetType().equalsIgnoreCase("pc") || temp instanceof L2PcInstance && getTargetType().equalsIgnoreCase("pc_only") || temp instanceof L2MonsterInstance && getTargetType().equalsIgnoreCase("npc")) && Rnd.get(100) < getChance())
{
L2Skill skill = null;
if ((skill = getSkill()) == null)
{
System.out.println("ATTENTION: error on zone with id " + getId());
System.out.println("Skill " + _skillId + "," + _skillLvl + " not present between skills");
}
else
skill.getEffects(temp, temp);
}
}
}
}
}
}
 
@Override
public void onDieInside(L2Character character)
{
 
}
 
@Override
public void onReviveInside(L2Character character)
{
onEnter(character);
}
}

 
Adaptations: 
 
@Override
protected void onEnter(L2Character character)
{
if (character != null)
character.setInsideZone(L2Character.ZONE_PVP, true);
if (character instanceof L2PcInstance)
 
@Override

protected void onExit(L2Character character)
{
if (character instanceof L2PcInstance)
{
((L2PcInstance) character).setPvpFlag(0);
((L2PcInstance) character).sendMessage("You left the Pvp Flag zone.BAAAAD!!");
((L2PcInstance) character).broadcastUserInfo();

 

Note: I do not have ANTFARM on!
Edited by nortim

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

Find the method in L2PcInstance that setting +1 pvp and before that remove the check if (!activeChar.isInsideZone(L2Character.yourzone)

Edited by melron
  • 0
Posted

What you mean zone does not count PVP? When a player kills inside this zone, his PVP score is not getting increased or what?

  • 0
Posted

What you mean zone does not count PVP? When a player kills inside this zone, his PVP score is not getting increased or what?

 

on pvp zone you wait to get pvp scor ?

character.setInsideZone(L2Character.ZONE_PVP, true);

 

Find the method in L2PcInstance that setting +1 pvp and before that remove the check if (!activeChar.isInsideZone(L2Character.yourzone)

 

 
@Solomun that's right! You're not counting pvp!
 
@pirama yeah!
 
@Ok melron! 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server! Create your free account here  
    • I've purchased the Samurai interface. Everything went smoothly, and the interface is excellent. Highly recommended!
    • For quick reference, I’ve been using the D12 dice roller when testing dice mechanics—clean design and instant results help a lot. It might give you a solid visual template to work from as you build your own games.
    • 🪙 GoldRush — High Five x20 🪙   A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy.   GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace.    🏅 Gold Bar & Marketplace • Gold Bars are part of the server's custom economy — they can be used in Marketplace or Cosmetics shop. • Tokens are optional and used only for server Marketplace features.   ⚙️ Server Rates • EXP: 20x • SP: 20x • Adena: 10x • Normal Drop Chance: 8x • Spoil Chance: 12x • Raid Drop Chance: 3x • Quest Item Drop Amount: 5x • Quest EXP/SP Reward: 10x • Quest Adena Reward: 5x   ✨ Enchant Rates • Max Enchant: Weapons +16 / Armors +12 • +0 to +3 armor / weapon = 100% safe • +0 to +4 full body armor = 100% safe • +4 to +6 = 66% • +7 to +9 = 60% • +10 to +12 = 54% • +13 to +14 = 48% • +15 to +16 = 42%   🛒 Alt+B Services GoldRush includes useful Alt+B services: • GM Shop up to Dynasty • Buffer 1h • Teleports • Drop Search • Rankings   🎒 Auto-Loot • Normal mob drops: auto-loot • Adena: auto-loot • Raid drops: stay on the ground • Herbs: stay on the ground   🧙 Class Progression • 1st and 2nd professions are free with shadow weapon reward. • 3rd profession: 5kk • Auto Learn Skills • Subclass - No Quest • Noblesse - Full Quest     ⚔️ Olympiad • Hero period: 1 week • Olympiad time: 18:00–00:00 server time • Match duration: 5 minutes • Max enchant in Olympiad: +6   🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch.   🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random   ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. Website : https://www.goldrushpvp.xyz/ Discord : https://discord.com/invite/v3zRZVV6ka Guide of how to make an account on our web3 server!  
    • Patch notes of update v1.0 is done regarding some feedbacks. Added Special Buffs category to the buffer. Queen Cat, Seraphim and Dwarf equipment buffs are now available. Special buffs last 1 hour and can be saved in schemes. Players can now Shift+Click monsters to check drops and spoil directly in-game.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..