activeChar.sendMessage("You Cannot Use Items Right Now.");
activeChar.sendPacket(new ExAutoSoulShot(id, 0));
activeChar.setAutoPot(id, null, false);
return;
}
BUT, this way, im disabling the toggle skill with : activeChar.sendPacket(new ExAutoSoulShot(id, 0));
And stoping the use of the pots: activeChar.setAutoPot(id, null, false);
This way when I get stunned (etc) the toggle potion (ExAutoSoulShot) is disabled and the usage stops. But its a pain in the ass cause when stun effect is off, I need to right click again in the 3 potions to activate it again.
Well, it fixes my problem but cause another one lol. The best solution would be: Keep toggle skill active but dont use pots, and once the abnormal effect is off, it will consume potions again without needing to right click them all again.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
tiguz
Hello again. Im fixing some things in my automatic potions code.
It was spamming pots even when char had some abnormal status like stunned, sleeping, paralized etc.
So I added this:
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