Jump to content

Recommended Posts

Posted

Here the packet

48 F6 42 02 00 A4 66 00 00 71 F7 FF FF 00 00 00 00 00 00 00 00

Maybe i need another framework?

 

231 is no longer supported... but inject should work, unless you are trying to send an unknown packet to l2.net? What does your packet look like?

 

If you press continue, does everything still work? Does the packet send at all?

If i press Continue, nothing happens.

Posted

Not sure whats wrong... you could to install all the frame networks and update direct x... and reinstall l2.net. Apart from that, i'm not too sure what to do. Sorry.

Posted

I use L2.net since hellbound and now I'm playing in a L2 Gracia part 2 therefore 2.2!

Everything goes well but when I select the server's name , no character name appears to select and it stucks there...

 

The following text is written in the command list :

133117 [loaded saved server list

133117 [loaded saved blowfish list

133133 [starting login Process

133133 [Connected to login server

133133 [Got RSA key

133133 [Got Blowfish key

133133 [lol gameguard

133133 [login info - packing usernamepw

133133 [login info - rsa start

133133 [login info - rsa end

133133 [login info - gameguard start

133133 [login info - gameguard known query... sending known reply

133133 [login info - gameguard endchecksum start

133133 [login info - checksum end

133133 [login info - blowfish done

133133 [login info - sending login info

133133 [login info - login info sent

133136 [Encoding and sending server select

133137 [Opening connection to gameserver

133137 [Connection to game server open

133137 [Welcome to the game loop

133137 [gameserver - got packet encryption key

133137 [gameserver - got client ID encryption key

 

 

It would be great if anyone could help me solve this problem...

Posted

Is this an l2j server? Anyways, it should work on a ct2.2 regardless.... When your login process gets stuck at that point its one of two things.

 

1) Wrong protocol

2) bot protection

 

ct2.2 should be using protocol 12 or 17. Give those a try.

Posted

PRINT_TEXT "running"

DEFINE SORTEDLIST MYSL 0

GET_INVENTORY MYSL

FOREACH A INVENTORY MYSL

PRINT_TEXT "run"

NEXTEACH

END_SCRIPT

 

Why this script don't work?

 

V1: [V1] is the variable the index will be stored in. If var does not exist it will be created. var is made an INT

[sTRING2] is the type of objects you want to iterate over.

[sTRING3] is the name of the list you want to iterate inside.

 

 

in get_inventory [V1] will be populated with Inventory objects for each item in the player's inventory.

 

I get: 15:09:41 :[ERROR: SCRIPT ERROR : THREAD[19] LINE[3] : INVALID VARIABLE TYPE

 

But if i put INT to string2, then it don't give error, just simply not iterate.

 

 

Posted

I tried to use it on Dragon-Network Hellbound servers, I get trough Game Guard, get servers IP ports protocol and when i chosed server that i wanna play something happend with host.

 

 

"01:36:45 :[ERROR: crash: GameReadThread : Nie można odczytać danych z połączenia transportowego: Istniejące połączenie zostało gwałtownie zamknięte przez zdalnego hosta"

 

"01:36:45 :[ERROR: crash: GameReadThread :[it's kind of] Can't read information from tranport connection, Exist conneting was immiediatly closed by host"

 

If anyone can slove this... or had other Dragon-Network host post here or send me pm and maybe OOG DN bot will be

 

ps. I know that my english sux ^^

Posted

Is this an l2j server? Anyways, it should work on a ct2.2 regardless.... When your login process gets stuck at that point its one of two things.

 

1) Wrong protocol

2) bot protection

 

ct2.2 should be using protocol 12 or 17. Give those a try.

 

 

Yeah,you were right mate! I change the protocol from 82 to 12 and it work like a charm !! Ty a lot ;)

Posted

read the guides.

 

Yes, you can talk to npc's with OOG... just not multisell/gmshop/buy/sell

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚡ Fast order delivery is active 24/7! Upgrade your personal Gmail to Gemini Pro with full 2TB storage and premium Google One features today.
    • Update M54: Global HP/MP/CP consumable handling expanded beyond combat-only usage. Offensive mage idle recovery with learned skill Battle Heal. Spellhowler/Storm Screamer prioritizes Hurricane, using Vampiric Claw mostly below 90% HP. Major structural refactor initialized: Added category/class organization such as Archer, Dagger, Tank, Mage, Healer, Support and Specialized class files. Further structural cleanup. Extracted combat memory/state and more class-policy logic from the main controller. Added global stuck/inactivity watchdog for bots blocked by terrain/geodata. Added unreachable dropped ground-item timeout/temporary blacklist. Reworked Necromancer/Soultaker PvP: Dominator level 78+ maintains learned Arcane Power toggle on. Overlord/Dominator level 44+ maintains learned Soul Guard toggle automatically. Stability/scalability update: Bot controller ticks staggered instead of all starting in the same phase: Same 350 ms update rate retained Reduces simultaneous AI workload bursts. Removed the old manual aggressive-monster EVT_AGGRESSION bridge. Phantoms now use native Lucera setActive() behavior so monsters aggro them naturally. Reduced unnecessary NPC scans and native AI event pressure. Added saved-bot equipment overrides using a separate database table:         lucera_autobots_items Existing lucera_autobots remains the main saved-bot identity/state table. Equipment rows are linked to saved bots through bot_id. Added optional convenience view to show bot name together with equipment overrides:         lucera_autobots_items_view Added editable equipment slots in columns: Weapon Shield Helmet Chest Legs Gloves Boots Necklace Left/Right Earrings Left/Right Rings Equipment override values: 0 = use normal class/level profile item -1 = force slot empty >0 = equip that Item ID Custom equipment works only for saved database bots. Default class/level equipment profiles remain unchanged. Supports custom equipment from No Grade to S Grade, regardless of the bot's current level. Added validation for invalid item IDs and incompatible equipment slots. Added handling for: Two-handed weapons vs shields Full-body armor vs separate leggings Added all-grade Soulshots and Spiritshots to bot inventory/replenishment so custom lower-grade weapons still use the correct shots. Mage profiles that already use Blessed Spiritshots keep that behavior with all relevant grades available. First save the bot normally so it exists in table:         lucera_autobots Then open:         lucera_autobots_items Find the row with the same bot_id and edit only the equipment slots you want. Example: weapon_id = 6608 shield_id = -1 helmet_id = 0 chest_id = 0 legs_id = 0 gloves_id = 0 boots_id = 0 This means: weapon_id 6608 → custom weapon shield_id -1 → no shield all 0 values → keep normal default profile equipment After editing the DB, despawn and respawn the saved bot so M54 reloads its equipment overrides. Do not edit bot_id. Use it only to identify which saved bot the equipment row belongs to.   DOWNLOAD
    • It will be multi client so it will detect the client from the files and adapt the packets and asset loading. I am aiming for C4 and H5 after IL
    • this is just to simplify your life, time, and can be done for free by yourself just watch some tutorials, in case you don't wanna waste time check it out!   https://l2getwork.art   https://l2getwork.art/showcase.html  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..