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Posted

Hi guys!
Long ago I had an interlude server and used l2jfrozen but now I do not know what datapack to use I want something that is stable. 
The server will be mid rate or low rate interlude.
Please appreciate your recommendations. ::)  

Thank you very much and sorry for my english

Posted

aCis, L2JFrozen, L2JHellas, Lucera2.0

  • aCis - based on L2JIL, my own project since 6y, still active and focusing on vanilla experience (customs = your problems). I reworked huge parts of code, being party system, knownlists, scripts, multisell, duels, castles/sieges, etc. All changesets are listed on aCis MxC subforum or aCis forums.
  • L2JFrozen - based on Scoria, exists since 6y, died for 4y with one big rollback, anew active (but for how long) and focusing on customs. The base being Scoria, it is often shitty written (russians suck at writing stuff). Couldn't handle reworks in the past, never rewrite code so it's ugly.
  • L2JHellas - based on L2JArchid, ripped my entire scripts folder (so 10% is plain aCis copy), but all rates are wrong since they didn't copied again and I edited meanwhile. They fill holes with L2J and L2JFree scripts and can't handle big reworks (at least I didn't see personal codes, everything seems like an "adaption of").
  • Lucera2.0 - russian fork, not sure about origins since every russian fork is the fork of someone else, but interesting stuff inside, still shitty coded (russian, ofc).

I would lie to you if I was telling you to chose anything else than aCis, since I know my product.

Posted

aCis, L2JFrozen, L2JHellas, Lucera2.0

  • aCis - based on L2JIL, my own project since 6y, still active and focusing on vanilla experience (customs = your problems). I reworked huge parts of code, being party system, knownlists, scripts, multisell, duels, castles/sieges, etc. All changesets are listed on aCis MxC subforum or aCis forums.
  • L2JFrozen - based on Scoria, exists since 6y, died for 4y with one big rollback, anew active (but for how long) and focusing on customs. The base being Scoria, it is often shitty written (russians suck at writing stuff). Couldn't handle reworks in the past, never rewrite code so it's ugly.
  • L2JHellas - based on L2JArchid, ripped my entire scripts folder (so 10% is plain aCis copy), but all rates are wrong since they didn't copied again and I edited meanwhile. They fill holes with L2J and L2JFree scripts and can't handle big reworks (at least I didn't see personal codes, everything seems like an "adaption of").
  • Lucera2.0 - russian fork, not sure about origins since every russian fork is the fork of someone else, but interesting stuff inside, still shitty coded (russian, ofc).

I would lie to you if I was telling you to chose anything else than aCis, since I know my product.

:P

  • 1 month later...
Posted (edited)
Lucera2.0 - russian fork, not sure about origins since every russian fork is the fork of someone else, but interesting stuff inside, still shitty coded (russian, ofc).

 

Maybe you have any proof ? You log not even on the test server.

Btw we have Brazilian and from Netherlands. its firs your Bla bla.

Second - All who passed from the acis became happy as children from happiness. You can check it too - Test server and all info

The third - All versions of the Lucera (1, 1.7, 2) founded by the Russians and we are Original Lucera 2 - not a fork, most forks based on Lucera 1.7 ! Shit, you are a racist. And believe me, our specialists are much bigger and better than in France.

Edited by Deazer

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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