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Posted

Εεεε δεν αξίζω ενα λετζενταρη αγουορντ? Πιστευω τοσο γελιο δεν εχετε ριξει,σας προσεφερα λετζεντερυ στιγμες χαχαχα <3 φιλαρακια μου!

Posted

Και εγω ειμαι σιγουρος οτι ειναι ο ραφαελ.

Δεν νομιζω αν και δεν αποκλειεται. Μιλαμε θα το ηξερα αν ηταν αυτος ;p

Btw το "leak" με τα accs ειναι ευκολο να το βρεις, μπορω να σου πω εγω ποια ατομα εχουν λιστες με τα accs και πως τα βρισκουν, εγω τους τα εμαθα γιαυτο δεν μου μιλαει πλεον και το κατερινιω :( :okey:

Posted

alloi kanoun malakies,alloi trwne ban  :good sir:

Ελα σκασε κ εσυ ειστε κ οι 2 για να φατε ban απο το ISP οχι απο maxc μονο. 

Posted

Ελα σκασε κ εσυ ειστε κ οι 2 για να φατε ban απο το ISP οχι απο maxc μονο.

 

Σε θεωρουσα φιλο και σε πενευα για τα Sins σου

χαχα

Posted

Δεν νομιζω αν και δεν αποκλειεται. Μιλαμε θα το ηξερα αν ηταν αυτος ;p

Btw το "leak" με τα accs ειναι ευκολο να το βρεις, μπορω να σου πω εγω ποια ατομα εχουν λιστες με τα accs και πως τα βρισκουν, εγω τους τα εμαθα γιαυτο δεν μου μιλαει πλεον και το κατερινιω :( :okey:

 

 

και εγω ξερω. υπαρχει ενα fix στο ipb4. coming soon

Posted

και εγω ξερω. υπαρχει ενα fix στο ipb4. coming soon

δεν ξερεις τοτε το ιδιο με εμενα λελ ;p γιατι για αυτο που ξερω εγω δεν υπαρχει fix, αν και πλεον δεν νομιζω οτι εχουν μεινει accounts να παρουν που να εχουν VIP/Donator status ;p

Posted

ΟΥΤΕ Ο BABYLON ΝΑ ΤΑΝ

τι θυμήθηκες ρε μαλακα..μόνο για αυτό έκανα reply..

εποχές 2κ14

 

ΥΓ: που χάθηκες;;;

Posted

τι θυμήθηκες ρε μαλακα..μόνο για αυτό έκανα reply..

εποχές 2κ14

 

ΥΓ: που χάθηκες;;;

ΠΟΥ ΕΙΣΑΙ ΡΕ ΤΡΕΛΕ ΜΟΥ;

 

Δεν μπαίνω εδώ πολύ μωρέ δεν έχει μείνει και τίποτα. Τι λέει εσύ τι κάνεις;

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    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
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