Jump to content

Recommended Posts

Posted (edited)

Hello.

 

This is a PvP protection system I made a while ago (1-2 years ago).

 

Basically what it is: If a player kills someone 4 consecutive times in a row without 10 seconds passing between each kill, a protection from the killer to the victim is added which means for the next 15 minutes, the killer will not get any rewards from killing the victim (rewards like pvp point and maybe other customs addons you have like on-kill reward). There are also checks for same clan, same ally and same ip. GMs are excluded from the protection.

 

If you find any issues reply here and I will fix them. There are NO CONFIGS, everything is hardcoded but it's basically 3 numbers that you can change on the code.

 

Ignore the l2spike package on PvpProtection class, add it anywhere and change it.

 

I know it can be improved to avoid many tasks, I will do it soon and update the topic.

 

http://pastebin.com/B9W2neb1

 

Use this one (avoid having many tasks by checking the time of each kill): http://pastebin.com/JD1igS6t

 

Also, in L2PcInstance, find setPvpKills(getPvpKills()+1) and ABOVE it add:

		if (PvpProtection.getInstance().protectionExists(this, targetPlayer))
		{
			sendMessage("You did not get any rewards from this kill.");
			return;
		}
		PvpProtection.getInstance().checkKill(this, targetPlayer);

And in GameServer add:

PvpProtection.getInstance();

It was coded on aCis (can't remember revision).

Edited by An4rchy
Posted (edited)

Don't forget AoE

This system checks player -> player kills, so aoe would still count. (since the player using AoE is killing another player, I mean same methods are called to update pvp kills)

Edited by An4rchy
Posted

Similar to your AuctionManager, probably end with ConcurrentException, both on maps and lists. Not sure about int integrity on kills aswell - notably on AoE kills (AtomicInteger is probably a better choice).

Posted (edited)

Similar to your AuctionManager, probably end with ConcurrentException, both on maps and lists. Not sure about int integrity on kills aswell - notably on AoE kills (AtomicInteger is probably a better choice).

I've tested similar systems (map accessed by many players, looped through etc) and never had a ConcurrentException before. Probably because it's too fast or I'm too lucky.

Anyway updated.

Edited by An4rchy
  • 1 year later...
Posted (edited)
    public void addNewProtection(Player killer, Player victim, KillStats ks)
    {
        killStats.remove(ks);
       
  ->      if (protections.containsKey(victim))
  ->         protections.get(victim).add(killer.getObjectId());
        else
        {

on these that i marked i get this warning  : Unlikely argument type Player for containsKey(Object) on a Map<Integer,List<Integer>>

 

what causing this ? i did compile and tested and wasnt working ...

**do we have any other code that protects pvp with hwid ip ?

 

i use 370 acis rev

Edited by Xenokage

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • For the first time in thousands of posts I've read on this forum, I’ve actually found a message that is enriching on both a personal and professional level. I’ll take your advice to heart: I’m going to start creating more and stop overthinking things that get me nowhere. I totally agree about the toxic community; it's a shame. Time to keep working. Thanks a lot for your input.   Exactly, that’s why the Scryde method and their merge system work so well. People don't lose their progress and can still keep rushing new servers. Obviously, gameplay has mutated into something much faster-paced, but obviously, this happens in real life too, everyone is more accelerated and on edge. Thanks to social media and mental conditioning. But, well, it’s something we have to accept. Don't even get me started on gambling and online casinos; that’s a whole other topic regarding all the P2W servers.   Really, amen bro.
    • Hello, the server lifespan isn't something that only affects Argentina; just look at the South American and European communities. Those distant days you mentioned, when we were younger, which I completely agree with, are long gone. Today, the community plays RUSH for 30 or 60 days and seeks the adrenaline rush of starting over. As for free or paid packs, there are many options, but in all of them, you'll have to create your own unique style.  
    • Introducing: NimeraCP V2! What's New: Realtime Tickets (Receive + Send messages without refreshing page, instant delivery to player) Powered by WebSockets Realtime Rankings/Stats (Receive instant updates without refreshing page) Powered by WebSockets - PvP/Boss Rankings/Clan Rankings etc... oAuth Login + Register (VK, Discord, Google) Two Factor Authentication (Authenticator App) Passkey coming soon! Theme Editor New Arcade Game: Rock Paper Scissors Let players gamble wagering their topped up wallet balance! Discord Webhooks: Receive messages to discord via Bot or Webhook for certain events New Player registration New Payment received New Ticket Opened and more Complete UI Overhaul NimeracCP V2 is now fully multilangual supporting the following languages: English Ελληνικά Português / Brasileiro Español Русский Українська 한국어 Onboarding: Easy installation wizard via /onboarding on first use of the panel for easy installation. Feature Flags: You have full control over the UI. Disable/Enable pages + features via Admin CP CloudFlare R2 Bucket integration: The panel comes with Bucket storage integration for all kinds of assets uploaded to the panel.   A new website shop at https://nimeracp.com/ is also coming soon, including full installation docs.  You can join the discord for further updates/questions: https://discord.nimeracp.com/
    • thanks for choosing me ! 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock