Jump to content

Recommended Posts

Posted (edited)

Hello.

 

This is a PvP protection system I made a while ago (1-2 years ago).

 

Basically what it is: If a player kills someone 4 consecutive times in a row without 10 seconds passing between each kill, a protection from the killer to the victim is added which means for the next 15 minutes, the killer will not get any rewards from killing the victim (rewards like pvp point and maybe other customs addons you have like on-kill reward). There are also checks for same clan, same ally and same ip. GMs are excluded from the protection.

 

If you find any issues reply here and I will fix them. There are NO CONFIGS, everything is hardcoded but it's basically 3 numbers that you can change on the code.

 

Ignore the l2spike package on PvpProtection class, add it anywhere and change it.

 

I know it can be improved to avoid many tasks, I will do it soon and update the topic.

 

http://pastebin.com/B9W2neb1

 

Use this one (avoid having many tasks by checking the time of each kill): http://pastebin.com/JD1igS6t

 

Also, in L2PcInstance, find setPvpKills(getPvpKills()+1) and ABOVE it add:

		if (PvpProtection.getInstance().protectionExists(this, targetPlayer))
		{
			sendMessage("You did not get any rewards from this kill.");
			return;
		}
		PvpProtection.getInstance().checkKill(this, targetPlayer);

And in GameServer add:

PvpProtection.getInstance();

It was coded on aCis (can't remember revision).

Edited by An4rchy
Posted (edited)

Don't forget AoE

This system checks player -> player kills, so aoe would still count. (since the player using AoE is killing another player, I mean same methods are called to update pvp kills)

Edited by An4rchy
Posted

Similar to your AuctionManager, probably end with ConcurrentException, both on maps and lists. Not sure about int integrity on kills aswell - notably on AoE kills (AtomicInteger is probably a better choice).

Posted (edited)

Similar to your AuctionManager, probably end with ConcurrentException, both on maps and lists. Not sure about int integrity on kills aswell - notably on AoE kills (AtomicInteger is probably a better choice).

I've tested similar systems (map accessed by many players, looped through etc) and never had a ConcurrentException before. Probably because it's too fast or I'm too lucky.

Anyway updated.

Edited by An4rchy
  • 1 year later...
Posted (edited)
    public void addNewProtection(Player killer, Player victim, KillStats ks)
    {
        killStats.remove(ks);
       
  ->      if (protections.containsKey(victim))
  ->         protections.get(victim).add(killer.getObjectId());
        else
        {

on these that i marked i get this warning  : Unlikely argument type Player for containsKey(Object) on a Map<Integer,List<Integer>>

 

what causing this ? i did compile and tested and wasnt working ...

**do we have any other code that protects pvp with hwid ip ?

 

i use 370 acis rev

Edited by Xenokage

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...