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Posted

Καλησπέρα στο community,

 

χθες το βράδυ προσπαθούσα να κάνω edit ορισμένα l2 files για να περάσω custom items στον Server και ενώ μέχρι χθες μπορούσα κανονικά να κάνω όλα τα files edit τώρα ότι editor και να χρησιμοποιώ δεν γίνεται save στις αλλαγές που κάνω μου βγάζει αυτό το error : 

|  Создание файла: decskillname-e.dat
|-  Не удалось создать файл: dec-skillname-e.dat
===========================================
 
| Δημιουργία αρχείου: decskillname-e.dat
| - Δεν ήταν δυνατή η δημιουργία του αρχείου: Δεκέμβριος-skillname-e.dat
 
ξέρει κάποιος πως να λύσει αυτό το πρόβλημα?
 
 
Posted

 

Καλησπέρα στο community,

 

χθες το βράδυ προσπαθούσα να κάνω edit ορισμένα l2 files για να περάσω custom items στον Server και ενώ μέχρι χθες μπορούσα κανονικά να κάνω όλα τα files edit τώρα ότι editor και να χρησιμοποιώ δεν γίνεται save στις αλλαγές που κάνω μου βγάζει αυτό το error : 

|  Создание файла: decskillname-e.dat
|-  Не удалось создать файл: dec-skillname-e.dat
===========================================
 
| Δημιουργία αρχείου: decskillname-e.dat
| - Δεν ήταν δυνατή η δημιουργία του αρχείου: Δεκέμβριος-skillname-e.dat
 
ξέρει κάποιος πως να λύσει αυτό το πρόβλημα?

 

http://www101.zippyshare.com/v/x7YdaSyy/file.html

pare auto edw to fileedit kai tha to anoigeis san administor

Posted

http://www101.zippyshare.com/v/x7YdaSyy/file.html

pare auto edw to fileedit kai tha to anoigeis san administor

Πφφ τα παλι το ιδιο προβλημα πρεπει να εχει να κανει κατι με τα access rights αλλα εχω δωσει πληρη ελεγχο στο account μου δεν εχω ιδεα τι παιζεται...

Posted

Profanos kati kaneis la8os. Dwse line pou vazeis k sou vgazei to provlhma.

 

Δεν ειναι απο τα lines τα κοιταξα τελος παντων το εκανα αλλιως ---> φερνοντας τα αρχεια στην επιφανεια εργασιας μου επιτρεπει να τα κανω edit και αποθηκευση επειτα απλα κανω copy paste τα files μεσα στο system και ειμαι gg τωρα γιατι δεν με αφηνει να κανω edit direct μεσα στον l2 φακελο ο θεος και η μανα του το ξερει :) :) 

 

Μια ακομα απορια ψαχνω για custom armor/weapons για το l2jacis υπαρχει κατι? Και αν οχι μηπως μπορει καποιος να μου πει πως μπορω να φτιαξω δικα μου? Ξερω οτι χρειαζομαι xlm και προφανως τα αρχεια για το system "itemname" etc... αλλα τι γινεται με τα systextures πρεπει να γινουν και αυτα edit εαν καποιος γνωριζει ας μου πει λιγο  :P

Posted

Δεν ειναι απο τα lines τα κοιταξα τελος παντων το εκανα αλλιως ---> φερνοντας τα αρχεια στην επιφανεια εργασιας μου επιτρεπει να τα κανω edit και αποθηκευση επειτα απλα κανω copy paste τα files μεσα στο system και ειμαι gg τωρα γιατι δεν με αφηνει να κανω edit direct μεσα στον l2 φακελο ο θεος και η μανα του το ξερει :) :) 

 

Μια ακομα απορια ψαχνω για custom armor/weapons για το l2jacis υπαρχει κατι? Και αν οχι μηπως μπορει καποιος να μου πει πως μπορω να φτιαξω δικα μου? Ξερω οτι χρειαζομαι xlm και προφανως τα αρχεια για το system "itemname" etc... αλλα τι γινεται με τα systextures πρεπει να γινουν και αυτα edit εαν καποιος γνωριζει ας μου πει λιγο  :P

Molis edwses tin apanthsh monos sou.

Xreiazese xml ara?perneis mia armor paradigma p.x imperial i dragonic kai weapons epishs to idio thes xml items kai skills ektos an thes na valeis ta skills o thes o idios..

Meta pame gia tin armor data/xml armorsets.xml

Des ta line pws einai kai tha katalaveis..

Kai fusika vazeis ta dika sou id kai epishs sto client ta id p exeis sta xml sou..ola einai thema copy/paste

Posted (edited)

Molis edwses tin apanthsh monos sou.

Xreiazese xml ara?perneis mia armor paradigma p.x imperial i dragonic kai weapons epishs to idio thes xml items kai skills ektos an thes na valeis ta skills o thes o idios..

Meta pame gia tin armor data/xml armorsets.xml

Des ta line pws einai kai tha katalaveis..

Kai fusika vazeis ta dika sou id kai epishs sto client ta id p exeis sta xml sou..ola einai thema copy/paste

 

Δηλαδη μπορω πολυ απλα να παρω ενα cursed weapon π.χ να φτιαξω ενα αλλο xml να αλλαξω stats id και skillset και απλα να περασω τα itemname etc στο client με τα σωστα id και τα stats που θελω? Χμμ αυτο που δεν μπορω να καταλαβω ομως ειναι π.χ vorpal armor δεν υπηρχε κανονικα στο interlude αλλα βρηκα ενα share και μπορεσα και περασα vorpal στο pack αλλα χρειαζομουν καποια extra systextures τα οποια υπηρχαν μεσα στον φακελο που κατεβασα αυτο πως ακριβως γινεται να φτιαξεις ενα armor χωρις να παρεις καποιο που υπαρχει ηδη στο Interlude :O

Edited by HyPerActive
Posted

Me liga logia:

-Animations(ukx): 3d model.

-Systextures(utx): the texture that covers the 3rd model.

 

To armorgrp/weapongrp/skillgrp/npcgrp etc. pernoun aftes tis plhrofories apo ta animations k ta systextures gia na fenetai to object sto game.(dld drop animation,drop texture,model k texture otan to orc foresei thn armor blabla... thn apostash pou 8a exei apo to edafos to item otan pesei katw... tous hxous(apo sound) otan pesei h otan to foresei, ta icons sto inventory h otan ta foras kai xilliadio alla pragmata.

 

H vorpal pou katevases exei allo texture dld mono emfanish giafto eprepe na valeis to utx. Sto armorgrp evales ta paths sta opoia 8a parei h armor gia na fenetai alliws...

 

Gia na peraseis ena idh item/skill/npc/blabla apla to kaneis c/p pantou me diaforetiko id. An 8es na peraseis ena kainourgio oplo prepei na valeis to 3d model, to texture (h mazi) k meta h apla c/p apo ena paromio sta weapongrp(change paths),itemname kai server side(xml) h ta kaneis monos.

 

Den einai kati apla psa3e sto forum k 8a vreis gia na ma8eis alla an 8es na katalaveis prepei na testareis ta panta k afto 8a parei polu xrono.

Posted

Me liga logia:

-Animations(ukx): 3d model.

-Systextures(utx): the texture that covers the 3rd model.

 

To armorgrp/weapongrp/skillgrp/npcgrp etc. pernoun aftes tis plhrofories apo ta animations k ta systextures gia na fenetai to object sto game.(dld drop animation,drop texture,model k texture otan to orc foresei thn armor blabla... thn apostash pou 8a exei apo to edafos to item otan pesei katw... tous hxous(apo sound) otan pesei h otan to foresei, ta icons sto inventory h otan ta foras kai xilliadio alla pragmata.

 

H vorpal pou katevases exei allo texture dld mono emfanish giafto eprepe na valeis to utx. Sto armorgrp evales ta paths sta opoia 8a parei h armor gia na fenetai alliws...

 

Gia na peraseis ena idh item/skill/npc/blabla apla to kaneis c/p pantou me diaforetiko id. An 8es na peraseis ena kainourgio oplo prepei na valeis to 3d model, to texture (h mazi) k meta h apla c/p apo ena paromio sta weapongrp(change paths),itemname kai server side(xml) h ta kaneis monos.

 

Den einai kati apla psa3e sto forum k 8a vreis gia na ma8eis alla an 8es na katalaveis prepei na testareis ta panta k afto 8a parei polu xrono.

Αυτο ειναι το θεμα πως θελω να καταλαβω τα παντα γυρω απο το server creation... οποτε αν μπορεις να μου εξηγησεις πως ακριβως φτιαχνω ενα ukx/utx file που ειναι linked με το συγκεκριμενο weapon/armor που θελω θα σου ημου υποχρεος.. Η εστω αν εχεις καποιο καλο guide για item adaption :Ρ 

Posted

Katarxas dn ginetai na ma8eis ta panta gia na deis to gt apla des ta credits pou exei sto login screen. To 8ema einai oti an dn afherwseis xrono na psa3eis monos k na testareis ta panta 100 fores, kai na deis tutorial 8a ma8eis ta 2 pragmata pou e3hgei tpt allo.

 

To l2 einai se unrealengine2, apo ekei vazeis ta textures,animations,meshes,sounds... gia na kaneis ena utx apla vazeis mia tga eikona sta texture ->save as utx -> encrypt -> k to vazeis sta systextures. Twra afto to utx exei ena onoma blabla.utx k periexei mia eikona me name bla.tga. Pas sto weapongrp k sto "tab" mt_pair_t[0] k vazeis to "path" blabla.bla .

 

Sou esteila tutorial tou viRUS gia item adaption.

psa3e l2tool sto google. mafto kaneis convert to utx readable gia to unreal.

 

Twra gia ukx 8es 3d programs k meta vazeis ta meshes/bones h oti kaneis sto unreal k pali to idio me ta paths alla se allo "tab".

 

Sou 3analew apla psa3e k 8a vreis kai an 8es na ta katalaveis 8a peraseis mhnes anoigwntas 20 20 tis karteles.

Posted (edited)

Katarxas dn ginetai na ma8eis ta panta gia na deis to gt apla des ta credits pou exei sto login screen. To 8ema einai oti an dn afherwseis xrono na psa3eis monos k na testareis ta panta 100 fores, kai na deis tutorial 8a ma8eis ta 2 pragmata pou e3hgei tpt allo.

 

To l2 einai se unrealengine2, apo ekei vazeis ta textures,animations,meshes,sounds... gia na kaneis ena utx apla vazeis mia tga eikona sta texture ->save as utx -> encrypt -> k to vazeis sta systextures. Twra afto to utx exei ena onoma blabla.utx k periexei mia eikona me name bla.tga. Pas sto weapongrp k sto "tab" mt_pair_t[0] k vazeis to "path" blabla.bla .

 

Sou esteila tutorial tou viRUS gia item adaption.

psa3e l2tool sto google. mafto kaneis convert to utx readable gia to unreal.

 

Twra gia ukx 8es 3d programs k meta vazeis ta meshes/bones h oti kaneis sto unreal k pali to idio me ta paths alla se allo "tab".

 

Sou 3analew apla psa3e k 8a vreis kai an 8es na ta katalaveis 8a peraseis mhnes anoigwntas 20 20 tis karteles.

Χεσε μεσα να πουμε ο υπολογιστης κοντευει να φαει φρικη το λιγοτερο 30-40 παραθυρα ανοιχτα ολη την ωρα :P btw που το εστειλες το tutorial δεν πηρα κατι :Ρ

Edited by HyPerActive

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  • Posts

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+ return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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