Jump to content
  • 0

Floran Fort Knownlist Error


Question

Posted

Any ideas for this error? it happens when floran fortress start and a character teleported there.

it stuck until fortress end.

Failed running: [C] 30 Appearing

java.lang.NullPointerException
        at com.l2j.gameserver.model.actor.knownlist.DefenderKnownList.addKnownO
bject(DefenderKnownList.java:58)
        at com.l2j.gameserver.model.L2World.addVisibleObject(L2World.java:416)
        at com.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:504)
        at com.l2j.gameserver.model.actor.L2Character.onTeleported(L2Character.
java:474)
        at com.l2j.gameserver.model.actor.instance.L2PcInstance.onTeleported(L2
PcInstance.java:11244)
        at com.l2j.gameserver.network.clientpackets.action.Appearing.runImpl(Ap
pearing.java:47)
        at com.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:92)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

KnownListUpdateTaskManager: updateRegion(19,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(17,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException

 

8 answers to this question

Recommended Posts

  • 0
Posted


            // Check if player is an enemy of this defender npc

            if (player != null && ((player.getSiegeState() == 2 && !player.isRegisteredOnThisSiegeField(activeSiegeId))

                    || (player.getSiegeState() == 1 && !TerritoryWarManager.getInstance().isAllyField(player, activeSiegeId))

                    || player.getSiegeState() == 0))

            {

58               if (getActiveChar().getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)

                    getActiveChar().getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);

            }

        }

        return true;

    }

  • 0
Posted (edited)

Not sure why it would be null here, try

if (getActiveChar().hasAI() && getActiveChar().getAI().getIntention()...

If you got other AI issues, you have to analyze why the AI is dropped while being checked which is probably something you couldn't handle alone.

Edited by Tryskell
  • 0
Posted (edited)
KnownListUpdateTaskManager: updateRegion(3,false) failed for region (73, 101). F
ull update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(1,false) failed for region (73, 101). F
ull update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(88,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(80,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(78,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(76,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(54,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(50,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(48,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException

I have this problem only on Floran fortress and i cant find the reason this the spam on gameserver when some1 enters in combat zone

Edited by GameBlonD
  • 0
Posted (edited)

Nope it's about defender knownlist, aka the list of target that NPC can see. There's a problem with setting the AI intention, looks like the AI is null when it reaches that part of code.

 

Either getActiveChar() is null, or getAI() is null. One or the other reference is maybe deleted "meanwhile", aka when the code is processing, AI is normally deleted only if there is no players around the region. Normally the knownlist entity is stucked to the entity.

 

You should check exactly when it happens, if it is cyclic, if you just spawn one player nearby, if it's during event (fortress) launch, etc etc.

Edited by Tryskell
  • 0
Posted

It happens only in Floran fortress and only by the 4 balcony Guards if i delete them then there is no error.

 

also this error i get when i try to kill the balcony "stucked" guards:

Anyway thanks for your help!

Full update scheduled. java.lang.NullPointerException
L2AttackableAIScript.java
java.lang.NullPointerException
        at com.l2j.gameserver.model.actor.L2Attackable.addDamageHate(L2Attackab
le.java:1031)
        at com.l2j.gameserver.model.actor.instance.L2DefenderInstance.addDamage
Hate(L2DefenderInstance.java:245)
        at ai.group_template.L2AttackableAIScript.onAttack(L2AttackableAIScript.
java:191)
        at com.l2j.gameserver.model.quest.Quest.onAttack(Quest.java:690)
        at com.l2j.gameserver.model.quest.Quest.notifyAttack(Quest.java:376)
        at com.l2j.gameserver.model.actor.L2Attackable.addDamage(L2Attackable.j
ava:973)
        at com.l2j.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attack
able.java:482)
        at com.l2j.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attack
able.java:433)
        at com.l2j.gameserver.model.actor.L2Character.onHitTimer(L2Character.ja
va:5786)
        at com.l2j.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2Pc
Instance.java:4852)
        at com.l2j.gameserver.model.actor.L2Character$HitTask.run(L2Character.j
ava:3012)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
  • 0
Posted (edited)

I found and fixed the issue it was a part of the code inside L2DefenderInstance.java

 

All the fortress/castle guards worked fine.... but those 4 Guard in floran "found" the issue in the code : )

Thanks again.

Edited by GameBlonD
Guest
This topic is now closed to further replies.
  • Posts

    • You should buy it then I’ll make a discount  
    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock