Jump to content
  • 0

Floran Fort Knownlist Error


Question

Posted

Any ideas for this error? it happens when floran fortress start and a character teleported there.

it stuck until fortress end.

Failed running: [C] 30 Appearing

java.lang.NullPointerException
        at com.l2j.gameserver.model.actor.knownlist.DefenderKnownList.addKnownO
bject(DefenderKnownList.java:58)
        at com.l2j.gameserver.model.L2World.addVisibleObject(L2World.java:416)
        at com.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:504)
        at com.l2j.gameserver.model.actor.L2Character.onTeleported(L2Character.
java:474)
        at com.l2j.gameserver.model.actor.instance.L2PcInstance.onTeleported(L2
PcInstance.java:11244)
        at com.l2j.gameserver.network.clientpackets.action.Appearing.runImpl(Ap
pearing.java:47)
        at com.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga
meClientPacket.java:92)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

KnownListUpdateTaskManager: updateRegion(19,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(17,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException

 

8 answers to this question

Recommended Posts

  • 0
Posted


            // Check if player is an enemy of this defender npc

            if (player != null && ((player.getSiegeState() == 2 && !player.isRegisteredOnThisSiegeField(activeSiegeId))

                    || (player.getSiegeState() == 1 && !TerritoryWarManager.getInstance().isAllyField(player, activeSiegeId))

                    || player.getSiegeState() == 0))

            {

58               if (getActiveChar().getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)

                    getActiveChar().getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, null);

            }

        }

        return true;

    }

  • 0
Posted (edited)

Not sure why it would be null here, try

if (getActiveChar().hasAI() && getActiveChar().getAI().getIntention()...

If you got other AI issues, you have to analyze why the AI is dropped while being checked which is probably something you couldn't handle alone.

Edited by Tryskell
  • 0
Posted (edited)
KnownListUpdateTaskManager: updateRegion(3,false) failed for region (73, 101). F
ull update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(1,false) failed for region (73, 101). F
ull update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(88,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(80,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(78,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(76,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(54,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(50,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException
KnownListUpdateTaskManager: updateRegion(48,false) failed for region (73, 101).
Full update scheduled. java.lang.NullPointerException

I have this problem only on Floran fortress and i cant find the reason this the spam on gameserver when some1 enters in combat zone

Edited by GameBlonD
  • 0
Posted (edited)

Nope it's about defender knownlist, aka the list of target that NPC can see. There's a problem with setting the AI intention, looks like the AI is null when it reaches that part of code.

 

Either getActiveChar() is null, or getAI() is null. One or the other reference is maybe deleted "meanwhile", aka when the code is processing, AI is normally deleted only if there is no players around the region. Normally the knownlist entity is stucked to the entity.

 

You should check exactly when it happens, if it is cyclic, if you just spawn one player nearby, if it's during event (fortress) launch, etc etc.

Edited by Tryskell
  • 0
Posted

It happens only in Floran fortress and only by the 4 balcony Guards if i delete them then there is no error.

 

also this error i get when i try to kill the balcony "stucked" guards:

Anyway thanks for your help!

Full update scheduled. java.lang.NullPointerException
L2AttackableAIScript.java
java.lang.NullPointerException
        at com.l2j.gameserver.model.actor.L2Attackable.addDamageHate(L2Attackab
le.java:1031)
        at com.l2j.gameserver.model.actor.instance.L2DefenderInstance.addDamage
Hate(L2DefenderInstance.java:245)
        at ai.group_template.L2AttackableAIScript.onAttack(L2AttackableAIScript.
java:191)
        at com.l2j.gameserver.model.quest.Quest.onAttack(Quest.java:690)
        at com.l2j.gameserver.model.quest.Quest.notifyAttack(Quest.java:376)
        at com.l2j.gameserver.model.actor.L2Attackable.addDamage(L2Attackable.j
ava:973)
        at com.l2j.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attack
able.java:482)
        at com.l2j.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attack
able.java:433)
        at com.l2j.gameserver.model.actor.L2Character.onHitTimer(L2Character.ja
va:5786)
        at com.l2j.gameserver.model.actor.instance.L2PcInstance.onHitTimer(L2Pc
Instance.java:4852)
        at com.l2j.gameserver.model.actor.L2Character$HitTask.run(L2Character.j
ava:3012)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
  • 0
Posted (edited)

I found and fixed the issue it was a part of the code inside L2DefenderInstance.java

 

All the fortress/castle guards worked fine.... but those 4 Guard in floran "found" the issue in the code : )

Thanks again.

Edited by GameBlonD
Guest
This topic is now closed to further replies.


×
×
  • Create New...