Red-Hair-Shanks Posted January 8, 2017 Posted January 8, 2017 bro you have fck it up with armorgrp weaponsgrp xD xml files have more ids that the files from system.11114 on armorgrp is missing because you have 11112 2 times and i dont what else need to fix.glow is not working even with the fix.(dont know maybe my system dont work duno)fix this problems dude :) p.s nether set 2
GLO Posted January 8, 2017 Author Posted January 8, 2017 bro you have fck it up with armorgrp weaponsgrp xD xml files have more ids that the files from system. 11114 on armorgrp is missing because you have 11112 2 times and i dont what else need to fix. glow is not working even with the fix.(dont know maybe my system dont work duno) fix this problems dude :) p.s nether set 2 skype teamviewre
Red-Hair-Shanks Posted January 9, 2017 Posted January 9, 2017 skype teamviewre i have send you on skype about effects.
GLO Posted January 26, 2017 Author Posted January 26, 2017 http://puu.sh/tBpQn/1a38c62670.rar fixed weapons (dagger/spear)
Accountant Posted January 26, 2017 Posted January 26, 2017 http://puu.sh/tBpQn/1a38c62670.rar fixed weapons (dagger/spear) nice job biggiebill :)
TerrorAlways Posted February 17, 2017 Posted February 17, 2017 (edited) Thnaks Bro. Good job,maybe have SQL...? Edited February 21, 2017 by TerrorAlways
deividasn147 Posted September 18, 2017 Posted September 18, 2017 I'm having a strange issue with the weapons. Both Cobalt and Carmine weapons are not glowing correctly (all of them) and are in wrong position, for example when you take weapon and start moving (like running), the weapon goes up to the shoulders level. Link of images: https://imgur.com/a/tBUH0
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