Jump to content

Question

Posted

Hey guys I have a problem with my server iam using l2f pack every things is OK but some time players die in olympiad and he get reviv request to town like he dead in pvp it's not happen every day may be 3 -4 times per week .

Server doesn't show any error at log .

Hop you help me to solve it .

Sorry for my bad english .

12 answers to this question

Recommended Posts

  • 0
Posted


protected void onReduceCurrentHp(double damage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp)

{

if(standUp && !isInTvT())

{

standUp();

if(isFakeDeath())

{

breakFakeDeath();

}

}

 

lastAttacker = attacker;

lastAttackDate = System.currentTimeMillis();

 

if(attacker.isPlayable())

{

if(!directHp && (getCurrentCp() > 0))

{

double cp = getCurrentCp();

if(isInOlympiadMode())

{

addDamageOnOlympiad(attacker, skill, damage, cp);

}

 

if(cp >= damage)

{

cp -= damage;

damage = 0;

}

else

{

damage -= cp;

cp = 0;

}

 

setCurrentCp(cp);

}

}

 

double hp = getCurrentHp();

 

DuelEvent duelEvent = getEvent(DuelEvent.class);

if(duelEvent != null)

{

if(hp <= damage)

{

setCurrentHp(1, true);

duelEvent.onDie(this);

return;

}

}

 

if((getPvPTeam() != 0) && (_event != null))

{

if(hp <= damage) // if x <= 1 - killed

{

setCurrentHp(1, true);

_event.doDie(attacker, this);

return;

}

}

 

if(isInOlympiadMode())

{

addDamageOnOlympiad(attacker, skill, damage, hp);

 

if(hp + 0.5 <= damage)

{

if(_olympiadGame.getType() != CompType.TEAM)

{

setCurrentHp(1, true);

_olympiadGame.setWinner(getOlympiadSide() == 1 ? 2 : 1);

_olympiadGame.endGame(20000, false);

attacker.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);

attacker.sendActionFailed();

return;

}

else if(_olympiadGame.doDie(this))

{

 

_olympiadGame.setWinner(getOlympiadSide() == 1 ? 2 : 1);

_olympiadGame.endGame(20000, false);

}

}

}

 

super.onReduceCurrentHp(damage, attacker, skill, awake, standUp, directHp);

}

 

  • 0
Posted

This line:

if(hp + 0.5 <= damage)

should be:

if(hp - damage < 0.5)

Actually it took me a while to figure this out. I think this line is the only cause, not 100% sure though.

  • 0
Posted (edited)
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

Edited by bravetobe
  • 0
Posted
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

 

Because guy who was adding events to this pack, didnt do it carefuly. Maybe fandc is still using them, but I dont really know.

 

 

thank you for your help i will try ti change it but can you till me or explain to me what happen in this line ?

Player is considered dead if he has < 0.5 hp. In your code if he have got 1 HP and gets 0.7 damage, then condition will be: if(1 + 0.5 <= 0.7) - that's false

  • 0
Posted (edited)
if(standUp && !isInTvT()){
	standUp();
	...
}

Can someone explain me this?

He is standUp() already ,so whats the point of it?

 

Also

if(isFakeDeath()){
	breakFakeDeath();
}

Since u standUp(),why do u check if he has fakeDeath?

Being is fakeDeath means that he isnt standUp,and the first if confirmed that he is standUp +u used standUp above,which means its always false..

 

Any explaination?

 

as i can read the arguments from the function

(double damage, Creature attacker, Skill skill, boolean awake, boolean standUp, boolean directHp)

standUp doesnt mean that is stand up already, its just true/false

otherwise should be if(standUp() && !isInTvt) ...

 

so if standup setted true and not in tvt -> stand up and if is fakedeath, stop this

Edited by ⏇Melron⏇℠Abs

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Where's the proof? I can tell you're a scammer.
    • Where was I called a scammer? Is there any proof, etc.? There are a lot of reviews about our store online, etc. https://zhyk.org/forum/showthread.php?t=1108673
    • U was reported as scammer in your previos topic why u create new topic?
    • 🔍 Inventory 1.0 is a next-generation inventory system that stands out with its special minimal clothing system. Carefully designed and prepared according to the highest standards of your server, it not only enhances your gaming experience but also contributes to your server's infrastructure. ⚙️ Supported: QB-CORE Features: ✅ Instant Delivery: All products you purchase will be instantly assigned to your account as soon as your payment is completed. ✅ Clothing System: With the special animated clothing configurations in your inventory, you will be able to change outfits with ease. Experience a unique roleplaying experience with high-quality animations and customizable clothing options. ✅ Minimalist Inventory System: This inventory system, with its visuals, animations, and mechanics, offers maximum efficiency without overwhelming your screen and limiting your roleplaying experience. It’s designed to be user-friendly while enhancing your roleplaying experience. ✅ Continuous Updates: The content in the inventory is regularly updated with innovative features added. New animations, additional clothing options, and cutting-edge features ensure a fresh and dynamic experience. ✅ Easy Setup and Compatibility: Compatible with QB-CORE, this system is easy to install and optimized for quick integration into your server. It works seamlessly with a simple drag-and-drop method. ✅ Performance Optimization: The system is optimized to avoid low FPS and performance drops. All features of the inventory run smoothly without affecting your server’s performance. ✅ Multilingual Support: With support for different languages, you can cater to an international player base and build a larger community on your server. ✅ Flexible Customization Options: You can fully customize the inventory according to your needs and server rules. Choose between different outfits and animations to create a unique gaming experience. ✅ Comprehensive Help and Support: With 24/7 support, you can quickly resolve any issues you encounter. Our technical support and user guides are always here to assist you. Shop Now! Take your game to the next level with Inventory 1.0  and enjoy its unique features. Get ready to make a real difference in your roleplaying experience!   --------------------------TEBEX: https://matza.tebex.io/package/7174862 --------------------------
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock