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Title - Name Color Changer For Acis


Question

Posted

Hi.

 

I need Tittle and Name color changer for acis or for other pack, if no scripts for acis. Can't find anything. Maybe someone have script and can shere ? 

11 answers to this question

Recommended Posts

  • 0
Posted (edited)

What script? The whole thing works by changing an integer value at the CharInfo packet...

 

 

And how it must work.? 

 

 

It just should work, best choice for item in shop would be very nice. Standard npc with dialogue. Can't find anything for acis.

Edited by Rokit
  • 0
Posted (edited)

Then i will give you a help....admin commands have this..check it and do your itemhandler..and html thats it

 

 

You mean this? 

# Name color for those matching the above MasterAccess AccessLevel.
# Default: 00CCFF (golden color)
MasterNameColor = 00CCFF

Hm.. interesting way. How I can use it in npc html file ? Can you write example or smth I didn't understand... Really... 

Edited by Rokit
  • 0
Posted

No way...

Just make your html buttons and your bypasses...

Nothing hard

 

 

Nice.. I began to understand what you mean. I found this code. You had in mind this ? 

<aCar name="admin_setcolor" accessLevel="1" />
<aCar name="admin_settcolor" accessLevel="1" />

I created button and everything working but i should everytime target myself. And now my question is. How start change color without target myself ??? Here is my html code:

 

<table width=300 cellspacing=1>
<tr>
<td align=CENTER><a action="bypass -h  admin_setcolor FFFFFF"><font color=0099FF>Choose</font></a></td>
<td align=CENTER><a action="bypass -h  admin_setcolor FF0000"><font color=BF00FF>Choose</font></a></td>
</tr>
</table>
  • 0
Posted (edited)





#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/datatables/AccessLevels.java
===================================================================
--- java/net/sf/l2j/gameserver/datatables/AccessLevels.java (revision 190)
+++ java/net/sf/l2j/gameserver/datatables/AccessLevels.java (working copy)
@@ -39,7 +39,7 @@
public static final int USER_ACCESS_LEVEL_NUMBER = 0;

public static L2AccessLevel MASTER_ACCESS_LEVEL = new L2AccessLevel(MASTER_ACCESS_LEVEL_NUMBER, "Master Access", Config.MASTERACCESS_NAME_COLOR, Config.MASTERACCESS_TITLE_COLOR, null, true, true, true, true, true, true, true, true);
- public static L2AccessLevel USER_ACCESS_LEVEL = new L2AccessLevel(USER_ACCESS_LEVEL_NUMBER, "User", 0xFFFFFF, 0xFFFF77, null, false, false, false, true, false, true, true, true);
+ public static L2AccessLevel USER_ACCESS_LEVEL = new L2AccessLevel(USER_ACCESS_LEVEL_NUMBER, "User", Config.
NAME_COLOR, Config.NEWCHAR_TITLE_COLOR, null, false, false, false, true, false, true, true, true);

private final Map<Integer, L2AccessLevel> _accessLevels = new HashMap<>();

@@ -91,15 +91,15 @@
nameColor = Integer.decode("0xFFFFFF");
}

- int titleColor;
- try
- {
- titleColor = Integer.decode("0x" + attrs.getNamedItem("titleColor").getNodeValue());
- }
- catch (NumberFormatException nfe)
- {
- titleColor = Integer.decode("0x77FFFF");
- }
+ int titleColor;
+ try
+ {
+ titleColor = Integer.decode("0x" + attrs.getNamedItem("titleColor").getNodeValue());
+ }
+ catch (NumberFormatException nfe)
+ {
+ titleColor = Integer.decode("0xFFFFFF");
+ }

String childs = attrs.getNamedItem("childAccess").getNodeValue();
boolean isGm = Boolean.valueOf(attrs.getNamedItem("isGm").getNodeValue());
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 190)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -377,6 +377,12 @@

/** Misc */
+ public static int NEWCHAR_TITLE_COLOR;
+ public static int NEWCHAR_NAME_COLOR;
@@ -1081,6 +1087,22 @@
{
final ExProperties players = initProperties(PLAYERS_FILE);
STARTING_ADENA = players.getProperty("StartingAdena", 100);
+ NEWCHAR_TITLE_COLOR = Integer.decode("0x" + players.getProperty("NewCharTitleColor", "00FF00"));
+ NEWCHAR_NAME_COLOR = Integer.decode("0x" + players.getProperty("NewCharNameColor", "00FF00"));

Index: config/players.properties
===================================================================
--- config/players.properties (revision 191)
+++ config/players.properties (working copy)
@@ -5,6 +5,26 @@
#Amount of adenas that a new character is given, default is 100
StartingAdena = 100

+# =================================
+# Name / Title Color for acis
+# =================================
+# Title color for new characters.
+# Default: FFFFFF
+NewCharTitleColor = FFFFFF
+# Name color for new characters.
+# Default: FFFFFF
+NewCharNameColor = FFFFFF

By : Williamss


Edited by l2jkain
  • 0
Posted

 

#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/datatables/AccessLevels.java
===================================================================
--- java/net/sf/l2j/gameserver/datatables/AccessLevels.java (revision 190)
+++ java/net/sf/l2j/gameserver/datatables/AccessLevels.java (working copy)
@@ -39,7 +39,7 @@
    public static final int USER_ACCESS_LEVEL_NUMBER = 0;
   
    public static L2AccessLevel MASTER_ACCESS_LEVEL = new L2AccessLevel(MASTER_ACCESS_LEVEL_NUMBER, "Master Access", Config.MASTERACCESS_NAME_COLOR, Config.MASTERACCESS_TITLE_COLOR, null, true, true, true, true, true, true, true, true);
-   public static L2AccessLevel USER_ACCESS_LEVEL = new L2AccessLevel(USER_ACCESS_LEVEL_NUMBER, "User", 0xFFFFFF, 0xFFFF77, null, false, false, false, true, false, true, true, true);
+   public static L2AccessLevel USER_ACCESS_LEVEL = new L2AccessLevel(USER_ACCESS_LEVEL_NUMBER, "User", Config.
NAME_COLOR, Config.NEWCHAR_TITLE_COLOR, null, false, false, false, true, false, true, true, true);
   
    private final Map<Integer, L2AccessLevel> _accessLevels = new HashMap<>();
   
@@ -91,15 +91,15 @@
                        nameColor = Integer.decode("0xFFFFFF");
                    }
                   
-                   int titleColor;
-                   try
-                   {
-                       titleColor = Integer.decode("0x" + attrs.getNamedItem("titleColor").getNodeValue());
-                   }
-                   catch (NumberFormatException nfe)
-                   {
-                       titleColor = Integer.decode("0x77FFFF");
-                   }
+                    int titleColor;
+                    try
+                    {
+                        titleColor = Integer.decode("0x" + attrs.getNamedItem("titleColor").getNodeValue());
+                    }
+                    catch (NumberFormatException nfe)
+                    {
+                        titleColor = Integer.decode("0xFFFFFF");
+                    }
                   
                    String childs = attrs.getNamedItem("childAccess").getNodeValue();
                    boolean isGm = Boolean.valueOf(attrs.getNamedItem("isGm").getNodeValue());
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 190)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -377,6 +377,12 @@
   
    /** Misc */
+   public static int NEWCHAR_TITLE_COLOR;
+   public static int NEWCHAR_NAME_COLOR;
@@ -1081,6 +1087,22 @@
    {
        final ExProperties players = initProperties(PLAYERS_FILE);
        STARTING_ADENA = players.getProperty("StartingAdena", 100);
+       NEWCHAR_TITLE_COLOR = Integer.decode("0x" + players.getProperty("NewCharTitleColor", "00FF00"));
+       NEWCHAR_NAME_COLOR = Integer.decode("0x" + players.getProperty("NewCharNameColor", "00FF00"));

Index: config/players.properties
===================================================================
--- config/players.properties   (revision 191)
+++ config/players.properties   (working copy)
@@ -5,6 +5,26 @@
 #Amount of adenas that a new character is given, default is 100
 StartingAdena = 100

+# =================================
+#    Name / Title Color for acis
+# =================================
+# Title color for new characters.
+# Default: FFFFFF
+NewCharTitleColor = FFFFFF
+# Name color for new characters.
+# Default: FFFFFF
+NewCharNameColor = FFFFFF

By : Williamss 

 

 

Hi. :)  I insert this code without error. But how to use it in game now ? Not working with these bypass. Can you give some info more please ? Thank you. :)

<td align=CENTER><a action="bypass -h nameColor BF00FF"><font color=00FFFF>Choose</font></a></td>
<td align=CENTER><a action="bypass -h nameColor"><font color=FFFF00>Choose</font></a></td>

 

Esse código nao esta realizando função nenhuma, as configs não estão setadas -.-'

 

Yep.. I see. Can you give me a hint what to do next ?

Thanks.

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