eressea Posted October 15, 2016 Posted October 15, 2016 (edited) Hi, I have a problem: I'm using my own l2off extender and everything on server side looks fine, so it's probably in the client. I'm no expert in client modding - can please someone hint me what should I check? It's Gracia Epilogue client with some definitions from Gracia Final - but the problem is the same also with "clean" (unpacked) Epilogue systems I've downloaded... Thanks a lot! Edited October 15, 2016 by eressea Quote
IpotoniC Posted December 31, 2016 Posted December 31, 2016 (edited) Hello, weapon ids? Edit: Vapook got the weapon with id: 91 . At interlude it's fine If u wear (as char) this weapon, it's normally placed? Edited December 31, 2016 by IpotoniC Quote
eressea Posted December 31, 2016 Author Posted December 31, 2016 Hello, weapon ids? Edit: Vapook got the weapon with id: 91 . At interlude it's fine If u wear (as char) this weapon, it's normally placed? Yes, it's 91. If you wear it, it's ok. Also Longhorn Golkonda wears it without any problem - so it seems like there's some problem with Vapook? Quote
IpotoniC Posted December 31, 2016 Posted December 31, 2016 (edited) C/P the whole line from Longhorn Golkoda at npcgrp and just change the id to 30584 (vapook's id), dont forget to delete the vapook's line. Then we will see if vapook is the problem :P , if still fails we will check weapongrp. I dont know why when u wear the sword the possition is good and when you wear it on npc is bad tho. Edited December 31, 2016 by IpotoniC Quote
eressea Posted December 31, 2016 Author Posted December 31, 2016 (edited) Seems like Vapook (and the other Orcs sharing the same model) is the problem http://download.l2shrine.com/vapook-golkonda.png But why and what can I do with it? :D Edited December 31, 2016 by eressea Quote
IpotoniC Posted December 31, 2016 Posted December 31, 2016 (edited) Damn my bad, i thought Golkoda was a simple orc's name . xD The problem is not in the weapon, send here the vapook's npcgrp. I'll see the difference from interlude npc, if it will be fixed ok, if not model got the problem so i'll send you the model and u'll change the imports at npcgrp. If that fails abandom mission Edited January 1, 2017 by IpotoniC Quote
eressea Posted December 31, 2016 Author Posted December 31, 2016 30584 LineageNPC.e_guard_MOrc LineageNPCs.e_guard_MOrc_m00 4 LineageNPCsTex.e_guard_MOrc_m00_t00_b00 LineageNPCsTex.e_guard_MOrc_m00_t00_b01 LineageNPCsTex.e_guard_MOrc_m00_t00_f LineageNPCsTex.e_guard_MOrc_m00_t00_h 0 2 4416 17 1.20000005 0 3 ItemSound.fist_1 ItemSound.fist_2 ItemSound.fist_3 5 ItemSound.armor_metal_strong_2 ItemSound.armor_metal_strong_5 ItemSound.armor_metal_strong_8 ItemSound.armor_metal_alt_7 ItemSound.armor_metal_weak_5 3 ChrSound.MNpc_Giant_Dmg_1 ChrSound.MNpc_Giant_Dmg_2 ChrSound.MNpc_Giant_Dmg_3 0 1 0 LineageEffect.p_u002_a 0 50.00000000 250.00000000 70.00000000 0 0 0 Quote
Sawadee Posted December 31, 2016 Posted December 31, 2016 Mate did u just tried to add any weapon more on this npc? i mean if this weapon is one handen and if you put any one or two handed weapon on the left hand it might cause a problem but still it looks weird. Quote
GLO Posted January 1, 2017 Posted January 1, 2017 1: golkonda weapon is not scaled properly 2: try it in pawnviewer (use e_guard_MOrc_m00) and give it a random weapon Quote
eressea Posted January 1, 2017 Author Posted January 1, 2017 Replaced e_guard_MOrc_m00 with bit different model :) Quote
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