else if (parameters.contains("Cov"))
{
if(player.getInventory().getItemByItemId(11010).getCount()>= 3)
{
player.getInventory().destroyItemByItemId("Consume",11010, 3, player, null);
player.sendMessage("SYS: 3 of your Vote Tickets have been consumed.");
player.broadcastPacket(new InventoryUpdate());
MagicSkillUser mgc = new MagicSkillUser(player, player, 1363, 1, 1, 1);
SkillTable.getInstance().getInfo(1363, 1).getEffects(player,player);
player.broadcastPacket(mgc);
player.sendMessage("Your strength is improved due to Chant of Victory effects!");
}
else
{
player.sendMessage("You don't have enough vote tickets.");
return;
}
}
java.lang.NullPointerException
at com.l2jfrozen.gameserver.powerpak.Buffer.BuffHandler.handleCommand(BuffHandler.java:338)
at com.l2jfrozen.gameserver.handler.custom.CustomBypassHandler.handleBypass(CustomBypassHandler.java:101)
at com.l2jfrozen.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:315)
at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:77)
at com.l2jfrozen.gameserver.network.L2GameClient.run(L2GameClient.java:1213)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
i made this .. the item does not get destroyed visually.. it gets destroyed but visually i see the same number .. it needs char restart to show correctly..and i get also this NPE when i dont have the items to use the buff
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Question
Kelrzher
else if (parameters.contains("Cov")) { if(player.getInventory().getItemByItemId(11010).getCount()>= 3) { player.getInventory().destroyItemByItemId("Consume",11010, 3, player, null); player.sendMessage("SYS: 3 of your Vote Tickets have been consumed."); player.broadcastPacket(new InventoryUpdate()); MagicSkillUser mgc = new MagicSkillUser(player, player, 1363, 1, 1, 1); SkillTable.getInstance().getInfo(1363, 1).getEffects(player,player); player.broadcastPacket(mgc); player.sendMessage("Your strength is improved due to Chant of Victory effects!"); } else { player.sendMessage("You don't have enough vote tickets."); return; } }i made this .. the item does not get destroyed visually.. it gets destroyed but visually i see the same number .. it needs char restart to show correctly..and i get also this NPE when i dont have the items to use the buff
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