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Posted
8Lq9P3I.jpg
 
Hello MaxChater Memmbers, i want to present you L2Invoker Custom Interlude PvP server.
We will open day 14.10.16 at 18:00 GMT+1 [ Spain Hour ]
 
Rates:
XP: 3000x
SP: 3000x
Adena drop: 3000x
Drop: 1x
Party XP rate: 3000x
Party SP rate: 3000x
 
Enchant rates
Normal Enchant Scroll Rates: 70% Max 12
Bessed Enchant Scroll Rates: 85% Max 12
Crystall Enchant Scroll Rates: 100% Max 16
Enchant Npc: 100%
Safe enchant: +3
Max weapon enchant: +16
Max armor/jewel enchant: +16
 
Custom Items
L2Invoker Weapons [ Dropped from RB's with 50% Chance of drop ]
L2Invoker Armors [ You can find it in the Custom Shop ]
L2Invoker Accesoryes [ Dropped from rb's 30% Chance of the drop ]
Custom Tattoo's [ You can find them in the Custom Shop ]
 
Features
Vote System Reward
2 Farm Zones (1 Safe - 1 PvP)
Weekly Olympiad
Weekly Siege
No Bugs
99.9% Uptime
 
Basic things
Custom Items.
Fully working skills.
Working Fortress, Clan Hall and Castle siege.
Balanced Classes.
Augmentation full working(active+passive+chance).
Subclass without quest.
Auto Learn Skills.
Full Working Wedding
Geodata, fully working.
Champion system.
 
Raid Boss Info
Party Boss : 30 Minute Respawn
Baium : 3 Hours Respawn
Zaken : 3 Hours Respawn
Antharas : 3 Hours Respawn
Ant Queen : 3 Hours Respawn
Valakas : 3 Hours Respawn
 
Additional info
Safe Farm Zone and PvP Zones.
Npc buffer  ( 60 Buff slots ).
Class Master.
Village Master.
Clan Manager.
Max Subclasses: 5
Top Life Stone Chance: 20%
 
Insidious Olympiad:
Olympiad System: Weekly - Retail Olympiad.
Olympiad Heroes: Every Sunday 24:00
Olympiad start 18:00 and end 24:00
Validation period 12h
You need 50 pvp for you can play olympiad matchs
Olympiad List updated after every match
Olympiad auto skill reuse on every match
 
Useful Server commands
TvT Commands: .tvtjoin , .tvtleave , .tvtinfo
CTF Commands: .ctfjoin , .ctfleave , .ctfinfo
DM Commands: .dmjoin , .dmleave , dminfo
.menu
.online
.status
 
Server Hardware
CPU : Intel Xeon E3
RAM : 24GB DDR3
2x 160GB SSD
1Gbps Connection
DDos Protected
 
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  • Upvote 1
Posted

Do you gonna take out your donator character or ? Players need to know before enter in game :)

 

hello, i dont know who are you, but i can tel you for sure im alone in the staff always and i dont play l2 as a player, i think you are talking with the wrong person.

Posted

hello, i dont know who are you, but i can tel you for sure im alone in the staff always and i dont play l2 as a player, i think you are talking with the wrong person.

Mate yes we know about you are not making a character and playing the server.

Just u giving a little hand at ur friends. 

 

P.S u are not even give a small rewards to the last donators from ur previous server.

Posted

Mate yes we know about you are not making a character and playing the server.

Just u giving a little hand at ur friends. 

 

P.S u are not even give a small rewards to the last donators from ur previous server.

 

 

good luck 

 

thaks, waiting for you all in game guys.

good luck 

 

thaks, waiting for you all in game gyus

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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