Jump to content

Recommended Posts

Posted

Later will be a restart to make enchant more easy..

New system will uploaded in website for windows 7 users..

Posted (edited)

Meh, what could I say.. Played there 2 days and to be honest there's not much to see. 

 

Farming drops are not good calculated: you beat bosses with titan and earn 2 times less than a mage farming in bog/ls/bless zone,

There are a lot of small glitches: Duel system is completely not working, you have to bid 50,000,000 gold bars for a decent clan hall(impossible), classes have -9001 balance: archers and mages are the only two working classes. Every other class is dead., custom's stats are very badly calculated(not fair stats comparing heavy-light-robe), I've heard on the general chat that heroes have also some bugs, and.. yeah. 

 

Not worth playing. Classical come and go server. 

Edited by sTNL
Posted

Meh, what could I say.. Played there 2 days and to be honest there's not much to see. 

 

Farming drops are not good calculated: you beat bosses with titan and earn 2 times less than a mage farming in bog/ls/bless zone,

There are a lot of small glitches: Duel system is completely not working, you have to bid 50,000,000 gold bars for a decent clan hall(impossible), classes have -9001 balance: archers and mages are the only two working classes. Every other class is dead., custom's stats are very badly calculated(not fair stats comparing heavy-light-robe), I've heard on the general chat that heroes have also some bugs, and.. yeah. 

 

Not worth playing. Classical come and go server.

 

When it was x500 and hard farming none had balls to play and yes easy farm come and go server..

Thats now l2 players

Duel working fine heroes too

10gold bars to take clan hall

About classes working fine JUST people play mages and archers like other classes..

And about farming we will work on it to make it better..

Posted

When it was x500 and hard farming none had balls to play and yes easy farm come and go server..

Thats now l2 players

Duel working fine heroes too

10gold bars to take clan hall

About classes working fine JUST people play mages and archers like other classes..

And about farming we will work on it to make it better..

 

Wasn't complaining about the difficulty of farming, that is actually very ok. It's just a little annoying it's not balanced by farming difficulty  :) 

I tried doing duels today and it was bugging, we couldn't start a duel. Maybe it was just a glitch.

Well go on and look in the auctioneer. 10% of the clan halls are to be taken with 10 gb but 90% of them with 50kk gb. 

And about the classes.. C'mon :) Full +16 gladi(no augments) critting full +16 archer(no augments) for 1.5k with triple slash? People are playing only mages and archers because they are the only playable classes. Tyrant crit stun 0.1% chance, summoners: hahahah, tanks: archer can solo pwn any tank, daggers 1k crit blow, warlord 0.1% chance stun vs anthy+zaken, and so on. No offense but you need to rework your skills sql :)

 

And ok, I must admit except these details the server is indeed pretty nice. The vote reward system and market is indeed the best and most balanced i've ever seen so far, farm zones as locations are great, the rb-farming is also great, event system is working great and I like the changing pvp area concept :) 

 

Sorry if I offended you with only revealing the negative aspects of your server but some of them are critically negative. 

 

Good luck with your server  :)

Posted (edited)

Wasn't complaining about the difficulty of farming, that is actually very ok. It's just a little annoying it's not balanced by farming difficulty :)

I tried doing duels today and it was bugging, we couldn't start a duel. Maybe it was just a glitch.

Well go on and look in the auctioneer. 10% of the clan halls are to be taken with 10 gb but 90% of them with 50kk gb.

And about the classes.. C'mon :) Full +16 gladi(no augments) critting full +16 archer(no augments) for 1.5k with triple slash? People are playing only mages and archers because they are the only playable classes. Tyrant crit stun 0.1% chance, summoners: hahahah, tanks: archer can solo pwn any tank, daggers 1k crit blow, warlord 0.1% chance stun vs anthy+zaken, and so on. No offense but you need to rework your skills sql :)

 

And ok, I must admit except these details the server is indeed pretty nice. The vote reward system and market is indeed the best and most balanced i've ever seen so far, farm zones as locations are great, the rb-farming is also great, event system is working great and I like the changing pvp area concept :)

 

Sorry if I offended you with only revealing the negative aspects of your server but some of them are critically negative.

 

Good luck with your server :)

Yes i checked this already today and changed auctioneer back to adena

Reworked some classes too

Tonight it will be a maintance to fix those issues..

But duels was fine for me..

Btw to fix issues or balances i must know it players can use our forum and make a topic about it..

We are not the guys that will let the server like it is now.

We are working on it

Edited by Reborn12
Posted

Yes i checked this already today and changed auctioneer back to adena

Reworked some classes too

Tonight it will be a maintance to fix those issues..

But duels was fine for me..

Glad to hear that, I will keep checking the server out then :)

 

P.S. I must say also that you guys did a great job on the NPCs :) 10/10 

Posted

Glad to hear that, I will keep checking the server out then :)

 

P.S. I must say also that you guys did a great job on the NPCs :) 10/10

 

Thanks and more thanks for your reply here it was a beautiful report so i can make them faster :D
Posted

Yes i checked this already today and changed auctioneer back to adena

Reworked some classes too

Tonight it will be a maintance to fix those issues..

But duels was fine for me..

Btw to fix issues or balances i must know it players can use our forum and make a topic about it..

We are not the guys that will let the server like it is now.

We are working on it

that's very nice, I see one staff that work on their project to make it more better and more stable. This is very good.
Posted

that's very nice, I see one staff that work on their project to make it more better and more stable. This is very good.

As we say, we try to make one stable and good Interlude server without any problems with many people online. We have daily 100+ and that's very nice. We work for morr and more people. We make some forum events for our players. You can try us :)
Guest
This topic is now closed to further replies.



  • Posts

    • Some new features that we added: - 2 new quests - PvP Arena (to get hero status) Olympiad is disabled - Love Event - Dressme for armor/weapons/accessories - HWID Protection - More monsters - New farm zone - New autofarm system (works almost like adrenaline) - Auto enchant - Auto augment - 3 levels of armors - 3 levels of weapons - Anti KS System - Rebirth Manager - 30 days checking rewards - Small event (daily checking with small reward for all online players)
    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock