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hello mates

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.entity;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.Calendar;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Map;
import java.util.StringTokenizer;
import java.util.logging.Logger;

import com.l2jserver.commons.database.pool.impl.ConnectionFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2FactTeleporterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TpFlagInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.StringUtil;

/**
 * @author Laikeriz
 */
public class FactionMaps
{
	private final static Logger _log = Logger.getLogger(FactionMaps.class.getName());
	
	public static Map<Integer, String> _all_maps = new HashMap<>();
	
	public static int _mapId = 0;
	public static String _mapName = "";
	public static int _maps_count = 0;
	public static boolean _voting = false;
	public static int[] _mapVotes = new int[10];
	public static String[] _mapNames = new String[10];
	private static long _nextMapIn = 0;
	
	
	public static boolean isVoting()
	{
		return _voting;
	}
	
	public static int getMapId()
	{
		return _mapId;
	}
	
	public static String getMapName()
	{
		return _mapName;
	}
	
	public static String getDelayUntilVoting()
	{
		long trim = _nextMapIn - Calendar.getInstance().getTimeInMillis();
		int h = 0;
		int m = 0;
		int s = 0;
		int k = 1 / 2;
		
		if ((trim / 3600000) >= 1)
		{
			h = Math.round((trim / 3600000) - k);
			trim -= h * 3600000;
		}
		if ((trim / 60) >= 1)
		{
			m = Math.round((trim / 60000) - k);
			trim -= m * 60000;
		}
		if ((trim / 1000) >= 1)
		{
			s = Math.round((trim / 1000) - k);
		}
		return h + "h. " + m + "m. " + s + "s.";
	}
	
	@SuppressWarnings("resource")
	public static void loadCurrentMap()
	{
		Connection con = null;
		try
		{
			con = ConnectionFactory.getInstance().getConnection();
			PreparedStatement stmt = con.prepareStatement("SELECT mapId,map_name FROM faction_maps WHERE current=1");
			ResultSet rset = stmt.executeQuery();
			while (rset.next())
			{
				_mapId = rset.getInt("mapId");
				_mapName = rset.getString("map_name");
			}
			rset.close();
			stmt.close();
			// Put all maps in FastMap
			PreparedStatement stmt_all = con.prepareStatement("SELECT mapId,map_name FROM faction_maps");
			ResultSet rset_all = stmt_all.executeQuery();
			while (rset_all.next())
			{
				_all_maps.put(rset_all.getInt("mapId"), rset_all.getString("map_name"));
			}
			rset_all.close();
			stmt_all.close();
		}
		catch (Exception e)
		{
			_log.warning("Load current map: " + e);
		}
		finally
		{
			try
			{
				con.close();
			}
			catch (Exception e)
			{
			}
		}
		ThreadPoolManager.getInstance().scheduleGeneral(() -> endVoting(true), 1000);
	}
	
	public static void beginVoting()
	{
		for (L2TpFlagInstance flag : L2FactTeleporterInstance._tpBlueFlags)
		{
			flag.deleteMe();
		}
		for (L2TpFlagInstance flag : L2FactTeleporterInstance._tpRedFlags)
		{
			flag.deleteMe();
		}
		L2FactTeleporterInstance._tpBlueFlags.clear();
		L2FactTeleporterInstance._tpRedFlags.clear();
		for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())
		{
			player.setVotedForMap(false);
		}
		Broadcast.toAllOnlinePlayers("Voting for next faction map has begun. It will end in 60 seconds.");
		_voting = true;
		
		NpcHtmlMessage html = new NpcHtmlMessage(1);
		final StringBuilder tb = StringUtil.startAppend(3500, "<html><title>Faction Maps</title><body><center>");
		tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_1\" width=300 height=32 align=left><br>");
		Connection con = null;
		try
		{
			con = ConnectionFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement("SELECT * FROM faction_maps WHERE current=0");
			ResultSet rset = statement.executeQuery();
			for (int r = 0; r < _mapVotes.length; r++)
			{
				_mapVotes[r] = 0;
			}
			while (rset.next())
			{
				
				tb.append("<button value=\"" + rset.getString("map_name") + "\" action=\"bypass -h voteformap_" + rset.getInt("mapId") + "\" width=170 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">");
				_mapNames[rset.getInt("mapId")] = rset.getString("map_name");
			}
			rset.close();
			statement.close();
		}
		catch (Exception e)
		{
			e.printStackTrace();
		}
		finally
		{
			try
			{
				con.close();
			}
			catch (Exception e)
			{
				_log.info("Couldn't set player faction:" + " " + e);
			}
		}
		tb.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left></center></body></html>");
		
		html.setHtml(tb.toString());
		for (L2PcInstance player : L2World.getInstance().getAllPlayers().values())
		{
			player.sendPacket(html);
		}
		try
		{
			Thread.sleep(60000);
		}
		catch (Exception e)
		{
		}
		endVoting(false);
	}
	
	@SuppressWarnings("resource")
	public static void endVoting(boolean onLoad)
	{
		_nextMapIn = Calendar.getInstance().getTimeInMillis() + 250000;
		if (!onLoad)
		{
			_voting = false;
			int mostVotes = 0;
			int mostMapId = 0;
			for (int i = 0; i < _mapVotes.length; i++)
			{
				if (_mapVotes[i] > mostVotes)
				{
					mostVotes = _mapVotes[i];
					mostMapId = i;
				}
			}
			
			if (mostVotes == 0)
			{
				mostMapId = 2;
			}
			_mapName = _mapNames[mostMapId];
			_mapId = mostMapId;
			Broadcast.toAllOnlinePlayers("Voting for faction maps has ended.");
			Broadcast.toAllOnlinePlayers("The next map will be: " + _mapName);
			L2TpFlagInstance.spawnFlags();
			
			@SuppressWarnings("resource")
			Connection con = null;
			try
			{
				con = ConnectionFactory.getInstance().getConnection();
				PreparedStatement statement = null;
				statement = con.prepareStatement("UPDATE faction_maps SET current=0");
				statement.execute();
				statement = con.prepareStatement("UPDATE faction_maps SET current=1 WHERE mapId=?");
				statement.setInt(1, _mapId);
				statement.execute();
				statement.close();
			}
			catch (Exception e)
			{
				_log.warning("End voting: " + e);
			}
			finally
			{
				try
				{
					con.close();
				}
				catch (Exception e)
				{
				}
			}
		}
		int durat = 4 * 60 * 1000;
		try
		{
			Thread.sleep(durat);
		}
		catch (Exception e)
		{
		}
		beginVoting();
	}
	
	public static int getNextMap(int mapid)
	{
		if (_mapId < _maps_count)
		{
			return _mapId + 1;
		}
		return 1;
	}
	
	public static class ValueComparator implements Comparator<Object>
	{
		Map<L2PcInstance, Integer> base;
		
		public ValueComparator(Map<L2PcInstance, Integer> base1)
		{
			this.base = base1;
		}
		
		@Override
		public int compare(Object a, Object b)
		{
			if (base.get(a) < base.get(b))
			{
				return 1;
			}
			else if (base.get(a) == base.get(b))
			{
				return 0;
			}
			else
			{
				return -1;
			}
		}
	}
	
	public static void voteForMap(int mapId)
	{
		_mapVotes[mapId] = _mapVotes[mapId] + 1;
	}
	
}

.So im trying to adapt DarthVaders script for factionmap,l2factteleporter and l2tpflaginstance on h5 l2j.So far everything work perfect except voting.The window as you can see is working but when i press any button window just close and nothing happen.When voting ends and next map load it seems to be the same so i believe is something wrong with bypass,but i cant figured out .Any help/idea?

post-162349-0-45864700-1474471343_thumb.png

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Posted

oh!!forgot to upload...

/*
 * Copyright (C) 2004-2015 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.clientpackets;

import java.util.StringTokenizer;
import java.util.logging.Level;

import com.l2jserver.Config;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.data.xml.impl.AdminData;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PlayerAction;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.BypassHandler;
import com.l2jserver.gameserver.handler.CommunityBoardHandler;
import com.l2jserver.gameserver.handler.IAdminCommandHandler;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Hero;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.npc.OnNpcManorBypass;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerBypass;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.gameserver.util.GMAudit;
import com.l2jserver.gameserver.util.Util;

/**
 * RequestBypassToServer client packet implementation.
 * @author HorridoJoho
 */
public final class RequestBypassToServer extends L2GameClientPacket
{
	private static final String _C__23_REQUESTBYPASSTOSERVER = "[C] 23 RequestBypassToServer";
	// FIXME: This is for compatibility, will be changed when bypass functionality got an overhaul by NosBit
	private static final String[] _possibleNonHtmlCommands =
	{
		"_bbs",
		"bbs",
		"_mail",
		"_friend",
		"_match",
		"_diary",
		"_olympiad?command",
		"manor_menu_select"
	};
	
	// S
	private String _command;
	
	@Override
	protected void readImpl()
	{
		_command = readS();
	}
	
	@Override
	protected void runImpl()
	{
		final L2PcInstance activeChar = getClient().getActiveChar();
		if (activeChar == null)
		{
			return;
		}
		
		if (_command.isEmpty())
		{
			_log.warning("Player " + activeChar.getName() + " sent empty bypass!");
			activeChar.logout();
			return;
		}
		
		boolean requiresBypassValidation = true;
		for (String possibleNonHtmlCommand : _possibleNonHtmlCommands)
		{
			if (_command.startsWith(possibleNonHtmlCommand))
			{
				requiresBypassValidation = false;
				break;
			}
		}
		
		int bypassOriginId = 0;
		if (requiresBypassValidation)
		{
			bypassOriginId = activeChar.validateHtmlAction(_command);
			if (bypassOriginId == -1)
			{
				_log.warning("Player " + activeChar.getName() + " sent non cached bypass: '" + _command + "'");
				return;
			}
			
			if ((bypassOriginId > 0) && !Util.isInsideRangeOfObjectId(activeChar, bypassOriginId, L2Npc.INTERACTION_DISTANCE))
			{
				// No logging here, this could be a common case where the player has the html still open and run too far away and then clicks a html action
				return;
			}
		}
		
		if (!getClient().getFloodProtectors().getServerBypass().tryPerformAction(_command))
		{
			return;
		}
		
		try
		{
			if (_command.startsWith("admin_"))
			{
				String command = _command.split(" ")[0];
				
				IAdminCommandHandler ach = AdminCommandHandler.getInstance().getHandler(command);
				
				if (ach == null)
				{
					if (activeChar.isGM())
					{
						activeChar.sendMessage("The command " + command.substring(6) + " does not exist!");
					}
					_log.warning(activeChar + " requested not registered admin command '" + command + "'");
					return;
				}
				
				if (!AdminData.getInstance().hasAccess(command, activeChar.getAccessLevel()))
				{
					activeChar.sendMessage("You don't have the access rights to use this command!");
					_log.warning("Character " + activeChar.getName() + " tried to use admin command " + command + ", without proper access level!");
					return;
				}
				
				if (AdminData.getInstance().requireConfirm(command))
				{
					activeChar.setAdminConfirmCmd(_command);
					ConfirmDlg dlg = new ConfirmDlg(SystemMessageId.S1);
					dlg.addString("Are you sure you want execute command " + _command.substring(6) + " ?");
					activeChar.addAction(PlayerAction.ADMIN_COMMAND);
					activeChar.sendPacket(dlg);
				}
				else
				{
					if (Config.GMAUDIT)
					{
						GMAudit.auditGMAction(activeChar.getName() + " [" + activeChar.getObjectId() + "]", _command, (activeChar.getTarget() != null ? activeChar.getTarget().getName() : "no-target"));
					}
					
					ach.useAdminCommand(_command, activeChar);
				}
			}
			else if (_command.startsWith("voteformap_"))
			{
				
				int mapId = Integer.parseInt(_command.split("_")[1]);
				FactionMaps.voteForMap(mapId);
				activeChar.sendMessage("Your vote was added.");
				activeChar.setVotedForMap(true);
			}
			else if (CommunityBoardHandler.getInstance().isCommunityBoardCommand(_command))
			{
				CommunityBoardHandler.getInstance().handleParseCommand(_command, activeChar);
			}
			else if (_command.equals("come_here") && activeChar.isGM())
			{
				comeHere(activeChar);
			}
			
			else if (_command.startsWith("npc_"))
			{
				int endOfId = _command.indexOf('_', 5);
				String id;
				if (endOfId > 0)
				{
					id = _command.substring(4, endOfId);
				}
				else
				{
					id = _command.substring(4);
				}
				if (Util.isDigit(id))
				{
					L2Object object = L2World.getInstance().findObject(Integer.parseInt(id));
					
					if ((object != null) && object.isNpc() && (endOfId > 0) && activeChar.isInsideRadius(object, L2Npc.INTERACTION_DISTANCE, false, false))
					{
						((L2Npc) object).onBypassFeedback(activeChar, _command.substring(endOfId + 1));
					}
				}
				
				activeChar.sendPacket(ActionFailed.STATIC_PACKET);
			}
			else if (_command.startsWith("item_"))
			{
				int endOfId = _command.indexOf('_', 5);
				String id;
				if (endOfId > 0)
				{
					id = _command.substring(5, endOfId);
				}
				else
				{
					id = _command.substring(5);
				}
				try
				{
					final L2ItemInstance item = activeChar.getInventory().getItemByObjectId(Integer.parseInt(id));
					if ((item != null) && (endOfId > 0))
					{
						item.onBypassFeedback(activeChar, _command.substring(endOfId + 1));
					}
					
					activeChar.sendPacket(ActionFailed.STATIC_PACKET);
				}
				catch (NumberFormatException nfe)
				{
					_log.log(Level.WARNING, "NFE for command [" + _command + "]", nfe);
				}
			}
			else if (_command.startsWith("_match"))
			{
				String params = _command.substring(_command.indexOf("?") + 1);
				StringTokenizer st = new StringTokenizer(params, "&");
				int heroclass = Integer.parseInt(st.nextToken().split("=")[1]);
				int heropage = Integer.parseInt(st.nextToken().split("=")[1]);
				int heroid = Hero.getInstance().getHeroByClass(heroclass);
				if (heroid > 0)
				{
					Hero.getInstance().showHeroFights(activeChar, heroclass, heroid, heropage);
				}
			}
			
			else if (_command.startsWith("_diary"))
			{
				String params = _command.substring(_command.indexOf("?") + 1);
				StringTokenizer st = new StringTokenizer(params, "&");
				int heroclass = Integer.parseInt(st.nextToken().split("=")[1]);
				int heropage = Integer.parseInt(st.nextToken().split("=")[1]);
				int heroid = Hero.getInstance().getHeroByClass(heroclass);
				if (heroid > 0)
				{
					Hero.getInstance().showHeroDiary(activeChar, heroclass, heroid, heropage);
				}
			}
			else if (_command.startsWith("_olympiad?command"))
			{
				int arenaId = Integer.parseInt(_command.split("=")[2]);
				final IBypassHandler handler = BypassHandler.getInstance().getHandler("arenachange");
				if (handler != null)
				{
					handler.useBypass("arenachange " + (arenaId - 1), activeChar, null);
				}
			}
			else if (_command.startsWith("manor_menu_select"))
			{
				final L2Npc lastNpc = activeChar.getLastFolkNPC();
				if (Config.ALLOW_MANOR && (lastNpc != null) && lastNpc.canInteract(activeChar))
				{
					final String[] split = _command.substring(_command.indexOf("?") + 1).split("&");
					final int ask = Integer.parseInt(split[0].split("=")[1]);
					final int state = Integer.parseInt(split[1].split("=")[1]);
					final boolean time = split[2].split("=")[1].equals("1");
					EventDispatcher.getInstance().notifyEventAsync(new OnNpcManorBypass(activeChar, lastNpc, ask, state, time), lastNpc);
				}
			}
			else
			{
				final IBypassHandler handler = BypassHandler.getInstance().getHandler(_command);
				if (handler != null)
				{
					if (bypassOriginId > 0)
					{
						L2Object bypassOrigin = activeChar.getKnownList().getKnownObjects().get(bypassOriginId);
						if ((bypassOrigin != null) && bypassOrigin.isInstanceTypes(InstanceType.L2Character))
						{
							handler.useBypass(_command, activeChar, (L2Character) bypassOrigin);
						}
						else
						{
							handler.useBypass(_command, activeChar, null);
						}
					}
					else
					{
						handler.useBypass(_command, activeChar, null);
					}
				}
				else
				{
					_log.warning(getClient() + " sent not handled RequestBypassToServer: [" + _command + "]");
				}
			}
		}
		catch (Exception e)
		{
			_log.log(Level.WARNING, "Exception processing bypass from player " + activeChar.getName() + ": " + _command, e);
			
			if (activeChar.isGM())
			{
				StringBuilder sb = new StringBuilder(200);
				sb.append("<html><body>");
				sb.append("Bypass error: " + e + "<br1>");
				sb.append("Bypass command: " + _command + "<br1>");
				sb.append("StackTrace:<br1>");
				for (StackTraceElement ste : e.getStackTrace())
				{
					sb.append(ste.toString() + "<br1>");
				}
				sb.append("</body></html>");
				// item html
				final NpcHtmlMessage msg = new NpcHtmlMessage(0, 1, sb.toString());
				msg.disableValidation();
				activeChar.sendPacket(msg);
			}
		}
		
		EventDispatcher.getInstance().notifyEventAsync(new OnPlayerBypass(activeChar, _command), activeChar);
	}
	
	/**
	 * @param activeChar
	 */
	private static void comeHere(L2PcInstance activeChar)
	{
		L2Object obj = activeChar.getTarget();
		if (obj == null)
		{
			return;
		}
		if (obj instanceof L2Npc)
		{
			L2Npc temp = (L2Npc) obj;
			temp.setTarget(activeChar);
			temp.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, activeChar.getLocation());
		}
	}
	
	@Override
	public String getType()
	{
		return _C__23_REQUESTBYPASSTOSERVER;
	}
}

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    • SOCNET — is a universal service combining a digital goods store, an SMM panel, and a Telegram bot for purchasing Telegram Stars; here you will find TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord accounts, emails (Outlook, Hotmail, Gmail, Rambler, Firstmail, and others), access to ChatGPT 5, gift cards, and premium subscriptions to many services — all at the best prices! We are currently actively looking for new suppliers for various product categories, which include: Priority list of positions: — Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number — Reddit old accounts (brute or cracked origin, self-regs) with post and comment karma from 100 up to 100,000+ | Full access with email included — LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password — Instagram old accounts (2010-2023) | Full email access (possibly with attached 2FA password) — Facebook old accounts (2010-2023) | Full email access (possibly with attached 2FA password) | With friends or without friends | Geo: Europe/USA/Asia — Threads accounts | Full email access (possibly with attached 2FA password) — TikTok/Facebook/Google ADS Agency advertising accounts We are also open to considering other product categories from you, feel free to contact us through the details listed below in this thread! ⚡ Terms of cooperation: ⚡ 1. You prepare a preliminary description of your product 2. We publish your product in our online store and Telegram bots (in both Russian and English). 3. After the product is sold in our stores, we transfer the funds to you by any convenient method within 24 hours from the moment of sale (any cryptocurrency, PayPal, Payeer, TG Stars, and other methods)   ‼ If you have doubts about working with us or are afraid to send the product first, we agree to work through an escrow service of a trusted provider, or you can simply check out the huge base of reviews about our services in this Google document (reviews from our website, Telegram bot, and other platforms where our products are listed). Document ⭐ We invite you to COOPERATE and EARN with us ⭐ Do you want to sell your product or service in our stores and earn money? Become our partner or propose mutually beneficial cooperation? Become our wholesale client and receive the best conditions and discounts? You can contact us through the CONTACTS listed in this thread. We build a reliable partnership network in all areas of online business. We are ready to participate in joint content creation, giveaways, and events! If you work in digital, traffic, accounts, or media and other fields — let’s discuss possible cooperation. We value quality, transparency, and growth. If this resonates with you — write to us, we are open to dialogue! Our current list of partners ⭐ Our contacts ⭐ ➡ Telegram ➡ WhatsApp ➡ Email: solomonbog@socnet.store ➡ Discord: socnet_support ⭐ Our online store ⭐ SOCNET.STORE ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Telegram shop ⭐ SOCNET.SHOP   ✅ News resources ➡ Telegram channel ➡ Discord server ➡ WhatsApp channel
    • SOCNET — is a universal service combining a digital goods store, an SMM panel, and a Telegram bot for purchasing Telegram Stars; here you will find TikTok, Instagram, Reddit, Twitter, Telegram, Facebook, LinkedIn, WhatsApp, SnapChat, YouTube, Google, Discord accounts, emails (Outlook, Hotmail, Gmail, Rambler, Firstmail, and others), access to ChatGPT 5, gift cards, and premium subscriptions to many services — all at the best prices! We are currently actively looking for new suppliers for various product categories, which include: Priority list of positions: — Snapchat old and new accounts | With snapscores | Geo: Europe/USA | Full access via email/phone number — Reddit old accounts (brute or cracked origin, self-regs) with post and comment karma from 100 up to 100,000+ | Full access with email included — LinkedIn old accounts with real connections | Geo: Europe/USA | Full email access + active 2FA password — Instagram old accounts (2010-2023) | Full email access (possibly with attached 2FA password) — Facebook old accounts (2010-2023) | Full email access (possibly with attached 2FA password) | With friends or without friends | Geo: Europe/USA/Asia — Threads accounts | Full email access (possibly with attached 2FA password) — TikTok/Facebook/Google ADS Agency advertising accounts We are also open to considering other product categories from you, feel free to contact us through the details listed below in this thread! ⚡ Terms of cooperation: ⚡ 1. You prepare a preliminary description of your product 2. We publish your product in our online store and Telegram bots (in both Russian and English). 3. After the product is sold in our stores, we transfer the funds to you by any convenient method within 24 hours from the moment of sale (any cryptocurrency, PayPal, Payeer, TG Stars, and other methods)   ‼ If you have doubts about working with us or are afraid to send the product first, we agree to work through an escrow service of a trusted provider, or you can simply check out the huge base of reviews about our services in this Google document (reviews from our website, Telegram bot, and other platforms where our products are listed). Document ⭐ We invite you to COOPERATE and EARN with us ⭐ Do you want to sell your product or service in our stores and earn money? Become our partner or propose mutually beneficial cooperation? Become our wholesale client and receive the best conditions and discounts? You can contact us through the CONTACTS listed in this thread. We build a reliable partnership network in all areas of online business. We are ready to participate in joint content creation, giveaways, and events! If you work in digital, traffic, accounts, or media and other fields — let’s discuss possible cooperation. We value quality, transparency, and growth. If this resonates with you — write to us, we are open to dialogue! Our current list of partners ⭐ Our contacts ⭐ ➡ Telegram ➡ WhatsApp ➡ Email: solomonbog@socnet.store ➡ Discord: socnet_support ⭐ Our online store ⭐ SOCNET.STORE ⭐ Our Telegram bot for purchasing Telegram Stars ⭐ SOCNET.CC ⭐ Our SMM Panel for social media promotion ⭐ SOCNET.PRO ⭐ Telegram shop ⭐ SOCNET.SHOP   ✅ News resources ➡ Telegram channel ➡ Discord server ➡ WhatsApp channel
    • sell adena, items, account l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO THE BEST PRICES IN THE WORLD OF LINEAGE 2
    • Can you reupload system patch?
    • he was my customer many years ago, i setup his acp and some statistics on his website, plus some security it is big difference than "friend"   its more dissapointment than hate, take example acis, how many years still development. PS: you know i was selling websites and i still sell donate panels for l2 servers right?
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