Exceptionin thread "AISTPool-5" java.lang.StackOverflowError
at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.startWaterTask(L2PcInstance.java:9109)
at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkWaterState(L2PcInstance.java:9122)
at net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.revalidateZone(L2PcInstance.java:1540)
at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:626)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296)
at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586)
at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819)
at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538)
at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494)
at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877)
at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296)
at net.sf.l2j.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3586)
at net.sf.l2j.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:2819)
at net.sf.l2j.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:538)
at net.sf.l2j.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:494)
at net.sf.l2j.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:877)
at net.sf.l2j.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:235)
at net.sf.l2j.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:312)
at net.sf.l2j.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:641)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:373)
at net.sf.l2j.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:296)and100 same error like last block
L2Character.java:3586 i marked it with plus "+"
....if(offset >0|| distance <1){// approximation for moving closer when z coordinates are different// TODO: handle Z axis movement better
offset -=Math.abs(dz);if(offset <5)
offset =5;// If no distance to go through, the movement is canceledif(distance <1|| distance - offset <=0){if(Config.DEBUG)
_log.fine("already in range, no movement needed.");// Notify the AI that the L2Character is arrived at destination+ getAI().notifyEvent(CtrlEvent.EVT_ARRIVED);return;}....
L2Character.java:2819
publicvoid moveTo(int x,int y,int z,int offset){+ moveToLocation(x, y, z, offset);}
AbstractAI.java:538
protectedvoid moveTo(int x,int y,int z,int offset){// Check if actor can moveif(_actor.isMovementDisabled()){
_actor.sendPacket(ActionFailed.STATIC_PACKET);return;}// Set AI movement data
_clientMoving =true;if(_accessor ==null)return;// Calculate movement data for a move to location action and add the actor to + _accessor.moveTo(x, y, z, offset);if(!_actor.isMoving()){
_actor.sendPacket(ActionFailed.STATIC_PACKET);return;}// Send a Server->Client packet CharMoveToLocation to the actor and all L2PcInstance in
_actor.broadcastPacket(newMoveToLocation(_actor));}
protectedboolean maybeMoveToPawn(L2Object target,int offset){if(target ==null|| offset <0)// skill radius -1returnfalse;
offset += _actor.getTemplate().getCollisionRadius();if(target instanceof L2Character)
offset +=((L2Character) target).getTemplate().getCollisionRadius();if(!_actor.isInsideRadius(target, offset,false,false)){if(getFollowTarget()!=null){int foffset = offset +(((L2Character) target).isMoving()?100:0);// allow larger hit range when the target is moving (check is run only once per second)if(!_actor.isInsideRadius(target, foffset,false,false)){if(!_actor.isAttackingNow()|| _actor instanceof L2Summon)+ moveToPawn(target, offset);returntrue;}
stopFollow();returnfalse;}if(_actor.isMovementDisabled()&&!(_actor instanceof L2Attackable)){if(getIntention()==CtrlIntention.ATTACK)
setIntention(CtrlIntention.IDLE);returntrue;}// If not running, set the L2Character movement type to run and send Server->Client packet ChangeMoveType to all others L2PcInstanceif(!(thisinstanceof L2PlayerAI)&&!(thisinstanceof L2SummonAI))
_actor.setRunning();if((target instanceof L2Character)&&!(target instanceof L2DoorInstance))
startFollow((L2Character) target, offset);else{// Move the actor to Pawn server side AND client side by sending Server->Client packet MoveToPawn (broadcast)
moveToPawn(target, offset);}returntrue;}
stopFollow();returnfalse;}
protectedvoid onEvtThink(){// Check if the actor can't use skills and if a thinking action isn't already in progressif(_thinking && getIntention()!=CtrlIntention.CAST)// casting must always continuereturn;// Start thinking action
_thinking =true;try{// Manage AI thoughtsswitch(getIntention()){case ATTACK:
thinkAttack();break;case CAST:+ thinkCast();break;case PICK_UP:
thinkPickUp();break;case INTERACT:
thinkInteract();break;}}finally{// Stop thinking action
_thinking =false;}}
L2CharacterAI.java:641
protectedvoid onEvtArrived(){
_accessor.getActor().revalidateZone(true);if(_accessor.getActor().moveToNextRoutePoint())return;if(_accessor.getActor()instanceof L2Attackable)((L2Attackable) _accessor.getActor()).setIsReturningToSpawnPoint(false);
clientStoppedMoving();// If the Intention was MOVE_TO, set the Intention to ACTIVEif(getIntention()==CtrlIntention.MOVE_TO)
setIntention(CtrlIntention.ACTIVE);// Launch actions corresponding to the Event Think+ onEvtThink();}
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Question
wongerlt
L2J aCis.
Error:
L2Character.java:3586 i marked it with plus "+"
L2Character.java:2819
AbstractAI.java:538
AbstractAI.java:494
L2CharacterAI.java:877
L2PlayerAI.java:235
L2PlayerAI.java:312
L2CharacterAI.java:641
AbstractAI.java:373
AbstractAI.java:296
i get this error not only with startWaterTask i get and with others, and same error 14000 lines... one time per day.
Maybe anyone know how to solve this problem?
23 answers to this question
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