Reborn12 Posted September 14, 2016 Posted September 14, 2016 (edited) hello..i have made this right now and i will share it..tested and works... but you have to restart to change the sex of the Character Have a nice Day.. ps.add a New item and register you handler and like this <set name="handler" val="ChangeSexItem" /> ### Eclipse Workspace Patch 1.0 #P aCis_gameserver Index: java/net/sf/l2j/gameserver/handler/ItemHandler.java =================================================================== --- java/net/sf/l2j/gameserver/handler/ItemHandler.java (revision 4) +++ java/net/sf/l2j/gameserver/handler/ItemHandler.java (working copy) @@ -24,6 +24,7 @@ import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShot; import net.sf.l2j.gameserver.handler.itemhandlers.Book; import net.sf.l2j.gameserver.handler.itemhandlers.Calculator; +import net.sf.l2j.gameserver.handler.itemhandlers.ChangeSexItem; import net.sf.l2j.gameserver.handler.itemhandlers.ClanFullSkill; import net.sf.l2j.gameserver.handler.itemhandlers.ClanLevel; import net.sf.l2j.gameserver.handler.itemhandlers.ClanReputation; @@ -96,6 +97,7 @@ registerItemHandler(new NobleItem()); registerItemHandler(new VipItem()); registerItemHandler(new AioItem()); + registerItemHandler(new ChangeSexItem()); } public void registerItemHandler(IItemHandler handler) Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 13) +++ java/net/sf/l2j/Config.java (working copy) @@ -388,6 +388,9 @@ public static int VIP_REWARD_ITEM; public static int VIP_ITEM_AMOUNT; public static int VIP_SET_DAYS; + public static boolean ENABLE_CHANGESEX_COIN; + public static int CHANGESEX_COIN_ID; + public static int CHANGESEX_COIN_AMOUNT; /** Balance Settings */ public static long CLASS_BALANCER_UPDATE_DELAY; @@ -1389,6 +1392,9 @@ VIP_REWARD_ITEM = reborn12.getProperty("VipRewardItem", 0); VIP_ITEM_AMOUNT = reborn12.getProperty("VipItemAmount", 0); VIP_SET_DAYS = reborn12.getProperty("VipSetDays", 1); + ENABLE_CHANGESEX_COIN = reborn12.getProperty("EnableChangeSexItem", false); + CHANGESEX_COIN_ID = reborn12.getProperty("ChangeSexCoinId", 1); + CHANGESEX_COIN_AMOUNT = reborn12.getProperty("ChangeSexCoinAmount", 1); CLASS_BALANCER_UPDATE_DELAY = reborn12.getProperty("ClassBalancerUpdateDelay", 300) * 1000; CLASS_BALANCER_AFFECTS_SECOND_PROFFESION = reborn12.getProperty("ClassBalancerAffectSecondProffesion", false); CLASS_BALANCER_AFFECTS_MONSTERS = reborn12.getProperty("ClassBalancerAffectMonsters", false); Index: java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java =================================================================== --- java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java (revision 0) +++ java/net/sf/l2j/gameserver/handler/itemhandlers/ChangeSexItem.java (working copy) @@ -0,0 +1,62 @@ +/* + * This program is free software: you can redistribute it and/or modify it under + * the terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or (at your option) any later + * version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see <http://www.gnu.org/licenses/>. + */ +package net.sf.l2j.gameserver.handler.itemhandlers; + +import net.sf.l2j.commons.concurrent.ThreadPool; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.handler.IItemHandler; +import net.sf.l2j.gameserver.model.actor.L2Playable; +import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; +import net.sf.l2j.gameserver.model.base.Sex; +import net.sf.l2j.gameserver.model.item.instance.ItemInstance; +import net.sf.l2j.gameserver.model.olympiad.OlympiadManager; +import net.sf.l2j.gameserver.network.SystemMessageId; + +/** + * @author Reborn12 + */ +public class ChangeSexItem implements IItemHandler +{ + @Override + public void useItem(L2Playable playable, ItemInstance item, boolean forceUse) + { + if (Config.ENABLE_CHANGESEX_COIN) + { + if (!(playable instanceof L2PcInstance)) + { + L2PcInstance player = (L2PcInstance) playable; + if (player.isInCombat()) + { + player.sendMessage("you Can't Use Item Because You Are in Combat"); + return; + } + else if (player.isInOlympiadMode() || OlympiadManager.getInstance().isRegisteredInComp(player)) + { + player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); + return; + } + if (!player.destroyItemByItemId("ChangeSex", Config.CHANGESEX_COIN_ID, Config.CHANGESEX_COIN_AMOUNT, null, true)) + return; + + player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE); + player.sendMessage("Your gender has been changed,You will Be Disconected in 3 Seconds!"); + player.broadcastUserInfo(); + player.decayMe(); + player.spawnMe(); + ThreadPool.schedule(() -> player.logout(false), 3000); + } + } + } + } \ No newline at end of file Index: config/reborn12.properties =================================================================== --- config/reborn12.properties (revision 13) +++ config/reborn12.properties (working copy) @@ -665,6 +665,19 @@ #Set Days For Vip chars From Npc VipSetDays = 15 +# -------------------- +# ChangeSex Settings +# -------------------- + +#Enable/Disable ChangeSex Item +EnableChangeSexItem = True + +#ChangeSex Item ID +ChangeSexCoinId = 57 + +#ChangeSex Item Amount +ChangeSexCoinAmount = 1 + \ No newline at end of file Edited September 16, 2016 by Reborn12 Quote
Reborn12 Posted September 14, 2016 Author Posted September 14, 2016 I don't test it but good job bro.. :) Thanks but the only think that is missing is to kick the char...but everyone can make a restart :D Quote
SweeTs Posted September 14, 2016 Posted September 14, 2016 (edited) int [] ITEM_IDS, dunno why you use [] as it's one ID, getItemIds() is also redundant as item itself is defined by handled inside xml. Delete both. Gender change in one line player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE); Logout if you want ThreadPool.schedule(() -> player.logout(false), 3000); The last else if, make it if like (you can add msg about wrong quantity) if (!player.destroyItemByItemId("rdestroy", id, count, null, true)) return; Rest of the code, move out of else. Edited September 14, 2016 by SweeTs Quote
AccessDenied Posted September 14, 2016 Posted September 14, 2016 int [] ITEM_IDS, dunno why you use [] as it's one ID, getItemIds() is also redundant as item itself is defined by handled inside xml. Delete both. Gender change in one line player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE); Logout if you want ThreadPool.schedule(() -> player.logout(false), 3000); The last else if, make it if like (you can add msg about wrong quantity) if (!player.destroyItemByItemId("rdestroy", id, count, null, true)) return; Rest of the code, move out of else. This only in java 8 Quote
SweeTs Posted September 14, 2016 Posted September 14, 2016 He is smart, he is using aCis. Be smart, use aCis. Quote
krauser12345 Posted September 14, 2016 Posted September 14, 2016 (edited) Nice share mate! Edited September 14, 2016 by krauser12345 Quote
pirama Posted September 15, 2016 Posted September 15, 2016 nice share :) but need update on check package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.commons.concurrent.ThreadPool; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.base.Sex; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.model.olympiad.OlympiadManager; import net.sf.l2j.gameserver.network.SystemMessageId; /** * @author Reborn12 */ public class ChangeSexItem implements IItemHandler { @Override public void useItem(L2Playable playable, ItemInstance item, boolean forceUse) { if (Config.ENABLE_CHANGESEX_COIN) { if (playable instanceof L2PcInstance) { L2PcInstance player = (L2PcInstance) playable; if (player.isInCombat()) player.sendMessage("you Can't Use Item Because You Are in Combat"); else if (player.isInOlympiadMode() || OlympiadManager.getInstance().isRegisteredInComp(player)) player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); else if (player.destroyItemByItemId("ChangeSex", Config.CHANGESEX_COIN_ID, Config.CHANGESEX_COIN_AMOUNT, null, true)) { player.getAppearance().setSex(player.getAppearance().getSex() == Sex.MALE ? Sex.FEMALE : Sex.MALE); player.sendMessage("Your gender has been changed,You will Be Disconected in 3 Seconds!"); player.broadcastUserInfo(); player.decayMe(); player.spawnMe(); ThreadPool.schedule(() -> player.logout(false), 3000); } } } } } Quote
SweeTs Posted September 15, 2016 Posted September 15, 2016 (edited) @pirama The only thing that is missing on checks (battle & olympiad), is the return. Edited September 15, 2016 by SweeTs Quote
Reborn12 Posted September 15, 2016 Author Posted September 15, 2016 return added... i dont think that needs somethink else :P Quote
l2jkain Posted September 19, 2016 Posted September 19, 2016 great model more or needed config because you will always have to add the handler in items. Quote
Reborn12 Posted September 19, 2016 Author Posted September 19, 2016 great model more or needed config because you will always have to add the handler in items.Just this add in xml item and done<set name="handler" val="ChangeSexItem" /> Quote
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