GameBlonD Posted September 5, 2016 Posted September 5, 2016 (edited) hi , The problem is when a player spam Deadly blow(for example) and get the message Not Enough MP and together spam Attack the result is NO damage no message nothing the only message is : Not Enough MP Edited September 5, 2016 by GameBlonD
0 GameBlonD Posted September 5, 2016 Author Posted September 5, 2016 Ok it doesn't work in latest revision of l2j also i found the issue causing this you can lock it , thanks.
0 AccessDenied Posted September 5, 2016 Posted September 5, 2016 hi , The problem is when a player spam Deadly blow(for example) and get the message Not Enough MP and together spam Attack the result is NO damage no message nothing the only message is : Not Enough MP you mean he cast the skill but no dmg even when mp is 0 ?
0 GameBlonD Posted September 5, 2016 Author Posted September 5, 2016 He tries to cast the Skill but get message Not Enough Mp(because he doesnt have MP) so he spam The skill deadly blow and also tries to hit with simple hits the result= simple hits doesn't even have system messages nothing only consumption of ss.
0 AccessDenied Posted September 5, 2016 Posted September 5, 2016 He tries to cast the Skill but get message Not Enough Mp(because he doesnt have MP) so he spam The skill deadly blow and also tries to hit with simple hits the result= simple hits doesn't even have system messages nothing only consumption of ss. What pack are you using?
0 bravetobe Posted September 5, 2016 Posted September 5, 2016 (edited) Mom's spaggheti with sauce + loop It supposed to check the mana if someone use skill,and not attack. Post code tho (Just a huge guess from somoene who doesnt know l2j) EDIT RIP guess. FailFish Edited September 5, 2016 by bravetobe
0 AccessDenied Posted September 5, 2016 Posted September 5, 2016 Mom's spaggheti with sauce + loop It supposed to check the mana if someone use skill,and not attack. (Just a guess) Depends if it happen with all skills then is doCast problem else is more specific
0 GameBlonD Posted September 5, 2016 Author Posted September 5, 2016 if (getCurrentMp() < mpConsume) { // If L2PcInstance doesn't have enough MP, stop the attack ThreadPoolManager.getInstance().scheduleAi(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000); sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP)); sendPacket(ActionFailed.STATIC_PACKET); return; } // Check if the caster has enough MP if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill)) { // Send a System Message to the caster sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP)); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; }This two are the only one that displays Not Enough mp what should i change?
0 bravetobe Posted September 5, 2016 Posted September 5, 2016 (edited) How about editting the one of them in the first place ? :D (A unique system message,so u can find out). I think its the second .It still checks the skill. getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill) Hm... P.S i have no idea about l2j. Kappa Edited September 5, 2016 by bravetobe
0 GameBlonD Posted September 5, 2016 Author Posted September 5, 2016 Maybe this happen because client spam failed packets?
0 bravetobe Posted September 5, 2016 Posted September 5, 2016 (edited) Does this happen until the skill (Deadly blow) is able to be casted? I mean until the consumed mp from the skill <= current mp? What about adding a "&& not autoattack" in the second one.Can u confirm that it doesnt keep checking the last skill casted even if u make autos? Since i dont know l2j,i m not sure what this getMpInitialConsume(skill) does Maybe someone can help u out but throwing ideas in the table might give u an idea :) Edited September 5, 2016 by bravetobe
0 AccessDenied Posted September 5, 2016 Posted September 5, 2016 if (getCurrentMp() < mpConsume) { // If L2PcInstance doesn't have enough MP, stop the attack ThreadPoolManager.getInstance().scheduleAi(new NotifyAITask(CtrlEvent.EVT_READY_TO_ACT), 1000); sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP)); sendPacket(ActionFailed.STATIC_PACKET); return; } // Check if the caster has enough MP if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill)) { // Send a System Message to the caster sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_MP)); // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } This two are the only one that displays Not Enough mp what should i change? the variable mpConsume from what method takes value?
0 GameBlonD Posted September 5, 2016 Author Posted September 5, 2016 Yes if players has mp and spam skills = auto attack works fine the problem is when he doesn't have mp
0 GameBlonD Posted September 5, 2016 Author Posted September 5, 2016 int saMpConsume = (int) getStat().calcStat(Stats.MP_CONSUME, 0, null, null); int mpConsume = saMpConsume == 0 ? weaponItem.getMpConsume() : saMpConsume; mpConsume = (int) calcStat(Stats.BOW_MP_CONSUME_RATE, mpConsume, null, null);
0 bravetobe Posted September 5, 2016 Posted September 5, 2016 (edited) That comes to my mind. 11/10 eminem rating 10/10 spaggheti if someone does autoattack if someone doesnt wear bow deal damage blabla return true else if he has enough mp for attack with bow deal damage return true else // or even without it. return false else ur shit u coded above # Edited September 5, 2016 by bravetobe
0 GameBlonD Posted September 5, 2016 Author Posted September 5, 2016 (edited) So i checked l2j last revisions and they use the same code... i dont know if this bug happens and inside the game maybe i test it later.So the problem is here: if (getCurrentMp() < getStat().getMpConsume(skill) + getStat().getMpInitialConsume(skill) && !isAttackingNow())I added !isAttackingNow and now it does ->one skill - auto attack player dead but he does skill with 0 mp :PI will try to improve it somehow if some1 has a way let me know. Edited September 5, 2016 by GameBlonD
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GameBlonD
hi ,
The problem is when a player spam Deadly blow(for example) and get the message Not Enough MP and together spam Attack the result is NO damage no message nothing the only message is : Not Enough MP
Edited by GameBlonD17 answers to this question
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