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Posted
	public Collection<L2PcInstance> getAllgoodPlayers()
	{
		return _allgoodPlayers.values();
	}
	
	public Collection<L2PcInstance> getAllevilPlayers()
	{
		return _allevilPlayers.values();
	}

How can I turn this into an IF statement that checks how many players are on each faction? This is what I have now:

 

if ((goods - evils) >= 2)
{
player.sendMessage("There are too many players fighting for Blue. Try joining Red.");
}

This means that if for example there are 10 people on Good and 5 people on Evil:

10 - 5 = 5, which is greater than 2, so force the player to join Evil instead.

 

Obviously this IF statement is not working because 'goods' and 'evils' aren't integers. Any idea how I can make this work?

 

Thanks in advance!

-VonoxNL

 

9 answers to this question

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Posted

 

public Collection<L2PcInstance> getAllgoodPlayers()
	{
		return _allgoodPlayers.values();
	}
	
	public Collection<L2PcInstance> getAllevilPlayers()
	{
		return _allevilPlayers.values();
	}
How can I turn this into an IF statement that checks how many players are on each faction? This is what I have now:

 

 

if ((goods - evils) >= 2)
{
player.sendMessage("There are too many players fighting for Blue. Try joining Red.");
}
This means that if for example there are 10 people on Good and 5 people on Evil:

10 - 5 = 5, which is greater than 2, so force the player to join Evil instead.

 

Obviously this IF statement is not working because 'goods' and 'evils' aren't integers. Any idea how I can make this work?

 

Thanks in advance!

-VonoxNL

That mean good - evils is more than 2

You have to make check somethink like this

Like if good is more than evils || evils is more than goods

{

Msg

Return;

}

  • 0
Posted

That mean good - evils is more than 2

You have to make check somethink like this

Like if good is more than evils || evils is more than goods

{

Msg

Return;

}

So something like this?

if (goods > evils || evils > goods) {
      Message;
      Return;
}

But i can't use goods & evils like that right? Because they're not int's? This is what they look like in L2World.java

public Collection<L2PcInstance> getAllgoodPlayers()
{
return _allgoodPlayers.values();
}


public Collection<L2PcInstance> getAllevilPlayers()
{
return _allevilPlayers.values();
}
  • 0
Posted

So something like this?

 

if (goods > evils || evils > goods) {
      Message;
      Return;
}
But i can't use goods & evils like that right? Because they're not int's? This is what they look like in L2World.java

 

public Collection<L2PcInstance> getAllgoodPlayers()
{
return _allgoodPlayers.values();
}


public Collection<L2PcInstance> getAllevilPlayers()
{
return _allevilPlayers.values();
}
>= and i dont know what system you use so try to make the right check with your methods check the good and evil

And test them

  • 0
Posted (edited)

Most likely those good / evils stands for / represent those two methods which returns a number. You don't need any if statement as it already exists, no?

Edited by SweeTs
  • 0
Posted

you can do it in npc with like one check and if evil is 10 and good 3 hide button from evil 

 

if(good.size() > evil.size())

{

     html = html.replace("two match in good team");

}

else

{

    html = html.replace("use button here");

}

 

if(evil.size() > good.size())

{

    html = html.replace("two match in evil team");

}

else

{

   html = html.replace("use evil button here");

}

  • 0
Posted

That moment when only Sweet's answer is legit.

Yeah, I also enjoy sometimes such posts, happens.. :D

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